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@tuongaz
tuongaz / BaseModelManager.php
Created April 1, 2012 03:51
Symfony2 Model Manager
<?php
abstract class BaseModelManager {
protected $em;
protected $class;
protected $repository;
protected $container;
/**
* Constructor.
@jlong
jlong / uri.js
Created April 20, 2012 13:29
URI Parsing with Javascript
var parser = document.createElement('a');
parser.href = "http://example.com:3000/pathname/?search=test#hash";
parser.protocol; // => "http:"
parser.hostname; // => "example.com"
parser.port; // => "3000"
parser.pathname; // => "/pathname/"
parser.search; // => "?search=test"
parser.hash; // => "#hash"
parser.host; // => "example.com:3000"
@ftvs
ftvs / CameraShake.cs
Last active September 26, 2024 07:16
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@iwek
iwek / imagedata-to-filename.js
Created October 23, 2013 20:37
Convert CANVAS data to binary data and then to a filename using a Blob
function binaryblob(){
var byteString = atob(document.querySelector("canvas").toDataURL().replace(/^data:image\/(png|jpg);base64,/, ""));
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
var dataView = new DataView(ab);
var blob = new Blob([dataView], {type: "image/png"});
var DOMURL = self.URL || self.webkitURL || self;
var newurl = DOMURL.createObjectURL(blob);
@branneman
branneman / better-nodejs-require-paths.md
Last active October 18, 2024 20:29
Better local require() paths for Node.js

Better local require() paths for Node.js

Problem

When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:

const Article = require('../../../../app/models/article');

Those suck for maintenance and they're ugly.

Possible solutions

@lehnerpat
lehnerpat / git-add--interactive--words.pl
Created February 2, 2014 08:13
Fixed git-add-interactive script to use color-words-diff with interactive checkout
#!/usr/bin/perl
use lib (split(/:/, $ENV{GITPERLLIB} || "/usr/share/perl/5.14.2"));
use 5.008;
use strict;
use warnings;
use Git;
binmode(STDOUT, ":raw");
@kramarama
kramarama / xdebug
Created March 21, 2014 19:58
install xdebug on centos
http://xdebug.org/install.php#configure-php
http://blog.jetbrains.com/phpstorm/2013/08/debugger-configuration-validation-with-phpstorm/
on CentOS:
1. You need to install PHP’s devel package for PHP commands execution
yum install php-devel
yum install php-pear
2. Next install GCC and GCC C++ compilers to compile Xdebug extension yourself.
yum install gcc gcc-c++ autoconf automake
<snippet>
<content><![CDATA[
<!-- begin $1 -->
<div class="$1">
$2
</div>
<!-- end $1 -->
]]></content>
<!-- Optional: Set a tabTrigger to define how to trigger the snippet -->
<tabTrigger>di</tabTrigger>
@BernardoSilva
BernardoSilva / install_git_autocomplete.sh
Created December 16, 2014 19:02
Install git autocomplete
#!/bin/bash
# Download the magic file.
curl https://raw.githubusercontent.com/git/git/master/contrib/completion/git-completion.bash -o ~/.git-completion.bash
# Add to ~/.bash_profile file the following 'execute if it exists' code:
cat <<EOT >> ~/.bash_profile
if [ -f ~/.git-completion.bash ]; then
. ~/.git-completion.bash
fi