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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 24, 2024 16:16
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@gkhays
gkhays / DrawSineWave.html
Last active November 12, 2024 16:29
Oscillating sine wave, including the steps to figuring out how to plot a sine wave
<!DOCTYPE html>
<html>
<head>
<title>Sine Wave</title>
<script type="text/javascript">
function showAxes(ctx,axes) {
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var xMin = 0;
@kevinresol
kevinresol / AssetPaths.hx
Created August 22, 2015 01:44
Macro to read asset paths
package util;
/**
* ...
* @author Kevin
*/
@:build(util.AssetPathsMacro.build())
class AssetPaths
{
@bmfs
bmfs / Main.hx
Last active February 21, 2017 23:07
Luxe: Load image from url
import luxe.Input;
import luxe.Sprite;
import luxe.Vector;
import snow.system.assets.Asset;
import snow.types.Types;
class Main extends luxe.Game {
override function ready() {
@ruby0x1
ruby0x1 / FPS.hx
Last active July 12, 2017 11:47 — forked from AndreiRudenko/Fps.hx
Simple FPS Text instance, modified from @RudenkoArt as an example for http://luxeengine.com
package;
import luxe.Text;
import luxe.Color;
import luxe.Vector;
import luxe.Log.*;
import luxe.options.TextOptions;
class FPS extends Text {