Created
November 9, 2016 21:47
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| using System; | |
| using AtomicEngine; | |
| //################ Render.xml | |
| //<renderpath> | |
| // <command type="sendevent"/> | |
| //</renderpath> | |
| public class Program | |
| { | |
| public static void Main(string[] args) | |
| { | |
| Application.Run<Game>(args); | |
| } | |
| } | |
| public class Game : AppDelegate | |
| { | |
| public override void Start() | |
| { | |
| var graphics = AtomicNET.GetSubsystem<Graphics>(); | |
| pixelShader = graphics.GetShader(ShaderType.PS, "Atomic2D"); | |
| vertexShader = graphics.GetShader(ShaderType.VS, "Atomic2D"); | |
| vertexBuffer = new VertexBuffer(); | |
| vertexBuffer.SetSize(12, Constants.MASK_POSITION | Constants.MASK_COLOR, true); | |
| var renderer = AtomicNET.GetSubsystem<Renderer>(); | |
| var viewport = renderer.GetViewport(0); | |
| var cache = GetSubsystem<ResourceCache>(); | |
| var renderpath = viewport.GetRenderPath().Clone(); | |
| renderpath.Append(cache.GetResource<XMLFile>("Render.xml")); | |
| viewport.SetRenderPath(renderpath); | |
| graphics.SetShaders(vertexShader, pixelShader); | |
| graphics.SetShaderParameter(ShaderParams.VSP_MODEL, Matrix3x4.IDENTITY); | |
| graphics.SetShaderParameter(ShaderParams.PSP_MATDIFFCOLOR, Color.White); | |
| graphics.SetCullMode(CullMode.CULL_NONE); | |
| var scene = new Scene(); | |
| scene.CreateComponent<Octree>(); | |
| camera = scene.CreateChild("Camera").CreateComponent<Camera>(); | |
| camera.Node.Position = new Vector3(0.5f, 0.5f, 0.0f); | |
| camera.Orthographic = true; | |
| camera.OrthoSize = 1.5f; | |
| viewport.Scene = scene; | |
| viewport.Camera = camera; | |
| SubscribeToEvent("RenderPathEvent", (u, e) => { Render(); }); | |
| } | |
| VertexBuffer vertexBuffer; | |
| ShaderVariation pixelShader; | |
| ShaderVariation vertexShader; | |
| private Camera camera; | |
| unsafe void Render() | |
| { | |
| IntPtr vertexData = vertexBuffer.Lock(0, 12, true); { | |
| float* vout = (float*) vertexData; | |
| vout[0] = 0; | |
| vout[1] = 0; | |
| vout[2] = 0; | |
| vout[3] = 0xFFFF0000; | |
| vout[4] = 1; | |
| vout[5] = 0; | |
| vout[6] = 0; | |
| vout[7] = 0xFF00FF00; | |
| vout[8] = 0.5f; | |
| vout[9] = 1; | |
| vout[10] = 0; | |
| vout[11] = 0xFF0000FF; | |
| } vertexBuffer.Unlock(); | |
| AtomicNET.GetSubsystem<Renderer>().GetViewport(0).View.SetCameraShaderParameters(camera); | |
| var graphics = AtomicNET.GetSubsystem<Graphics>(); | |
| graphics.SetDefaultTextureFilterMode(TextureFilterMode.FILTER_NEAREST); | |
| graphics.SetBlendMode(BlendMode.BLEND_ALPHA); | |
| graphics.Clear(0x1, Color.White); | |
| graphics.SetVertexBuffer(vertexBuffer); | |
| graphics.Draw(PrimitiveType.TRIANGLE_LIST, 0, 12); | |
| } | |
| } |
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