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TMAAT you had to learn something new to solve a problem | |
I was doing the general assembly UX bootcamp where I learned UX design. I was working but it was a small part of the boot camp, I learned about Figma on my own and then applied the learnings in my project | |
* What was the project? | |
I was working on an e commerce website. We were given a prompt, create a checkout process. They didn't introduce us to Figma much. I struggled because I didn't know a lot. I went back and took a Figma tutorial. I watched some videos, they were helpful. Then I started making wireframes in Figma, which was easier. I received feedback. | |
* Why did it require Figma? |
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$ ./build.bat | |
------------------------ | |
building sgl | |
------------------------ | |
-- Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.19042. | |
-- Found libarchive. Enabling archive file loading support. | |
CMake Warning at C:/Program Files/CMake/share/cmake-3.20/Modules/FindBoost.cmake:1354 (message): | |
New Boost version may have incorrect or missing dependencies and imported | |
targets | |
Call Stack (most recent call first): |
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Symbols | |
============================================================ | |
Mod 0000 | `C:\Users\Jorge\source\repos\Project2\Project2\x64\Debug\Source.obj`: | |
4 | S_OBJNAME [size = 76] sig=0, `C:\Users\Jorge\source\repos\Project2\Project2\x64\Debug\Source.obj` | |
80 | S_COMPILE3 [size = 60] | |
machine = intel x86-x64, Ver = Microsoft (R) Optimizing Compiler, language = c++ | |
frontend = 19.30.30528.0, backend = 19.30.30528.0 | |
flags = edit and continue | security checks | hot patchable | sdl |
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Unreal port exploration | |
PORT TO NEW ENGINE | |
================== | |
* Better graphics | |
* Easier to add new features | |
STAY ON SDK2013 | |
=============== |
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Build started... | |
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug x64 ------ | |
1>Checking Build System | |
1>CMake is re-running because D:/builds/cling/CMakeFiles/generate.stamp is out-of-date. | |
1> the file 'D:/builds/cling/LLVMBuild.cmake' | |
1> is newer than 'D:/builds/cling/CMakeFiles/generate.stamp.depend' | |
1> result='-1' | |
1>CMake Warning at CMakeLists.txt:37 (message): | |
1> Visual Studio generators use the x86 host compiler by default, even for | |
1> 64-bit targets. This can result in linker instability and out of memory |
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{ | |
"build_systems": | |
[ | |
{ | |
"encoding": "cp850", | |
"file_regex": "([a-zA-Z]:[\\\\/a-zA-Z0-9_. ()]+)\\(([0-9]+)?,?([0-9]+)?\\): (.+)", | |
"name": "BuildExample", | |
"windows": | |
{ | |
"cmd": |
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#include <stdio.h> | |
#include <stdlib.h> | |
void bayer(int* matrix, int n, int recursion_level = 0, int start_number = 0, int x = 0, int y = 0) { | |
int stride = (1<<recursion_level); | |
int log_2_matrix_size = n; | |
int increment = (1<<(2*(log_2_matrix_size-recursion_level-1))); | |
if (increment == 1) { | |
int matrix_size = (1<<n); |
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#include <random> | |
int main(int argc, const char** args) | |
{ | |
const int num_data = 255; | |
unsigned char data[num_data]; | |
srand(0); | |
for (int k = 0; k < num_data; k++) { |
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unsigned int factorial(unsigned int n) { | |
if (n == 0) | |
return 1; | |
return n * factorial(n - 1); | |
} | |
int main(int argc, char** args) { | |
return factorial(2); | |
} |
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#include <cstdint> | |
uint64_t FinalSum(uint64_t a, uint64_t b, uint64_t c, uint64_t d) { | |
return a + b + c + d; | |
} | |
uint64_t Sum(uint64_t a, uint64_t b, uint64_t c, uint64_t d) { | |
return FinalSum(a, b, c, d); | |
} |
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