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@UkoeHB
UkoeHB / gamedev_assets.md
Created January 25, 2024 23:18 — forked from benfrankel/gamedev_assets.md
Gamedev free assets

LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.

@linhusp
linhusp / dolphin_and_kde_file_picker_on_niri.md
Last active April 29, 2026 06:17
(Not Really) A Guide To Setup Dolphin & KDE File Picker On Niri - Arch Linux

(Not Really) A Guide To Setup Dolphin & KDE File Picker On Niri - Arch Linux

My Thought On Making This

I have looked around online and noticed a lot of users that moved to Niri come from KDE, or were using Dolphin on their previous WM/DE and want to use it on Niri. The problem is that unlike Nautilus, the Dolphin experience on Niri is not out of the box, it has a lot of issues. 90% of the time you open Dolphin the first time it doesn't work properly and it looks horrible. So I try to write this to stealgather all the fixes that I have found and turn it into a guide for newcomers to make Dolphin functions as close as it was on KDE.

This guide focuses on Vanilla Niri. I personally don't use any plugin or theming shell so I don't know exactly how they work.

At the time I'm writing this I'm thinking of upload it into a gist or something at some point, to make it easier to update things and to access/download. Edit: gist

@rohitg00
rohitg00 / llm-wiki.md
Last active April 29, 2026 06:17 — forked from karpathy/llm-wiki.md
LLM Wiki v2 — extending Karpathy's LLM Wiki pattern with lessons from building agentmemory

LLM Wiki v2

A pattern for building personal knowledge bases using LLMs. Extended with lessons from building agentmemory, a persistent memory engine for AI coding agents.

This builds on Andrej Karpathy's original LLM Wiki idea file. Everything in the original still applies. This document adds what we learned running the pattern in production: what breaks at scale, what's missing, and what separates a wiki that stays useful from one that rots.

What the original gets right

The core insight is correct: stop re-deriving, start compiling. RAG retrieves and forgets. A wiki accumulates and compounds. The three-layer architecture (raw sources, wiki, schema) works. The operations (ingest, query, lint) cover the basics. If you haven't read the original, start there.

@JerryLokjianming
JerryLokjianming / Crack Sublime Text Windows and Linux.md
Last active April 29, 2026 06:13
Crack Sublime Text 3.2.2 Build 3211 and Sublime Text 4 Alpha 4098 with Hex

How to Crack Sublime Text 3.2.2 Build 3211 with Hex Editor (Windows | Without License) ↓

  1. Download & Install Sublime Text 3.2.2 Build 3211
  2. Visit https://hexed.it/
  3. Open file select sublime_text.exe
  4. Offset 0x8545: Original 84 -> 85
  5. Offset 0x08FF19: Original 75 -> EB
  6. Offset 0x1932C7: Original 75 -> 74 (remove UNREGISTERED in title bar, so no need to use a license)