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  • 13:35 (UTC +08:00)
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@yasirkula
yasirkula / FontAssetSaveDisabler.cs
Created August 21, 2024 18:50
Prevent dynamic TMP_FontAssets from constantly showing up in your source control
using System;
using TMPro;
using TMPro.EditorUtilities;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(TMP_FontAsset))]
public class FontAssetSaveDisabler : TMP_FontAssetEditor
{
private static bool FontAssetsLocked
@FreyaHolmer
FreyaHolmer / GpuPrinter.cginc
Last active November 1, 2024 23:31
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
Shader "Hidden/JumpFloodOutline"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "PreviewType" = "Plane" }
Cull Off ZWrite Off ZTest Always
@luisparravicini
luisparravicini / GizmosExtensions.cs
Created August 1, 2020 11:23
Method to draw an arc with Unity's Gizmos
using UnityEngine;
public class GizmosExtensions
{
private GizmosExtensions() { }
/// <summary>
/// Draws a wire arc.
/// </summary>
/// <param name="position"></param>
Shader "Hidden/JumpFloodOutline"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "PreviewType" = "Plane" }
Cull Off ZWrite Off ZTest Always
<?php
// https://gist.github.com/esterTion/c673a5e2547cd54c202f129babaf601d
/*
This code is now maintained by yojohanshinwataikei solely
esterTion has retired from this project
*/
chdir(__DIR__);
require_once __DIR__ . '/../webpthumb/Workerman-master/Autoloader.php';
@LotteMakesStuff
LotteMakesStuff / NativeMeshTest.cs
Created August 8, 2018 00:30
[NativeCollections] How to copy a regular .C# array into a NativeArray suuuuuper quick using memcpy. its about as fast as its ever gunna get!
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using UnityEngine;
public class NativeMeshTest : MonoBehaviour
{
private NativeArray<float3> vertexBuffer;
private Vector3[] vertexArray;
@NikolayIT
NikolayIT / LinearRegression.cs
Created March 17, 2017 13:43
Linear regression implementation in pure C# with example of Bulgarian population prediction
namespace LinearRegression
{
using System;
using System.Diagnostics;
public static class Program
{
public static void Main()
{
var xValues = new double[]