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Public DnD 5E Spells
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roll20API.spelllist = [ | |
{ | |
Call:"acid_splash", | |
Name:"Acid Splash", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.", | |
HigherLevel:"This spell's damage increases by 1d6 when I reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", | |
Effect:"Target(s) must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[1d6+{floor((@{level})/5),1}kl1*1d6+{floor((@{level})/11),1}kl1*1d6+{floor((@{level})/17),1}kl1*1d6]] acid damage.", | |
PowerCard:"I hurl a bubble of acid. --text1|^*Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. --text2|^*A target must succeed on a **Dexterity Saving Throw** or take **1d6 Acid Damage**.", | |
SaveStat:"DEX", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d6", | |
DamageKind:"acid", | |
EffectClean:"None", | |
TargetAoE:"One or Two creatures within 5 feet of each other", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"dancing_lights", | |
Name:"Dancing Lights", | |
Class:"Bard,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"0", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a bit of phosphorus or wychwood, or a glowworm)", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. I can also combine the four lights into one glowing vaguely humanoid form of medium size. Whichever form I choose, each light sheds dim light in a 10-foot radius. As a bonus action on my turn, I can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it extends the spell's range.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. --text1|^*I can also combine the four lights into one glowing vaguely humanoid form of medium size. --text2|^*Whichever form I choose, each light sheds dim light in a 10-foot radius. As a bonus action on my turn, I can move the lights up to 60 feet to a new spot within range. --text3|^*A light must be within 20 feet of another light created by this spell, and a light winks out if it extends the spell's range.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Up to Four unoccupied spaces within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"druidcraft", | |
Name:"Druidcraft", | |
Class:"Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Transmutation", | |
Component:"V,S", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"Whispering to the spirits of nature, I create one of the following effects within range: • I create a tiny, harmless sensory effect that predicts what the weather will be at my location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. • I instantly make a flower blossom, a seed pod open, or a leaf bud bloom. • I create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. • I instantly light or snuff out a candle, a torch, or a small campfire.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"Whispering to the spirits of nature, I create one of the following effects within range: --• 1|I create a tiny, harmless sensory effect that predicts what the weather will be at my location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. --• 2|I instantly make a flower blossom, a seed pod open, or a leaf bud bloom. --• 3|I create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. --• 4|I instantly light or snuff out a candle, a torch, or a small campfire.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"fire_bolt", | |
Name:"Fire Bolt", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I hurl a mote of fire at a creature or object within range. I make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.", | |
HigherLevel:"This spell’s damage increases by 1d10 when I reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).", | |
Effect:"I hurl a mote of fire at **@{target|Enemy|token_name}**. --Ranged Attack|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[1d10+{floor((@{level})/5),1}kl1*1d10+{floor((@{level})/11),1}kl1*1d10+{floor((@{level})/17),1}kl1*1d10]] fire damage.", | |
PowerCard:"I hurl a mote of fire at a creature or object within range. --text1|^*I make a **Ranged Spell Attack** against the target. On a hit, the target takes 1d10 fire damage. --text2|^*A flammable object hit by this spell ignites if it isn’t being worn or carried.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d10", | |
DamageKind:"fire", | |
EffectClean:"A flammable object hit by this spell ignites if it isn’t being worn or carried.", | |
TargetAoE:"One creature or object within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"guidance", | |
Name:"Guidance", | |
Class:"Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Divination", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.", | |
HigherLevel:"", | |
Effect:"I touch **@{target|Ally|token_name}**.", | |
PowerCard:"I touch one willing creature. Once before the spell ends, the target can roll a **1d4** and add the number rolled to one ability check of its choice. --text1|^*It can roll the die before or after making the ability check. The spell then ends.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"Once before the spell ends, the target can roll a 1d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"light", | |
Name:"Light", | |
Class:"Bard,Cleric,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Evocation", | |
Component:"V,M", | |
Material:"(a firefly or phosphorus moss)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"I touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as I like. Completely covering the object with something opaque blocks the light. The spell ends if I cast it again or dismiss it as an action. If I target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.", | |
HigherLevel:"", | |
Effect:"If object held by hostile creature, they must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|The object is lit.", | |
PowerCard:"I touch one object that is no larger than 10 feet in any dimension. --text1|^*Until the spell ends, the object sheds **Bright Light** in a **20-Foot Radius** and dim light for an additional 20 feet. The light can be colored as I like. --text2|^*Completely covering the object with something opaque blocks the light. --text3|^*The spell ends if I cast it again or dismiss it as an action. --text4|^*If I target an object held or worn by a hostile creature, that creature must succeed on a **Dexterity Saving Throw** to avoid the spell.", | |
SaveStat:"DEX", | |
SaveSuccess:"Object is not lit.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"Object is lit.", | |
TargetAoE:"One object", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"mage_hand", | |
Name:"Mage Hand", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"0", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"1 minute", | |
Description:"A spectral, floating hand appears at a point I choose within range. The hand lasts for the duration or until I dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from me or if I cast this spell again. I can use my action to control the hand. I can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. I can move the hand up to 30 feet each time I use it. The hand can’t attack, activate magic items, or carry more than 10 pounds.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"A spectral, floating hand appears at a point I choose within range. --text1|^*The hand lasts for the duration or until I dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from me or if I cast this spell again. --text2|^*I can use my action to control the hand. I can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. I can move the hand up to 30 feet each time I use it. --text3|^*The hand can’t attack, activate magic items, or carry more than 10 pounds.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"minor_illusion", | |
