Created
September 9, 2021 03:09
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Returns the average color of a texture.
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/// <summary> | |
/// Get the average color of a texture. The more samplePoints, the more accurate is the average color but also takes more performance. | |
/// </summary> | |
/// <param name="sprite"></param> | |
/// <param name="_samplePoints"></param> | |
/// <returns></returns> | |
public static Color GetTextureAverageColor(Sprite sprite, int _samplePoints) | |
{ | |
Color sampleColor = new Color(); | |
float r = 0; | |
float g = 0; | |
float b = 0; | |
if (sprite != null) | |
{ | |
for (int i = 0; i < _samplePoints; i++) | |
{ | |
Vector2 point = new Vector2(Random.Range(0, sprite.texture.width), Random.Range(0, sprite.texture.height)); | |
sampleColor = sprite.texture.GetPixel((int)point.x, (int)point.y); | |
r += sampleColor.r; | |
g += sampleColor.g; | |
b += sampleColor.b; | |
} | |
} | |
return new Color(r / _samplePoints, g / _samplePoints, b / _samplePoints); | |
} |
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