Created
January 8, 2024 04:31
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ChatInputHistory using player prefs for Unity, not perfect but does the job
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using System.Collections.Generic; | |
using UnityEngine; | |
namespace AGES.Networking.AGES.Networking.Runtime.Client.Scripts.UI.Chat | |
{ | |
public class ChatInputHistory : MonoBehaviour | |
{ | |
// Keeps a record of previous player chat input and allows the player to scroll through it | |
private readonly List<string> chatHistory = new(); | |
private int historyIndex; | |
public void Start() | |
{ | |
// Load from PlayerPrefs | |
if (PlayerPrefs.HasKey("ChatHistory")) | |
{ | |
string[] history = PlayerPrefs.GetString("ChatHistory").Split('|'); | |
foreach (string s in history) | |
{ | |
if (string.IsNullOrEmpty(s)) | |
continue; | |
// Do not add if already in the list | |
if (chatHistory.Contains(s)) | |
continue; | |
chatHistory.Add(s); | |
} | |
} | |
} | |
public void Add(string input) | |
{ | |
if (string.IsNullOrEmpty(input)) | |
return; | |
if (chatHistory.Contains(input)) | |
chatHistory.Remove(input); | |
chatHistory.Add(input); | |
historyIndex = chatHistory.Count; | |
// Save to PlayerPrefs | |
string history = ""; | |
foreach (string s in chatHistory) | |
{ | |
history += $"{s}|"; | |
} | |
PlayerPrefs.SetString("ChatHistory", history); | |
} | |
public string Previous() | |
{ | |
if (chatHistory.Count == 0) | |
return ""; | |
historyIndex--; | |
if (historyIndex < 0) | |
{ | |
historyIndex = chatHistory.Count - 1; | |
} | |
return chatHistory[historyIndex]; | |
} | |
public string Next() | |
{ | |
if (chatHistory.Count == 0) | |
return ""; | |
historyIndex++; | |
if (historyIndex >= chatHistory.Count) | |
{ | |
historyIndex = 0; | |
} | |
return chatHistory[historyIndex]; | |
} | |
} | |
} |
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