Created
November 21, 2014 06:48
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FlxState with palette mapping and a few other extra things.
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package ; | |
import flixel.FlxState; | |
import flixel.tweens.FlxTween; | |
import openfl.system.System; | |
import openfl.display.BitmapData; | |
import openfl.filters.ColorMatrixFilter; | |
import flixel.FlxG; | |
import openfl.geom.Point; | |
/** | |
* Adds a few things - use a color palette with this.colors and this.b, set this.esc_exits to true and you can exit with the escape button. | |
* Thanks to _rxi for help with 4 color palette stuff! | |
* @author x01010111 | |
*/ | |
class ZState extends FlxState | |
{ | |
var colors:Array<Int>; | |
var esc_exits:Bool = false; | |
public function new() | |
{ | |
super(); | |
} | |
override public function update(elapsed:Float):Void | |
{ | |
if (esc_exits && FlxG.keys.justPressed.ESCAPE) System.exit(0); | |
super.update(elapsed); | |
} | |
override public function draw():Void | |
{ | |
super.draw(); | |
if (colors != null) paletteMap(); | |
} | |
var colorPalette:Array<Array<Int>>; | |
function initColorPalette():Void | |
{ | |
colorPalette = new Array(); | |
for (i in 0...4) colorPalette.push(new Array<Int>()); | |
for (i in 0...256) { | |
var c = colors[Math.floor(i / (256 / colors.length))]; | |
colorPalette[0].push(c & 0xFF0000); | |
colorPalette[1].push(c & 0x00FF00); | |
colorPalette[2].push(c & 0x0000FF); | |
} | |
} | |
var b:Float = 0.3; | |
function paletteMap():Void | |
{ | |
var pnt = new Point(); | |
var matrix = [ | |
b, b, b, 0, 0, | |
b, b, b, 0, 0, | |
b, b, b, 0, 0, | |
0, 0, 0, 1, 0]; | |
var filter:ColorMatrixFilter = new ColorMatrixFilter(matrix); | |
FlxG.camera.buffer.applyFilter(FlxG.camera.buffer, FlxG.camera.buffer.rect, pnt, filter); | |
if (colorPalette == null) initColorPalette(); | |
FlxG.camera.buffer.paletteMap(FlxG.camera.buffer, FlxG.camera.buffer.rect, pnt, colorPalette[0], colorPalette[1], colorPalette[2]); | |
} | |
function paletteMapFade(FROM:Float, TO:Float, TIME:Float):Void | |
{ | |
b = FROM; | |
FlxTween.tween(this, { b:TO }, TIME); | |
} | |
} |
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