Name:"Minor Illusion", | |
Class:"Bard,Monk,Sorcerer,Warlock,Wizard", | |
SubClass:"Way of Shadow", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Illusion", | |
Component:"S,M", | |
Material:"(a bit of fleece)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"1 minute", | |
Description:"I create a sound or an image of an object within range that lasts for the duration. The illusion also ends if I dismiss it as an action or cast this spell again. If I create a sound, its volume can range from a whisper to a scream. It can be my voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound I choose. The sound continues unabated throughout the duration, or I can make discrete sounds at different times before the spell ends. If I create an image of an object — such as a chair, muddy footprints, or a small chest — it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against my spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.", | |
HigherLevel:"", | |
Effect:"A creature must~ --Make an INT (Investigation) check|vs [[8+@{spellcastingability}+@{PB}]]", | |
PowerCard:"I create a sound or an image of an object within range that lasts for the duration. The illusion also ends if I dismiss it as an action or cast this spell again. --text1|^*If I create a sound, its volume can range from a whisper to a scream. It can be my voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound I choose. The sound continues unabated throughout the duration, or I can make discrete sounds at different times before the spell ends. --text2|^*If I create an image of an object — such as a chair, muddy footprints, or a small chest — it must be no larger than a 5-foot cube. --text3|^*The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. --text4|^*If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful **Intelligence (Investigation) Check** against **My Spell Save DC**. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against my Spell Save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"poison_spray", | |
Name:"Poison Spray", | |
Class:"Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"10 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I extend my hand toward a creature I can see within range and project a puff of noxious gas from my palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.", | |
HigherLevel:"This spell's damage increases by 1d12 when I reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).", | |
Effect:"I extend my hand toward **@{target|Enemy|token_name}**, they must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[1d12+{floor((@{level})/5),1}kl1*1d12+{floor((@{level})/11),1}kl1*1d12+{floor((@{level})/17),1}kl1*1d12]] poison damage.", | |
PowerCard:"I extend my hand toward a creature I can see within range and project a puff of noxious gas from my palm. --text1|^*The creature must succeed on a **Constitution Saving Throw** or take **1d12 Poison Damage**.", | |
SaveStat:"CON", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d12", | |
DamageKind:"poison", | |
EffectClean:"None", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"prestidigitation", | |
Name:"Prestidigitation", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Transmutation", | |
Component:"V,S", | |
Material:"", | |
Range:"10 feet", | |
CastingTime:"1 action", | |
Duration:"Up to 1 hour", | |
Description:"This spell is a minor magical trick that novice spellcasters use for practice. I create one of the following magical effects within range: • I create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. • I instantaneously light or snuff out a candle, a torch, or a small campfire. • I instantaneously clean or soil an object no larger than 1 cubic foot. • I chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. • I make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. • I create a nonmagical trinket or an illusory image that can fit in my hand and that lasts until the end of my next turn. If I cast this spell multiple times, I can have up to three of its non-instantaneous effects active at a time, and I can dismiss such an effect as an action.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell is a minor magical trick that novice spellcasters use for practice. --text1|^*I create one of the following magical effects within range: --• 1|I create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. --• 2|I instantaneously light or snuff out a candle, a torch, or a small campfire. --• 3|I instantaneously clean or soil an object no larger than 1 cubic foot. --• 4|I chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. --• 5|I make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. --• 6|I create a non-magical trinket or an illusory image that can fit in my hand and that lasts until the end of my next turn. --text2|^*If I cast this spell multiple times, I can have up to three of its non-instantaneous effects active at a time, and I can dismiss such an effect as an action.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"ray_of_frost", | |
Name:"Ray of Frost", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of my next turn.", | |
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", | |
Effect:"A frigid beam of blue-white light streaks toward **@{target|Enemy|token_name}**. --Ranged Attack|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[1d8+{floor((@{level})/5),1}kl1*1d8+{floor((@{level})/11),1}kl1*1d8+{floor((@{level})/17),1}kl1*1d8]] cold damage, and their **Speed is Reduced by 10 Feet** until the start of my next turn.", | |
PowerCard:"A frigid beam of blue-white light streaks toward a creature within range. --text1|^*Make a **Ranged Spell Attack** against the target. --text2|^*On a hit, it takes **1d8 Cold Damage**, and its **Speed is Reduced by 10 Feet** until the start of my next turn.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d8", | |
DamageKind:"cold", | |
EffectClean:"On a hit, target takes cold damage, and its speed is reduced by 10 feet until the start of my next turn.", | |
TargetAoE:"One creatue within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"resistance", | |
Name:"Resistance", | |
Class:"Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"0", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a miniature cloak)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. They can roll the die before or after making the saving throw. The spell then ends.", | |
HigherLevel:"", | |
Effect:"I touch **@{target|Ally|token_name}**.", | |
PowerCard:"I touch one willing creature. --text1|^*Once before the spell ends, the target can roll a **1d4** and add the number rolled to one saving throw of its choice. --text2|^*They can roll the die before or after making the saving throw. The spell then ends.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"sacred_flame", | |
Name:"Sacred Flame", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"Flame-like radiance descends on a creature that I can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.", | |
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", | |
Effect:"Flame-like radiance descends on **@{target|Enemy|token_name}**, they must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[1d8+{floor((@{level})/5),1}kl1*1d8+{floor((@{level})/11),1}kl1*1d8+{floor((@{level})/17),1}kl1*1d8]] radiant damage.", | |
PowerCard:"Flame-like radiance descends on a creature that I can see within range. --text1|^*The target must succeed on a **Dexterity Saving Throw** or take **1d8 Radiant Damage*. --text2|^*The target gains no benefit from cover for this saving throw.", | |
