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Uses InGameDebugConsole's command system to dynamically change the quality of the game during runtime.
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Humanizer; | |
using IngameDebugConsole; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using VirtualRamen.Utils; | |
namespace VirtualRamen | |
{ | |
/// <summary> | |
/// Adds a convenient way to change the quality level of the game during runtime. | |
/// </summary> | |
public class QualityCommand : MonoBehaviour | |
{ | |
private Dictionary<int, string> QualityLevels; | |
public void Start() | |
{ | |
// Load the quality levels dynamically from the QualitySettings | |
QualityLevels = new Dictionary<int, string>(); | |
for (int i = 0; i < QualitySettings.names.Length; i++) | |
{ | |
QualityLevels[i] = QualitySettings.names[i]; | |
} | |
// Registers the InGameDebugConsole commands | |
DebugLogConsole.AddCommand<string>("quality", "Sets the quality to " + QualityLevels.Humanize("or"), | |
SetQuality); | |
DebugLogConsole.AddCommand("quality", "Returns the quality.", GetQuality); | |
} | |
/// <summary> | |
/// Prints the current quality level. | |
/// </summary> | |
public void GetQuality() | |
{ | |
Debug.Log("Current quality: " + QualitySettings.GetQualityLevel()); | |
// Prints the current render pipeline name | |
Debug.Log("Current render pipeline: " + QualitySettings.renderPipeline.name); | |
} | |
/// <summary> | |
/// Command to set the quality level to the given value. | |
/// </summary> | |
public void SetQuality(string quality) | |
{ | |
foreach (KeyValuePair<int, string> qualityLevel in QualityLevels) | |
{ | |
if (qualityLevel.Value.EqualsIgnoreCase(quality)) | |
{ | |
// Fun fact : Changing Quality level does not automatically update the render pipeline associated with it! | |
// So we need to change the render pipeline manually | |
QualitySettings.SetQualityLevel(qualityLevel.Key); | |
GetQuality(); | |
return; | |
} | |
} | |
Debug.LogError("Could not find quality level " + quality); | |
} | |
} | |
} |
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