Created
July 13, 2018 01:02
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Math Benchmark C#
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using System; | |
using System.Runtime.CompilerServices; | |
using BenchmarkDotNet.Attributes; | |
using BenchmarkDotNet.Running; | |
public struct Vec | |
{ | |
public float x, y, z; | |
public Vec(float x, float y, float z) | |
{ | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
} | |
public override string ToString() | |
{ | |
return $"{x:F2}, {y:F2}, {z:F2}"; | |
} | |
} | |
public struct Mat | |
{ | |
public float M11,M12,M13,M21,M22,M23,M31,M32,M33,M41,M42,M43; | |
public Mat(float s) | |
{ | |
var r = new Random(42); | |
M11 = (float)r.NextDouble() * s; M12 = (float)r.NextDouble() * s; M13 = (float)r.NextDouble() * s; | |
M21 = (float)r.NextDouble() * s; M22 = (float)r.NextDouble() * s; M23 = (float)r.NextDouble() * s; | |
M31 = (float)r.NextDouble() * s; M32 = (float)r.NextDouble() * s; M33 = (float)r.NextDouble() * s; | |
M41 = (float)r.NextDouble() * s; M42 = (float)r.NextDouble() * s; M43 = (float)r.NextDouble() * s; | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public Vec Transform(in Vec v) | |
{ | |
return new Vec( | |
v.x * M11 + v.y * M21 + v.z * M31 + M41, | |
v.x * M12 + v.y * M22 + v.z * M32 + M42, | |
v.x * M13 + v.y * M23 + v.z * M33 + M43); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vec operator * (Mat m, Vec v) | |
{ | |
return new Vec( | |
v.x * m.M11 + v.y * m.M21 + v.z * m.M31 + m.M41, | |
v.x * m.M12 + v.y * m.M22 + v.z * m.M32 + m.M42, | |
v.x * m.M13 + v.y * m.M23 + v.z * m.M33 + m.M43); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vec Transform(in Mat m, in Vec v) | |
{ | |
return new Vec( | |
v.x * m.M11 + v.y * m.M21 + v.z * m.M31 + m.M41, | |
v.x * m.M12 + v.y * m.M22 + v.z * m.M32 + m.M42, | |
v.x * m.M13 + v.y * m.M23 + v.z * m.M33 + m.M43); | |
} | |
} | |
public static class MatExts | |
{ | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vec TransformExt(this Mat m, in Vec v) | |
{ | |
return Mat.Transform(m, v); | |
} | |
} | |
public class Benchmarks | |
{ | |
private static Mat m; | |
private static Vec v; | |
private const int QTY = 1<<8; | |
public static void Init() | |
{ | |
m = new Mat(1); | |
v = new Vec(1.1f,1.2f,1.3f); | |
} | |
[Benchmark] | |
public Vec InVecRetVec() | |
{ | |
for (int i = 0; i < QTY; i++) | |
v = m.Transform(v); | |
return v; | |
} | |
[Benchmark] | |
public Vec Static() | |
{ | |
for (int i = 0; i < QTY; i++) | |
v = Mat.Transform(m, v); | |
return v; | |
} | |
[Benchmark] | |
public Vec Extension() | |
{ | |
for (int i = 0; i < QTY; i++) | |
v = m.TransformExt(v); | |
return v; | |
} | |
[Benchmark] | |
public Vec Operator() | |
{ | |
for (int i = 0; i < QTY; i++) | |
v = m * v; | |
return v; | |
} | |
} | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Benchmarks.Init(); | |
BenchmarkRunner.Run<Benchmarks>(); | |
Console.ReadKey(); | |
} | |
} |
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