SaveStat:"DEX", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d8", | |
DamageKind:"radiant", | |
EffectClean:"The target gains no benefit from cover for this saving throw.", | |
TargetAoE:"One creatue within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"shocking_grasp", | |
Name:"Shocking Grasp", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"Lightning springs from my hand to deliver a shock to a creature I try to touch. Make a melee spell attack against the target. I have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.", | |
HigherLevel:"The spell’s damage increases by 1d8 when I reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", | |
Effect:"Lightning springs from my hand to **@{target|Enemy|token_name}**. --Melee Attack|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[1d8+{floor((@{level})/5),1}kl1*1d8+{floor((@{level})/11),1}kl1*1d8+{floor((@{level})/17),1}kl1*1d8]] lightning damage, and they **Can't take Reactions** until the start of their next turn.", | |
PowerCard:"Lightning springs from my hand to deliver a shock to a creature I try to touch. --text1|^*Make a **Melee Spell Attack** against the target. I have **Advantage** on the attack roll if the target is wearing armor made of metal. --text2|^*On a hit, the target takes **1d8 Lightning Damage**, and it can’t take reactions until the start of its next turn.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d8", | |
DamageKind:"lightning", | |
EffectClean:"I have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes lightning damage, and it can’t take reactions until the start of its next turn.", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"spare_the_dying", | |
Name:"Spare the Dying", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Necromancy", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.", | |
HigherLevel:"", | |
Effect:"I touch **@{target|Ally|token_name}**.", | |
PowerCard:"I touch a living creature that has **0 Hit Points**. --text1|^*The creature becomes stable. --text2|^*This spell has no effect on undead or constructs.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"thaumaturgy", | |
Name:"Thaumaturgy", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"0", | |
School:"Transmutation", | |
Component:"V", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Up to 1 minute", | |
Description:"I manifest a minor wonder, a sign of supernatural power, within range. I create one of the following magical effects within range. • My voice booms up to three times as loud as normal for 1 minute. • I cause flames to flicker, brighten, dim, or change color for 1 minute. • I cause harmless tremors in the ground for 1 minute. • I create an instantaneous sound that originates from a point of my choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. • I instantaneously cause an unlocked door or window to fly open or slam shut. • I alter the appearance of my eyes for 1 minute. If I cast this spell multiple times, I can have up to three of its 1-minute effects active at a time, and I can dismiss such an effect as an action.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I manifest a minor wonder, a sign of supernatural power, within range. I create one of the following magical effects within range. --• 1|My voice booms up to three times as loud as normal for 1 minute. --• 2|I cause flames to flicker, brighten, dim, or change color for 1 minute. --• 3|I cause harmless tremors in the ground for 1 minute. --• 4|I create an instantaneous sound that originates from a point of my choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. --• 5|I instantaneously cause an unlocked door or window to fly open or slam shut. --• 6|I alter the appearance of my eyes for 1 minute. --text1|^*If I cast this spell multiple times, I can have up to three of its 1-minute effects active at a time, and I can dismiss such an effect as an action.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **Cantrip**", | |
}, | |
{ | |
Call:"animal_friendship", | |
Name:"Animal Friendship", | |
Class:"Bard,Cleric,Druid,Ranger", | |
SubClass:"Nature Domain,Nature Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Enchantment", | |
Component:"V,S,M", | |
Material:"(a morsel of food)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"24 hours", | |
Description:"This spell lets me convince a beast that I mean it no harm. Choose a beast that I can see within range It must see and hear me. If the beasts Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by me for the spell's duration. If myself or one of my companions harms the target, the spell ends.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can affect one additional beast for each slot level above 1st.", | |
Effect:"I try to befriend **?{Spell Slot Level|1}** beast(s), they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|The beast(s) become(s) **Charmed** by me.", | |
PowerCard:"This spell lets me convince a beast that I mean it no harm. --text1|^*Choose a beast that I can see within range It must see and hear me. If the beasts Intelligence is 4 or higher, the spell fails. --text2|^*Otherwise, the beast must succeed on a **Wisdom Saving Throw** or be **Charmed** by me for the spell's duration. --text3|^*If myself or one of my companions harms the target, the spell ends.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"The beast is Charmed.", | |
TargetAoE:"One beast within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"bless", | |
Name:"Bless", | |
Class:"Cleric,Cleric,Paladin", | |
SubClass:"Life Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"1", | |
School:"Enchantment", | |
Component:"V,S,M", | |
Material:"(a sprinkling of holy water)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I bless up to three creatures of my choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.", | |
HigherLevel:"", | |
Effect:"I bless **@{target|1st Ally|token_name}, @{target|2nd Ally|token_name}**, and **@{target|3rd Ally|token_name}**.", | |
PowerCard:"I bless up to three creatures of my choice within range. --text1|^*Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a **1d4** and add the number rolled to the attack roll or saving throw.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Up to Three creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"burning_hands", | |
Name:"Burning Hands", | |
Class:"Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"Light Domain,Fiend Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"Self (15-foot cone)", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"As I hold my hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from my outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.", | |
Effect:"Each creature in area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|1}+2)d6]] fire damage. --Successful Save|Half Damage.", | |
PowerCard:"As I hold my hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from my outstretched fingertips. --text1|^*Each creature in a **15-foot Cone** must make a **Dexterity Saving Throw**. --text2|^*A creature takes **3d6 Fire Damage** on a failed save, or **Half as much Damage** on a successful one. --text3|^*The fire ignites any flammable objects in the area that aren’t being worn or carried.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage.", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d6", | |
DamageKind:"fire", | |
EffectClean:"Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes fire damage on a failed save. The fire ignites any flammable objects in the area that aren’t being worn or carried.", | |
