Created
November 4, 2011 11:13
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Example of tile level construction in C# - overly simplified, quite useless and completely untested
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| public Tile tilePrefabs[]; | |
| public int width = 1, height = 1; | |
| public Vector2 tileSize = new Vector2 (1.0f, 1.0f); | |
| Tile tiles[]; | |
| void Start () | |
| { | |
| tiles = new Tile[width * height]; | |
| for (int y = 0; y < height; y++) | |
| { | |
| for (int x = 0; x < width; x++) | |
| { | |
| SetTile ( | |
| x, | |
| y, | |
| Instantiate ( | |
| tilePrefabs [Random.Range (0, tilePrefabs.length)], | |
| transform.position + transform.right * tileSize.x * x + transform.up * -1.0f * tileSize.y * y, | |
| transform.rotation | |
| ) | |
| ); | |
| } | |
| } | |
| } | |
| public Tile GetTile (int x, int y) | |
| { | |
| ValidateCoordinates (x, y); | |
| return tiles[y * width + x]; | |
| } | |
| public void SetTile (int x, int y, Tile tile) | |
| { | |
| ValidateCoordinates (x, y); | |
| tiles[y * width + x] = tile; | |
| } | |
| void ValidateCoordinates (int x, int y) | |
| { | |
| if (x >= width || y >= height) | |
| { | |
| throw new System.ArgumentException (string.Format ("Tile {0}, {1} is out of bounds ({2} x {3})!", x, y, width, height)); | |
| } | |
| } |
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