Function | Shortcut |
---|---|
New Tab | ⌘ + T |
Close Tab or Window | ⌘ + W (same as many mac apps) |
Go to Tab | ⌘ + Number Key (ie: ⌘2 is 2nd tab) |
Go to Split Pane by Direction | ⌘ + Option + Arrow Key |
Cycle iTerm Windows | ⌘ + backtick (true of all mac apps and works with desktops/mission control) |
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vec2 rotateUV(vec2 uv, float rotation) | |
{ | |
float mid = 0.5; | |
return vec2( | |
cos(rotation) * (uv.x - mid) + sin(rotation) * (uv.y - mid) + mid, | |
cos(rotation) * (uv.y - mid) - sin(rotation) * (uv.x - mid) + mid | |
); | |
} | |
vec2 rotateUV(vec2 uv, float rotation, vec2 mid) |
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var cameraZ = camera.position.z; | |
var planeZ = 5; | |
var distance = cameraZ - planeZ; | |
var aspect = viewWidth / viewHeight; | |
var vFov = camera.fov * Math.PI / 180; | |
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance; | |
var planeWidthAtDistance = planeHeightAtDistance * aspect; | |
// or |
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:root { | |
--ease-in-quad: cubic-bezier(.55, .085, .68, .53); | |
--ease-in-cubic: cubic-bezier(.550, .055, .675, .19); | |
--ease-in-quart: cubic-bezier(.895, .03, .685, .22); | |
--ease-in-quint: cubic-bezier(.755, .05, .855, .06); | |
--ease-in-expo: cubic-bezier(.95, .05, .795, .035); | |
--ease-in-circ: cubic-bezier(.6, .04, .98, .335); | |
--ease-out-quad: cubic-bezier(.25, .46, .45, .94); | |
--ease-out-cubic: cubic-bezier(.215, .61, .355, 1); |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
,elem.offsetTop
,elem.offsetWidth
,elem.offsetHeight
,elem.offsetParent
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// array utils | |
// ================================================================================================= | |
const combine = (...arrays) => [].concat(...arrays); | |
const compact = arr => arr.filter(Boolean); | |
const contains = (() => Array.prototype.includes | |
? (arr, value) => arr.includes(value) | |
: (arr, value) => arr.some(el => el === value) |
varying vec4 vPos;
varying vec3 vNormal;
void main(){
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/* | |
* This work is free. You can redistribute it and/or modify it under the | |
* terms of the Do What The Fuck You Want To Public License, Version 2, | |
* as published by Sam Hocevar. See the COPYING file for more details. | |
*/ | |
/* | |
* Easing Functions - inspired from http://gizma.com/easing/ | |
* only considering the t value for the range [0, 1] => [0, 1] | |
*/ | |
EasingFunctions = { |