TargetAoE:"15 foot cone originating from me", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"charm_person", | |
Name:"Charm Person", | |
Class:"Bard,Cleric,Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"Trickery Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Enchantment", | |
Component:"V,S", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"I attempt to charm a humanoid I can see within range. It must make a Wisdom saving throw, and does so with advantage if myself or my companions are fighting it. If it fails the saving throw, it is charmed by me until the spell ends or until myself or my companions do anything harmful to it. The charmed creature regards me as a friendly acquaintance. When the spell ends, the creature knows it was charmed by me.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when I target them.", | |
Effect:"I target **?{Spell Slot Level|1}** humanoid(s), they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target is **Charmed** by me until the spell ends or until myself or my companions do anything harmful to it.", | |
PowerCard:"I attempt to charm a humanoid I can see within range. --text1|^*It must make a **Wisdom Saving Throw**, and does so with **Advantage** if myself or my companions are fighting it. --text2|^*If it fails the saving throw, it is **Charmed** by me until the spell ends or until myself or my companions do anything harmful to it. --text|3^*The charmed creature regards me as a friendly acquaintance. When the spell ends, the creature knows it was charmed by me.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"Charmed by me until the spell ends or until myself or my companions do anything harmful to it.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"chromatic_orb", | |
Name:"Chromatic Orb", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a diamond worth atleast 50 gp)", | |
Range:"90 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I hurl a 4-inch-diameter sphere of energy at a creature that I can see within range. I choose acid, cold, fire, lightning, poison, or thunder for the type of orb I create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type I chose.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", | |
Effect:"I hurl an orb of energy at **@{target|Enemy|token_name}**. --Ranged Attack|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[(?{Spell Slot Level|1}+2)d8]] damage of the type I chose.", | |
PowerCard:"I hurl a 4-inch-diameter sphere of energy at a creature that I can see within range. --text1|^*I choose **Acid, Cold, Fire, Lightning, Poison, or Thunder** for the type of orb I create, and then make a **Ranged Spell Attack** against the target. --text2|^*If the attack hits, the creature takes **3d8 Damage** of the **Type** I chose.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d8", | |
DamageKind:"acid, cold, fire, lightning, poison, or thunder", | |
EffectClean:"The creature takes damage of the (Type) I chose.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"color_spray", | |
Name:"Color Spray", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Illusion", | |
Component:"V,S,M", | |
Material:"(a pinch of powder or sand that is colored red, yellow, and blue)", | |
Range:"Self (15-foot cone)", | |
CastingTime:"1 action", | |
Duration:"1 round", | |
Description:"A dazzling array of flashing, colored light springs from my hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from me are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or lower than the remaining total for that creature to be affected.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.", | |
Effect:"Hit points of creatures affected: [[((?{Spell Slot Level|1}*2)+4)d10]].", | |
PowerCard:"A dazzling array of flashing, colored light springs from my hand. --text1|^***Roll 6d10**; the total is how many hit points of creatures this spell can affect. --text2|^*Creatures in a **15-foot Cone** originating from me are affected in ascending order of their current hit points __(ignoring unconscious creatures and creatures that can't see)__. --text3|^*Starting with the creature that has the **Lowest Current Hit Points**, each creature affected by this spell is **Blinded** until the spell ends. --text4|^*Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. --text5|^*A creature's hit points must be **Equal to or Lower** than the remaining total for that creature to be affected.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"6d10", | |
DamageKind:"hit points affected", | |
EffectClean:"The damage total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from me are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or lower than the remaining total for that creature to be affected.", | |
TargetAoE:"15 foot cone originating from me", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"command", | |
Name:"Command", | |
Class:"Cleric,Paladin,Warlock", | |
SubClass:"Knowledge Domain,Fiend Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Enchantment", | |
Component:"V", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"1 round", | |
Description:"I speak a one-word command to a creature I can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand my language, or if my command is directly harmful to it. Some typical commands and their effects follow. I might issue a command other than one described here. If I do so, the DM determines how the target behaves. If the target can’t follow my command, the spell ends. Approach: The target moves toward me by the shortest and most direct route, ending its turn if it moves within 5 feet of me. Drop: The target drops whatever it is holding and then ends its turn. Flee: The target spends its turn moving away from me by the fastest available means. Grovel: The target falls prone and then ends its turn. Halt: The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, I can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when I target them.", | |
Effect:"I speak a one-word command to **?{Spell Slot Level|1}** target(s), they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target must follow the command on their next turn.", | |
PowerCard:"I speak a one-word command to a creature I can see within range. The target must succeed on a **Wisdom Saving Throw** or follow the command on its next turn. --text1|^*The spell has no effect if the target is undead, if it doesn’t understand my language, or if my command is directly harmful to it. --text2|^*Some typical commands and their effects follow. I might issue a command other than one described here. If I do so, the DM determines how the target behaves. --text3|^*If the target can’t follow my command, the spell ends. --• Approach|The target moves toward me by the shortest and most direct route, ending its turn if it moves within 5 feet of me. --• Drop|The target drops whatever it is holding and then ends its turn. --• Flee|The target spends its turn moving away from me by the fastest available means. --• Grovel|The target falls prone and then ends its turn. --• Halt|The target doesn’t move and takes no actions. __A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.__", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"The creature follows my command. The spell has no effect if the target is undead, if it doesn’t understand my language, or if my command is directly harmful to it.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"comprehend_languages", | |
Name:"Comprehend Languages", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"Y", | |
Concentration:"N", | |
