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Andrew Carvalho
AndrewCarvalho
Co-Founder and Technical Director at Laundry Bear Games.
This class wraps an internal Unity method that lets you to check if a ray intersects a mesh. Place it in an Editor folder.
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Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.
It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.
Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!
A PropertyDrawer to show a popup field with a generic list of string for your Unity3d attribute
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Hidden Gems, using players total (forever) as a popularity measure
This post contains a ranking of Steam games, based on a score intended to favor "hidden gems". A "hidden gem" is defined as a high-quality game (hence the "gem") which only got little attention (hence "hidden"). Therefore, the score of a game is defined as the product of a quality measure (its Wilson score) and a decreasing function of a popularity measure (its players total forever). The quality measure comes from SteamDB and the popularity measure comes from SteamSpy API. Finally, here is a reference to the NeoGAF post explaining the method, and the NeoGAF post explaining the idea behind the optimization of the only free parameter. The Python source code can be found on Github.
Reproducibility
To reproduce the results, use data downloaded betwe
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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