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broknbottle commented on Dec 14, 2013 | |
I resolved this issue similar to @jazz1138 | |
I did a little research and it appears the issue is a known/documented bug in pulseaudio | |
ftp://download.nvidia.com/XFree86/gpu-hdmi-audio-document/gpu-hdmi-audio.html#_issues_in_pulseaudio | |
Enable Desktop via Big Picture Settings and then Exit > Return to Desktop. Then bring up a terminal and set your password if you haven't already, | |
passwd |
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var Speaker, | |
__bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; | |
Speaker = (function() { | |
function Speaker() { | |
this.IstheSpeakerAnIdiot = __bind(this.IstheSpeakerAnIdiot, this); | |
this.id10t = true; | |
} | |
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var Speaker, | |
__bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; | |
Speaker = (function() { | |
function Speaker() { | |
this.IstheSpeakerAnIdiot = __bind(this.IstheSpeakerAnIdiot, this); | |
this.id10t = true; | |
} |
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class Speaker | |
constructor: () -> | |
@id10t = true; | |
IstheSpeakerAnIdiot: () => | |
return @id10t; | |
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public void Test() | |
{ | |
try { | |
throw new Exception(); | |
} catch (Exception ex) | |
{ | |
// do logging or what ever | |
throw; | |
} | |
} |
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<?php | |
defined('C5_EXECUTE') or die(_("Access Denied.")); | |
class VanillaForumsPackage extends Package { | |
protected $pkgHandle = 'vanilla_forums'; | |
protected $appVersionRequired = '5.5'; | |
protected $pkgVersion = '1.0.2'; | |
public function getPackageDescription() { |
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Index: Lib/Managed/XPlatform/Tao/2.1.0.0/source/src/Tao.Cg/Tao.Cg.v4.0.csproj | |
=================================================================== | |
--- Lib/Managed/XPlatform/Tao/2.1.0.0/source/src/Tao.Cg/Tao.Cg.v4.0.csproj (revision 0) | |
+++ Lib/Managed/XPlatform/Tao/2.1.0.0/source/src/Tao.Cg/Tao.Cg.v4.0.csproj (working copy) | |
@@ -0,0 +1,90 @@ | |
+<?xml version="1.0" encoding="utf-8"?> | |
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> | |
+ <PropertyGroup> | |
+ <ProjectType>Local</ProjectType> | |
+ <ProductVersion>8.0.50727</ProductVersion> |
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public unsafe static void BitmapToTexture(Bitmap bitmap, Texture texture) | |
{ | |
var bmp = bitmap.Clone(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.PixelFormat.Format32bppArgb); | |
var bitmapData = bmp.LockBits( | |
new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), | |
ImageLockMode.ReadOnly, | |
bmp.PixelFormat); |
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RaySceneQuery SceneQuery = _root.SceneManager.CreateRayQuery( | |
_camera.GetCameraToViewportRay( | |
inputReader.AbsoluteMouseX / (float)_renderWindow.Width, | |
inputReader.AbsoluteMouseY / (float)_renderWindow.Height) | |
, | |
0x40000000 | |
); | |
foreach (RaySceneQueryResultEntry result in SceneQuery.Execute()) | |
{ |
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// Will capture the Inputs correctly // Mouse will dissappear | |
_inputReader.Initialize(_renderWindow, true, true, false, true); | |
_inputReader.UseKeyboardEvents = false; | |
_inputReader.UseMouseEvents = false; | |
// Mouse will not dissappear // will not fire off click events | |
_inputReader.Initialize(_renderWindow, true, true, false, true); |