Level:"1", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(a pinch of soot and salt)", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"For the duration, I understand the literal meaning of any spoken language that I hear. I also understand any written language that I see, but I must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"For the duration, I understand the literal meaning of any spoken language that I hear. --text1|^*I also understand any written language that I see, but I must be touching the surface on which the words are written. --text2|^*It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"cure_wounds", | |
Name:"Cure Wounds", | |
Class:"Bard,Cleric,Druid,Paladin,Ranger", | |
SubClass:"Life Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A creature I touch regains a number of hit points equal to 1d8 + my spellcasting ability modifier. This spell has no effect on undead or constructs.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.", | |
Effect:"**@{target|Ally|token_name}** regains a number of hit points equal to [[?{Spell Slot Level|1}d8+@{spellcastingability}]].", | |
PowerCard:"A creature I touch regains a number of hit points equal to **1d8 + My Spellcasting Ability Modifier**. --text1|^*This spell has no effect on undead or constructs.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"1d8", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"This spell has no effect on undead or constructs.", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"detect_evil_and_good", | |
Name:"Detect Evil and Good", | |
Class:"Cleric,Paladin", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"1", | |
School:"Divination", | |
Component:"V,S", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Concenration, up to 10 minutes", | |
Description:"For the duration, I know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of me, as well as where the creature is located. Similarly, I know if there is a place or object within 30 feet of me that has been magically consecrated or desecrated. The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"For the duration, I know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of me, as well as where the creature is located. --text1|^*Similarly, I know if there is a place or object within 30 feet of me that has been magically consecrated or desecrated. --text2|^*The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"detect_magic", | |
Name:"Detect Magic", | |
Class:"Bard,Cleric,Druid,Paladin,Ranger,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"Y", | |
Concentration:"Y", | |
Level:"1", | |
School:"Divination", | |
Component:"V,S", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Concenration, up to 10 minutes", | |
Description:"For the duration, I sense the presence of magic within 30 feet of me. If I sense magic in this way, I can use my action to see a faint aura around any visible creature or object in the area that bears magic, and I learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"For the duration, I sense the presence of magic within 30 feet of me. --text1|^*If I sense magic in this way, I can use my action to see a faint aura around any visible creature or object in the area that bears magic, and I learn its school of magic, if any. --text2|^*The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"disguise_self", | |
Name:"Disguise Self", | |
Class:"Bard,Cleric,Sorcerer,Wizard", | |
SubClass:"Trickery Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Illusion", | |
Component:"V,S", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"I make myself - including my clothing, armor, weapons, and other belongings on my person - look different until the spell ends or until I use my action to dismiss it. I can seem 1 foot shorter or taller and can appear thin, fat, or in between. I can't change my body type, so I must adopt a form that has the same basic arrangement of limbs. otherwise, the extent of the illusion is up to me. The changes wrought by this spell fail to hold up to physical inspection. For example, if I use this spell to add a hat to my outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel my head and hair. If I use this spell to appear thinner than I am, the hand of someone who reaches out to touch me would bump into me while it was seemingly still in midair. To discern that I am disguised, a creature can use its action to inspect my appearance and must succeed on an Intelligence (Investigation) check against my spell save DC.", | |
HigherLevel:"", | |
Effect:"Discerning my disguise must~ --Make a INT (Investigation) Check|vs [[8+@{spellcastingability}+@{PB}]]", | |
PowerCard:"I make myself - including my clothing, armor, weapons, and other belongings on my person - look different until the spell ends or until I use my action to dismiss it. --text1|^*I can seem 1 foot shorter or taller and can appear thin, fat, or in between. I can't change my body type, so I must adopt a form that has the same basic arrangement of limbs. otherwise, the extent of the illusion is up to me. --text2|^*The changes wrought by this spell fail to hold up to physical inspection. __For example, if I use this spell to add a hat to my outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel my head and hair.__ --text3|^*If I use this spell to appear thinner than I am, the hand of someone who reaches out to touch me would bump into me while it was seemingly still in midair. --text4|^*To discern that I am disguised, a creature can use its action to inspect my appearance and must succeed on an **Intelligence (Investigation) Check** against my **Spell Save DC**.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"A creature can use its action to inspect my appearance and must succeed on an Intelligence (Investigation) check against my spell save DC.", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"entangle", | |
Name:"Entangle", | |
Class:"Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"1", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"90 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when I cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against my spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.", | |
HigherLevel:"", | |
Effect:"Creatures in area must~ --Make a STR save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|**Restrained** by the entangling plants. --A creature|**Restrained** by the plants can~ --Make a STR Check|vs [[8+@{spellcastingability}+@{PB}]] --Sucessful Check|the creature frees itself.", | |
PowerCard:"Grasping weeds and vines sprout from the ground in a **20-foot Square** starting from a point within range. --text1|^*For the duration, these plants turn the ground in the area into difficult terrain. --text2|^*A creature in the area when I cast the spell must succeed on a **Strength Saving Throw** or be **Restrained** by the entangling plants until the spell ends. --text3|^*A creature **Restrained** by the plants can use its action to make a **Strength Check** against my **Spell Save DC**. On a success, it frees itself. When the spell ends, the conjured plants wilt away.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"A creature in the area when I cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against my spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.", | |
TargetAoE:"20 foot square starting from a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"feather_fall", | |
Name:"Feather Fall", | |
Class:"Bard,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Transmutation", | |
Component:"V,M", | |
Material:"(a small feather or piece of down)", | |
Range:"60 feet", | |
CastingTime:"1 reaction, which I taek when myself or a creature within 60 feet of me falls.", | |
