Created
November 10, 2016 12:10
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Black Screen of Despair in Simple Atomic Example
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| using AtomicEngine; | |
| public class GameRoot : AppDelegate | |
| { | |
| public override void Start() | |
| { | |
| // We will be needing to load resources. | |
| // All the resources used in this example comes with Urho3D. | |
| // If the engine can't find them, check the ResourcePrefixPath. | |
| var cache = GetSubsystem<ResourceCache>(); | |
| // Let's setup a scene to render. | |
| var scene = new Scene(); | |
| // Let the scene have an Octree component! | |
| scene.CreateComponent<Octree>(); | |
| // Let's add an additional scene component for fun. | |
| scene.CreateComponent<DebugRenderer>(); | |
| // Let's put some sky in there. | |
| // Again, if the engine can't find these resources you need to check | |
| // the "ResourcePrefixPath". These files come with Urho3D. | |
| Node skyNode=scene.CreateChild("Sky"); | |
| skyNode.SetScale(500.0f); // The scale actually does not matter | |
| Skybox skybox=skyNode.CreateComponent<Skybox>(); | |
| skybox.SetModel(cache.GetResource<Model>("Models/Box.mdl")); | |
| skybox.SetMaterial(cache.GetResource<Material>("Materials/Skybox.xml")); | |
| // Let's put a box in there. | |
| Node box = scene.CreateChild(); | |
| box.SetPosition(new Vector3(0,0,5)); | |
| StaticModel model = box.CreateComponent<StaticModel>(); | |
| model.SetModel(cache.GetResource<Model>("Models/Box.mdl")); | |
| model.SetMaterial(cache.GetResource<Material>("Materials/Stone.xml")); | |
| // We need a camera from which the viewport can render. | |
| Camera camera = scene.CreateChild().CreateComponent<Camera>(); | |
| camera.SetFarClip(2000); | |
| // Add one light to the camera Node | |
| //Light light = camera.Node.CreateComponent<Light>(); | |
| //light.SetLightType(LightType.LIGHT_POINT); | |
| //light.SetRange(1000); | |
| //light.SetBrightness(2); | |
| //light.SetColor(Color.White); | |
| // Now we setup the viewport. Ofcourse, you can have more than one! | |
| var renderer = AtomicNET.GetSubsystem<Renderer>(); | |
| var viewport = new Viewport(scene,camera); | |
| renderer.SetViewport(0,viewport); | |
| } | |
| } |
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