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cmake_minimum_required(VERSION 3.15.0)
#config vars
set(minECS_BUILD_TESTBED true CACHE BOOL "Builds the SDL-powered testbed")
set(minECS_STATIC_SDL false CACHE BOOL "Links static SDL library")
project(minECS)
add_executable(minECS main.cpp)
Address Source Line Assembly Clockticks Instructions Retired CPI Rate Retiring Bad Speculation Back-End Bound Front-End Bound
0x7fe6f7b2df0 0 Block 1:
0x7fe6f7b2df0 408 xor eax, eax
0x7fe6f7b2df2 409 mov edx, 0xffffff
0x7fe6f7b2df7 410 mov ecx, 0x1
0x7fe6f7b2dfc 411 mov r8d, 0x1
0x7fe6f7b2e02 413 xor r9d, r9d
0x7fe6f7b2e05 0 Block 2:
0x7fe6f7b2e05 415 add eax, r9d 247500000 555000000 0.445946 0.109627 0.0106091 0.0459723 0.0282908

Broken

Address Assembly Clockticks Instructions Retired CPI Rate Retiring Back-End Bound Front-End Bound
0x140005164 Block 1:
0x140005164 xor eax, eax
0x140005166 mov edx, 0xffffff
0x14000516b mov ecx, 0x1
0x140005170 mov r8d, 0x1
0x140005176 xor r9d, r9d
000000013FC25164 | 33C0 | xor eax,eax |
000000013FC25166 | BA FFFFFF00 | mov edx,FFFFFF |
000000013FC2516B | B9 01000000 | mov ecx,1 |
000000013FC25170 | 41:B8 01000000 | mov r8d,1 |
000000013FC25176 | 45:33C9 | xor r9d,r9d |
000000013FC25179 | 41:03C1 | add eax,r9d |
000000013FC2517C | 2BC1 | sub eax,ecx |
000000013FC2517E | 3BC1 | cmp eax,ecx |
000000013FC25180 | 7E 02 | jle primitivewrapperbenchmarks.13FC2518 |
000000013FC25182 | FFC1 | inc ecx |
.method public hidebysig instance int32 First() cil managed
{
.custom instance void [BenchmarkDotNet]BenchmarkDotNet.Attributes.BenchmarkAttribute::.ctor() = ( 01 00 00 00 )
// Code size 80 (0x50)
.maxstack 2
.locals init (int32 V_0,
int32 V_1,
int32 V_2,
int32 V_3,
int32 V_4)
@Alan-FGR
Alan-FGR / hack.cs
Created January 15, 2019 02:21
Hacky hack
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CppSharp;
using CppSharp.AST;
using CppSharp.Generators;
public class AstHack : ILibrary
@Alan-FGR
Alan-FGR / ComputeShaderTest.cs
Created September 19, 2018 21:38
Lines 112:115 won't change texture *for reasons*... shader code on L64:65 and MiniTri.hlsl is from SharpDX samples (simple VS/PS)
using System;
using SharpDX;
using SharpDX.D3DCompiler;
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using SharpDX.Windows;
using Buffer = SharpDX.Direct3D11.Buffer;
using Device = SharpDX.Direct3D11.Device;
using Color = SharpDX.Color;
@Alan-FGR
Alan-FGR / MULTITHREADEDresults.txt
Last active July 24, 2018 13:19
SIMD Frustum Culling Performance Results
3.0ghz haswell: 280 340 (g3220)
2.66ghz conroe: 370 400 (e6750)
4.0ghz skylake: 150 170 (i7 6700k)
3.3ghz sandy b EP: 180 220 (e5 1666)
@Alan-FGR
Alan-FGR / Benchmark.cs
Created July 13, 2018 01:02
Math Benchmark C#
using System;
using System.Runtime.CompilerServices;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Running;
public struct Vec
{
public float x, y, z;
public Vec(float x, float y, float z)
@Alan-FGR
Alan-FGR / test.cs
Last active December 6, 2017 15:14
Proving to some noobs that C# finalizers/dtors aren't reliable :trollface:
using System;
using System.Collections.Generic;
using System.Threading;
class Test
{
public static long count = 0;
public static int dtorTime = 201;
readonly long[] bogus_ = new long[1ul<<12];