Duration:"1 minute", | |
Description:"Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"Choose up to five falling creatures within range. --text1|^*A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Up to Five falling creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"fog_cloud", | |
Name:"Fog Cloud", | |
Class:"Cleric,Druid,Ranger,Sorcerer,Wizard", | |
SubClass:"Tempest Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"1", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I create a 20-foot radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. it lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.", | |
Effect:"The fogs sphere radius is [[(?{Spell Slot Level|1}*20)]] feet.", | |
PowerCard:"I create a **20-foot Radius Sphere** of fog centered on a point within range. --text1|^*The sphere spreads around corners, and its area is **Heavily Obscured**. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"20-foot radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"guiding_bolt", | |
Name:"Guiding Bolt", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"1 round", | |
Description:"A flash of light streaks toward a creature of my choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of my next turn has advantage, thanks to the mystical dim light glittering on the target until then.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.", | |
Effect:"A flash of light streaks toward **@{target|Enemy|token_name}**. --Ranged Attack|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[(?{Spell Slot Level|1}+3)d6]] radiant damage, and the next attack roll made against **@{target|Enemy|token_name}** before the end of my next turn has **Advantage**.", | |
PowerCard:"Casting Time: 1 action", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"4d6", | |
DamageKind:"radiant", | |
EffectClean:"On a hit, the target takes radiant damage, and the next attack roll made against this target before the end of my next turn has advantage, thanks to the mystical dim light glittering on the target until then.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"healing_word", | |
Name:"Healing Word", | |
Class:"Bard,Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Evocation", | |
Component:"V", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 bonus action", | |
Duration:"Instantaneous", | |
Description:"A creature of my choice that I can see within range regains hit points equal to 1d4 + my spellcasting ability modifier. This spell has no effect on undead or constructs.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.", | |
Effect:"**@{target|Ally|token_name}** regains hit points equal to [[?{Spell Slot Level|1}d4+@{spellcastingability}]].", | |
PowerCard:"A creature of my choice that I can see within range regains hit points equal to **1d4 + My Spellcasting Ability Modifier**. --text1|^*This spell has no effect on undead or constructs.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"1d4", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"identify", | |
Name:"Identify", | |
Class:"Bard,Cleric,Wizard", | |
SubClass:"Knowledge Domain", | |
Ritual:"Y", | |
Concentration:"N", | |
Level:"1", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(a pearl worth at least 100 gp and an owl feather)", | |
Range:"Touch", | |
CastingTime:"1 minute", | |
Duration:"Instantaneous", | |
Description:"I choose one object that I must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, I learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. I learn whether any spells are affecting the item and what they are. If the item was created by a spell, I learn which spell created it. If I instead touch a creature throughout the casting, I learn what spells, if any, are currently affecting it.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I choose one object that I must touch throughout the casting of the spell. --text1|^*If it is a magic item or some other magic-imbued object, I learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. I learn whether any spells are affecting the item and what they are. --text2|^*If the item was created by a spell, I learn which spell created it. --text3|^*If I instead touch a creature throughout the casting, I learn what spells, if any, are currently affecting it.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One object I touch throughout the castng", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"inflict_wounds", | |
Name:"Inflict Wounds", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Necromancy", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I make a melee spell attack against a creature I can reach. On a hit, the target takes 3d10 necrotic damage.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.", | |
Effect:"I inflict wounds on **@{target|Enemy|token_name}** --Melee Attack|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[(?{Spell Slot Level|1}+2)d10]] necrotic damage.", | |
PowerCard:"I make a **Melee Spell Attack** against a creature I can reach. --text1|^*On a hit, the target takes **3d10 Necrotic Damage**.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d10", | |
DamageKind:"necrotic", | |
EffectClean:"On a hit, the target takes necrotic damage.", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"mage_armor", | |
Name:"Mage Armor", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a piece of cured leather)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"8 hours", | |
Description:"I touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if I dismiss the spell as an action.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a willing creature who **Is NOT Wearing Armor**, and a protective magical force surrounds it until the spell ends. --text1|^*The target’s **Base AC becomes 13 + its Dexterity Modifier**. --text2|^*The spell ends if the target dons armor or if I dismiss the spell as an action.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"magic_missile", | |
Name:"Magic Missile", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I create three glowing darts of magical force. Each dart hits a creature of my choice that I can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and I can direct them to hit one creature or several.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.", | |
Effect:"I create [[(?{Spell Slot Level|1}+2)]] glowing darts of magical force. --Dealing Force Damage|to One or Several targets. --Hit 1,2,3|[[1d4+1]]|[[1d4+1]]|[[1d4+1]] --Hit 4,5,6|[[{floor((?{Spell Slot Level|1})/2),1}kl1*1d4+{floor((?{Spell Slot Level|1})/2),1}kl1*(1)}]]|[[{floor((?{Spell Slot Level|1})/3),1}kl1*1d4+{floor((?{Spell Slot Level|1})/3),1}kl1*(1)}]]|[[{floor((?{Spell Slot Level|1})/4),1}kl1*1d4+{floor((?{Spell Slot Level|1})/4),1}kl1*(1)}]] --Hit 7.8.9|[[{floor((?{Spell Slot Level|1})/5),1}kl1*1d4+{floor((?{Spell Slot Level|1})/5),1}kl1*(1)}]]|[[{floor((?{Spell Slot Level|1})/6),1}kl1*1d4+{floor((?{Spell Slot Level|1})/6),1}kl1*(1)}]]|[[{floor((?{Spell Slot Level|1})/7),1}kl1*1d4+{floor((?{Spell Slot Level|1})/7),1}kl1*(1)}]] --Hit 10,11|[[{floor((?{Spell Slot Level|1})/8),1}kl1*1d4+{floor((?{Spell Slot Level|1})/8),1}kl1*(1)}]]|[[{floor((?{Spell Slot Level|1})/9),1}kl1*1d4+{floor((?{Spell Slot Level|1})/9),1}kl1*(1)}]]", | |
PowerCard:"I create three glowing darts of magical force. --text1|^*Each dart hits a creature of my choice that I can see within range. --text2|^*A dart deals **1d4 + 1 Force Damage** to its target. --text3|^*The darts all strike simultaneously, and I can direct them to hit one creature or several.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"1", | |
DamageType:"1d4", | |
