Created
July 5, 2011 00:31
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Exceedingly simple life and poison counter tracker.
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"""Simple class to track a player's life total and poison counts in | |
Magic: the Gathering. | |
Keeps a history of life total changes, and has some simple logic to | |
determine when a player has lost by on either life or poison counts-- | |
not accounting for cards that alter the life and poison rules, however. | |
These 'deaths' are not enforced, so a player may be healed up to 1 or | |
more life, or have the tenth poison counter removed and the class will | |
happily report that the player is Still Alive. | |
While the license below grants you permission to use this as you see fit | |
(while retaining the copyright notice, of course), if your goal is a | |
more complete implementation of this or additional facets of the game, | |
it may be more effective to write your own. | |
Copyright (c) 2011 Erik Youngren | |
Permission is hereby granted, free of charge, to any person obtaining a | |
copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: | |
The above copyright notice and this permission notice shall be included | |
in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
""" | |
def closure(func): | |
"""Simple decorator to complete function closures. | |
Also causes closures to be self-documented. | |
""" | |
return func() | |
class Player: | |
"""A player, with life and poison counter tracking. | |
""" | |
def __init__(self, name, *, life=None, history=None, poison=0): | |
"""Create a new player object. | |
The `life` and `history` arguments are mutually exclusive, with | |
`history` taking precedence (as it contains more data). | |
By default, `life` defaults to 20, and `history` to an empty | |
list (which immediately gains an element when initial life total | |
is set). | |
""" | |
self.name = name | |
self.poison = poison | |
if history is not None: | |
self.life_history = list(history) | |
else: | |
self.life_history = list() | |
if life is not None: | |
self.life = life | |
else: | |
self.life = 20 | |
@ property | |
def life(self): | |
"""The life total. | |
Actually is a total, calculated by summing up the life_history | |
list. | |
Setting `life` to a value will calculate the difference between | |
the current total and the new one, and append that to the | |
history list. | |
The `+=` and `-=` operators function properly, and well heal or | |
hurt, respectively, by the proper amount. | |
""" | |
return sum(self.life_history) | |
@life.setter | |
def life(self, value): | |
self.life_history.append(value - self.life) | |
@property | |
def alive(self): | |
"""Determine if the player satisfies the 'alive' requirements. | |
A player is alive if she has more than 0 life and less than 10 | |
poison counters. | |
As there are cards that alter these rules, do not use this to | |
automate loss detection. | |
""" | |
if self.life > 0 and self.poison < 10: | |
return True | |
else: | |
return False | |
@property | |
def poisoned(self): | |
return self.poison >= 1 | |
@closure | |
def __str__(): | |
unpoisoned = "{name}: {status} with {life} LIFE".format | |
poisoned = "{name}: {status}, POISONED({poison}) with {life} LIFE".format | |
def __str__(self): | |
formatting = poisoned if self.poisoned else unpoisoned | |
return formatting(name=self.name, life=self.life, | |
status='LIVING' if self.alive else 'DEAD', | |
poison=self.poison) | |
return __str__ | |
def __repr__(self): | |
return "Player({name}, life={life}, poison={poison})".format( | |
name=repr(self.name), life=self.life, poison=self.poison) | |
def main(): | |
p1 = Player("Player 1") | |
p1.poison = 1 | |
p1.life -= 1 | |
print(p1) | |
p1.poison += 1 | |
print(p1) | |
p1.poison += 9 | |
p1.life -= 9 | |
print(p1) | |
if __name__ == "__main__": | |
main() |
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