Created
May 2, 2011 09:45
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Player.cs
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (NetworkView))] | |
[RequireComponent (typeof (Rigidbody))] | |
[RequireComponent (typeof (AnimationController))] | |
public class Player : MonoBehaviour, System.IComparable | |
{ | |
public Transform graphicsPrefab; | |
private AnimationController animationController; | |
private Vector3 targetPosition, targetVelocity; | |
private Quaternion targetRotation; | |
private Color identityColor; | |
private int score, cargo; | |
void Start () | |
{ | |
animationController = GetComponent<AnimationController> (); | |
Transform graphics = (Transform)Instantiate (graphicsPrefab, transform.position, transform.rotation); | |
graphics.parent = transform; | |
graphics.localPosition = Vector3.zero; | |
graphics.localRotation = Quaternion.identity; | |
graphics.localScale = Vector3.one; | |
animationController.rollTarget = graphics; | |
if (!networkView.isMine) | |
{ | |
Debug.Log (transform.root.gameObject.name + " is handled as a remote player"); | |
Destroy (gameObject.GetComponent<PlayerController> ()); | |
Destroy (graphics.GetComponentInChildren<Camera> ().gameObject); | |
rigidbody.isKinematic = true; | |
} | |
else | |
{ | |
Debug.Log (transform.root.gameObject.name + " is handled as a local player"); | |
} | |
networkView.observed = this; | |
targetPosition = transform.position; | |
targetVelocity = rigidbody.velocity; | |
targetRotation = transform.rotation; | |
identityColor = Color.white; | |
score = cargo = 0; | |
} | |
[RPC] | |
void Initialize (string name, float colorR, float colorG, float colorB) | |
{ | |
gameObject.name = name; | |
identityColor = new Color (colorR, colorG, colorB, 1.0f); | |
} | |
[RPC] | |
void SetCargo (int newCargo) | |
{ | |
cargo = newCargo; | |
} | |
[RPC] | |
void SetScore (int newScore) | |
{ | |
score = newScore; | |
} | |
public string Name | |
{ | |
get | |
{ | |
return gameObject.name; | |
} | |
} | |
public Color Color | |
{ | |
get | |
{ | |
return identityColor; | |
} | |
} | |
public Vector3 Velocity | |
{ | |
get | |
{ | |
return networkView.isMine ? rigidbody.velocity : targetVelocity; | |
} | |
} | |
public int Score | |
{ | |
get | |
{ | |
return score; | |
} | |
} | |
public int Cargo | |
{ | |
get | |
{ | |
return cargo; | |
} | |
} | |
float kCorrectionSpeed = 10.0f; | |
void Update () | |
{ | |
targetPosition += targetVelocity * Time.deltaTime; | |
if (!networkView.isMine) | |
{ | |
transform.position = Vector3.Lerp (transform.position, targetPosition, Time.deltaTime * kCorrectionSpeed); | |
transform.rotation = Quaternion.Slerp (transform.rotation, targetRotation, Time.deltaTime * kCorrectionSpeed); | |
} | |
} | |
void LateUpdate () | |
{ | |
transform.localScale = Vector3.one; | |
} | |
void OnSerializeNetworkView (BitStream stream, NetworkMessageInfo info) | |
{ | |
targetPosition = transform.position; | |
stream.Serialize (ref targetPosition); | |
targetVelocity = rigidbody.velocity; | |
stream.Serialize (ref targetVelocity); | |
targetRotation = transform.rotation; | |
stream.Serialize (ref targetRotation); | |
// TODO: Apply velocity to target position over the time it took to send the package | |
} | |
public int CompareTo (System.Object other) | |
{ | |
Player player = other as Player; | |
if (player == null) | |
{ | |
throw new System.ArgumentException ("Non-player or null comparison"); | |
} | |
return gameObject.name.CompareTo (player.gameObject.name); | |
} | |
} |
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