DamageKind:"force", | |
EffectClean:"A dart deals force damage to its target. The darts all strike simultaneously, and I can direct them to hit one creature or several.", | |
TargetAoE:"One or more creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"sanctuary", | |
Name:"Sanctuary", | |
Class:"Cleric,Paladin", | |
SubClass:"Oath of Devotion", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a small silver mirror)", | |
Range:"30 feet", | |
CastingTime:"1 bonus action", | |
Duration:"1 minute", | |
Description:"I ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.", | |
HigherLevel:"", | |
Effect:"I ward **@{target|Ally|token_name}** against attack. Creatures must~ --Make a WIS save| vs [[8+@{spellcastingability}+@{PB}]]", | |
PowerCard:"I ward a creature within range against attack. --text1|^*Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a **Wisdom Saving Throw**. --text2|^*On a failed save, the creature must choose a new target or lose the attack or spell. --text3|^*This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"shield", | |
Name:"Shield", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Abjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 reaction, triggered by being hit by an attack or magic missile spell", | |
Duration:"1 round", | |
Description:"An invisible barrier of magical force appears and protects me. Until the start of my next turn, I have a +5 bonus to AC, including against the triggering attack, and I take no damage from magic missile.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"An invisible barrier of magical force appears and protects me. --text1|^*Until the start of my next turn, I have a **+5 bonus to AC**, including against the triggering attack, and I take no damage from magic missile.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"shield_of_faith", | |
Name:"Shield of Faith", | |
Class:"Cleric,Paladin", | |
SubClass:"War Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"1", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a asmall parchment with a bit of holy text written on it)", | |
Range:"60 feet", | |
CastingTime:"1 bonus action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"A shimmering field appears and surrounds a creature of my choice within range, granting it a +2 bonus to AC for the duration.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"A shimmering field appears and surrounds a creature of my choice within range, granting it a **+2 bonus to AC** for the duration.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"silent_image", | |
Name:"Silent Image", | |
Class:"Bard,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"1", | |
School:"Illusion", | |
Component:"V,S,M", | |
Material:"(a bit of fleece)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects. I can use my action to cause the image to move to any spot within range. As the image changes location, I can alter its appearance so that its movements appear natural for the image. For example, if I create an image of a creature and move it, I can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against my spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.", | |
HigherLevel:"", | |
Effect:"A creature must~ --Make an INT check|vs [[8+@{spellcastingability}+@{PB}]]", | |
PowerCard:"I create the image of an object, a creature, or some other visible phenomenon that is no larger than a **15-Foot Cube**. --text1|^*The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects. I can use my action to cause the image to move to any spot within range. --text2|^*As the image changes location, I can alter its appearance so that its movements appear natural for the image. __For example, if I create an image of a creature and move it, I can alter the image so that it appears to be walking__. --text3|^*Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful **Intelligence (Investigation) Check** against **My Spell Save DC**. If a creature discerns the illusion for what it is, the creature can see through the image.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against my spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.", | |
TargetAoE:"Up to a 15 foot cube at a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **1**", | |
}, | |
{ | |
Call:"sleep", | |
Name:"Sleep", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"Archfey Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Enchantment", | |
Component:"V,S,M", | |
Material:"(a pinch of fine sand, rose petals, or a cricket)", | |
Range:"90 feet", | |
CastingTime:"1 action", | |
Duration:"1 minute", | |
Description:"This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point I choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.", | |
Effect:"Hit Points of creatures affected. [[((?{Spell Slot Level|1}*2)+3)d8]].", | |
PowerCard:"This spell sends creatures into a magical slumber. **Roll 5d8**; the total is how many hit points of creatures this spell can affect. --text1|^*Creatures within **20 Feet of a Point** I choose within range are affected in ascending order of their current hit points __(ignoring unconscious creatures)__. --text2|^*Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. --text3|^*Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. --text4|^*Undead and creatures immune to being **Charmed** aren’t affected by this spell.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"5d8", | |
DamageKind:"hit points affected", | |
EffectClean:"The damage total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point I choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.", | |
TargetAoE:"Creatures within 20 feet of a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"thunderwave", | |
Name:"Thunderwave", | |
Class:"Bard,Cleric,Druid,Sorcerer,Wizard", | |
SubClass:"Tempest Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"1", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"Self (15-foot cube)", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A wave of thunderous force sweeps out from me. Each creature in a 15-foot cube originating from me must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from me. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from me by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.", | |
HigherLevel:"When I cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", | |
Effect:"Each creature in area must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|1}+1)d8]] thunder damage and is **Pushed 10 Feet** away from me. --Successful Save|Half Damage and isn’t pushed.", | |
PowerCard:"A wave of thunderous force sweeps out from me. --text1|^*Each creature in a **15-Foot Cube** originating from me must make a **Constitution Saving Throw**. --text2|^*On a failed save, a creature takes **2d8 Thunder Damage** and is **Pushed 10 Feet Away** from me. --text3|^*On a successful save, the creature takes **Half as much Damage** and isn’t pushed. --text4|^*In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from me by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.", | |
SaveStat:"CON", | |
SaveSuccess:"The creature takes half as much damage and isn’t pushed.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"2d8", | |
DamageKind:"thunder", | |
EffectClean:"A creature takes thunder damage and is pushed 10 feet away from me. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from me by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.", | |
TargetAoE:"15-foot cube originating from me", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|1}**", | |
}, | |
{ | |
Call:"aid", | |
Name:"Aid", | |
