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@Alan-FGR
Created November 9, 2016 18:12
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Trying to render quads in Atomic
using System;
using AtomicEngine;
public class GameRoot : AppDelegate
{
private Texture2D sprite;
public override void Start()
{
var graphics = AtomicNET.GetSubsystem<Graphics>();
pixelShader = graphics.GetShader(ShaderType.PS, "Atomic2D");
vertexShader = graphics.GetShader(ShaderType.VS, "Atomic2D");
vertexBuffer = new VertexBuffer();
vertexBuffer.SetSize(quadsQty*6, Constants.MASK_POSITION | Constants.MASK_COLOR | Constants.MASK_TEXCOORD1, true);
var renderer = AtomicNET.GetSubsystem<Renderer>();
var viewport = renderer.GetViewport(0);
var cache = GetSubsystem<ResourceCache>();
sprite = cache.GetResource<Texture2D>("Sprites/Sprite.png");
var renderpath = viewport.GetRenderPath().Clone();
renderpath.Append(cache.GetResource<XMLFile>("RenderPath/RenderPath.xml"));
viewport.SetRenderPath(renderpath);
graphics.SetShaders(vertexShader, pixelShader);
graphics.SetShaderParameter(ShaderParams.VSP_MODEL, Matrix3x4.IDENTITY);
graphics.SetShaderParameter(ShaderParams.PSP_MATDIFFCOLOR, Color.White);
graphics.SetCullMode(CullMode.CULL_NONE);
var scene = new Scene();
scene.CreateComponent<Octree>();
camera = scene.CreateChild("cam").CreateComponent<Camera>();
camera.Node.Position = new Vector3(graphics.Width / 2.0f, graphics.Height / 2.0f, 0.0f);
camera.Orthographic = true;
camera.OrthoSize = graphics.Height;
viewport.Scene = scene;
viewport.Camera = camera;
SubscribeToEvent("Update", (u,e) => { Update(); });
SubscribeToEvent("RenderPathEvent", (u, e) => { Render(); });
}
void Update(){}
uint quadsQty = 1000;
VertexBuffer vertexBuffer;
ShaderVariation pixelShader;
ShaderVariation vertexShader;
private Camera camera;
Random rng = new Random();
unsafe void Render()
{
IntPtr vertexData = vertexBuffer.Lock(0, quadsQty*6, true); {
float* vout = (float*) vertexData;
for (uint i = 0; i < quadsQty; i++)
{
float x = rng.Next(1000);
float y = rng.Next(500);
//x,y,z,c,u,v
*vout++ = x;
*vout++ = y;
*vout++ = 0;
*vout++ = 0xFFFFFFFF;
*vout++ = 0;
*vout++ = 0;
*vout++ = x;
*vout++ = y+16;
*vout++ = 0;
*vout++ = 0xFFFFFFFF;
*vout++ = 0;
*vout++ = 1;
*vout++ = x+16;
*vout++ = y;
*vout++ = 0;
*vout++ = 0xFFFFFFFF;
*vout++ = 1;
*vout++ = 0;
*vout++ = x+16;
*vout++ = y;
*vout++ = 0;
*vout++ = 0xFFFFFFFF;
*vout++ = 1;
*vout++ = 0;
*vout++ = x;
*vout++ = y+16;
*vout++ = 0;
*vout++ = 0xFFFFFFFF;
*vout++ = 0;
*vout++ = 1;
*vout++ = x+16;
*vout++ = y+16;
*vout++ = 0;
*vout++ = 0xFFFFFFFF;
*vout++ = 1;
*vout++ = 1;
}
} vertexBuffer.Unlock();
AtomicNET.GetSubsystem<Renderer>().GetViewport(0).View.SetCameraShaderParameters(camera);
var graphics = AtomicNET.GetSubsystem<Graphics>();
graphics.SetDefaultTextureFilterMode(TextureFilterMode.FILTER_NEAREST);
graphics.SetBlendMode(BlendMode.BLEND_ALPHA);
graphics.Clear(0x1, Color.White);
graphics.SetTexture((uint)TextureUnit.TU_DIFFUSE, sprite);
graphics.SetVertexBuffer(vertexBuffer);
graphics.Draw(PrimitiveType.TRIANGLE_LIST, 0, quadsQty*6);
}
}
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