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art_sigsegv_fault 0x0000007e1f24c704 | |
art::FaultManager::HandleFault(int, siginfo*, void*) 0x0000007e1f24cc14 | |
___lldb_unnamed_symbol20$$app_process64 0x0000005e518900d4 | |
<unknown> 0x0000007ea5aef690 | |
___lldb_unnamed_symbol1510$$libandroid_runtime.so 0x0000007ea0a87adc | |
___lldb_unnamed_symbol1510$$libandroid_runtime.so 0x0000007ea0a87adc | |
nativeReadFromParcel 0x00000000747ecbe8 | |
art_quick_invoke_static_stub 0x0000007e1f604650 | |
art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*) 0x0000007e1f17ccec | |
art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*) 0x0000007e1f32d33c |
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// author: Andrei Rudenko (https://github.com/RudenkoArts) | |
// desc: omgjam4 | |
// script: wren | |
// you can use this code in TIC-80 0.70 version (current git version) | |
// TIC-80 starting with 0.70 support wren language | |
// https://github.com/nesbox/TIC-80 | |
import "random" for Random | |
// utils |
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// author: Andrei Rudenko | |
// desc: ld41 | |
// script: wren | |
import "random" for Random | |
class Maths { | |
static clamp(value, a, b) { ( value < a ) ? a : ( ( value > b ) ? b : value ) } | |
static sign( x ) { (x >= 0) ? 1 : -1 } |
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> cd C:\lua-5.3.0 | |
> vcvars32 | |
> cl /MD /O2 /c /DLUA_BUILD_AS_DLL *.c | |
> ren lua.obj lua.o | |
> ren luac.obj luac.o | |
> link /DLL /IMPLIB:lua5.3.0.lib /OUT:lua5.3.0.dll *.obj | |
> link /OUT:lua.exe lua.o lua5.3.0.lib | |
> lib /OUT:lua5.3.0-static.lib *.obj | |
> link /OUT:luac.exe luac.o lua5.3.0-static.lib |
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Main.hx:305: i / main / gamepad device; ge_device_added device: 0 id: XInput Controller | |
Main.hx:305: i / main / gamepad device; ge_device_added device: 1 id: Controller (XBOX One For Windows) | |
Main.hx:305: i / main / gamepad device; ge_device_removed device: 1 id: XInput Controller | |
Main.hx:305: i / main / gamepad device; ge_device_added device: 0 id: XInput Controller | |
Main.hx:305: i / main / gamepad device; ge_device_added device: 1 id: Controller (XBOX One For Windows) | |
Main.hx:305: i / main / gamepad device; ge_device_removed device: 3 id: XInput Controller |
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package; | |
import luxe.Input; | |
typedef AccelEvent = { | |
timestamp:Float, | |
value:Float, | |
axis:Int | |
} |
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// Haxe implementation ported from https://gist.github.com/Flafla2/f0260a861be0ebdeef76 | |
// Related article: http://flafla2.github.io/2014/08/09/perlinnoise.html | |
class Perlin { | |
public var repeat :Int; | |
public function new(repeat :Int = -1) { | |
this.repeat = repeat; | |
} |
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import luxe.Component; | |
import luxe.Rectangle; | |
import luxe.Vector; | |
// import luxe.Sprite; | |
import phoenix.Texture; | |
import luxe.Log.*; |
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package util; | |
/** | |
* ... | |
* @author Kevin | |
*/ | |
@:build(util.AssetPathsMacro.build()) | |
class AssetPaths | |
{ |
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unbindall | |
// Scripts | |
bind ] "vstr chat" | |
set chat vstr chatOFF | |
set chatOFF "cg_teamchatsonly 1; set chat vstr chatON; print ^7chat ^1OFF" | |
set chatON "cg_teamchatsonly 0; set chat vstr chatOFF; print ^7chat ^2ON" | |
bind [ "vstr voice" |
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