Class:"Cleric,Paladin", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a tiny strip of white cloth)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"8 hours", | |
Description:"My spell bolsters my allies with toughness and resolve. I choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.", | |
Effect:"**@{target|1st Ally|token_name}, @{target|2nd Ally|token_name}**, and **@{target|3rd Ally|token_name}**, each gain [[((?{Spell Slot Level|2}-1)*5)]] Maximum and Current Hit Points.", | |
PowerCard:"My spell bolsters my allies with toughness and resolve. --text1|^*I choose up to three creatures within range. Each target’s **Hit Point Maximum and Current Hit Points** increase by **5** for the duration.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"5", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"Each target’s Hit Point Maximum and Current Hit Points increase for the duration.", | |
TargetAoE:"Up to Three creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"arcane_lock", | |
Name:"Arcane Lock", | |
Class:"Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(gold dust worth at least 25 gp, which the spell consumes)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Until dispelled", | |
Description:"I touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. Myself and the creatures I designate when I cast this spell can open the object normally. I can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. --text1|^*Myself and the creatures I designate when I cast this spell can open the object normally. I can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. --text2|^*Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. --text3|^*While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A closed door, window, gate, chest, or other entryway", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"augury", | |
Name:"Augury", | |
Class:"Cleric,Cleric", | |
SubClass:"Knowledge Domain", | |
Ritual:"Y", | |
Concentration:"N", | |
Level:"2", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(specially marked sticks, bones, or similar tokens worth at least 25 gp)", | |
Range:"Self", | |
CastingTime:"1 minute", | |
Duration:"Instantaneous", | |
Description:"By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, I receive an omen from an otherworldly entity about the results of a specific course of action that I plan to take within the next 30 minutes. The DM chooses from the following possible omens: • Weal, for good results • Woe, for bad results • Weal and woe, for both good and bad results • Nothing, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If I cast the spell two or more times before completing my next long rest, there is a cumulative 25 percent chance for each casting after the first that I get a random reading. The DM makes this roll in secret.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, I receive an omen from an otherworldly entity about the results of a specific course of action that I plan to take within the next 30 minutes. --text1|^*The DM chooses from the following possible omens: --• Weal|for good results. --• Woe|for bad results. --• Weal and woe|for both good and bad results. --• Nothing|for results that aren’t especially good or bad. --text2|^*The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. --text3|^*If I cast the spell two or more times before completing my next long rest, there is a cumulative 25 percent chance for each casting after the first that I get a random reading. The DM makes this roll in secret.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"barkskin", | |
Name:"Barkskin", | |
Class:"Cleric,Druid,,Ranger", | |
SubClass:"Nature Domain,Circle of the Land Forest", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a handful of oak bark)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a willing creature. --text1|^*Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s **AC** can’t be less than **16**, regardless of what kind of armor it is wearing.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"beast_sense", | |
Name:"Beast Sense", | |
Class:"Barbarian,Druid,Ranger", | |
SubClass:"Totem Warrior Path", | |
Ritual:"Y", | |
Concentration:"Y", | |
Level:"2", | |
School:"Divination", | |
Component:"S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentratiotn, up to 1 hour", | |
Description:"I touch a willing beast. For the duration of the spell, I can use my action to see through the beast’s eyes and hear what it hears, and continue to do so until I use my action to return to my normal senses. While perceiving through the beast’s senses, I gain the benefits of any special senses possessed by that creature, though I am blinded and deafened to my own surroundings.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a willing beast. --text1|^*For the duration of the spell, I can use my action to see through the beast’s eyes and hear what it hears, and continue to do so until I use my action to return to my normal senses. --text2|^*While perceiving through the beast’s senses, I gain the benefits of any special senses possessed by that creature, though I am **Blinded** and **Deafened** to my own surroundings.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing beast", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"blindness/deafness", | |
Name:"Blindness/Deafness", | |
Class:"Bard,Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"Fiend Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Necromancy", | |
Component:"V", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"1 minute", | |
Description:"I can blind or deafen a foe. I choose one creature that I can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (my choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, I can target one additional creature for each slot level above 2nd.", | |
Effect:"I choose [[(?{Spell Slot Level|2}-1)]] creature(s), who must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|they are **Blinded** of **Deafend**. --Repeat the Constitution Saving Throw|at the end of each of their turns.", | |
PowerCard:"I can blind or deafen a foe. --text1|^*I choose one creature that I can see within range to make a **Constitution Saving Throw**. If it fails, the target is either **Blinded** or **Deafened** __(my choice)__ for the duration. --text2|^*At the end of each of its turns, the target can make a **Constitution Saving Throw**. On a success, the spell ends.", | |
SaveStat:"CON", | |
SaveSuccess:"The spell ends.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"If it fails, the target is either blinded or deafened (my choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"blur", | |
Name:"Blur", | |
Class:"Druid,Sorcerer,Wizard", | |
SubClass:"Circle of the Land Desert", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Illusion", | |
Component:"V", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"My body becomes blurred, shifting and wavering to all who can see me. For the duration, any creature has disadvantage on attack rolls against me. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"My body becomes blurred, shifting and wavering to all who can see me. --text1|^*For the duration, any creature has **Disadvantage** on attack rolls against me. --text2|^*An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"calm_emotions", | |
Name:"Calm Emotions", | |
Class:"Bard,Cleric,Warlock", | |
SubClass:"Archfey Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Enchantment", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point I choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. I can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, I can make a target indifferent about creatures of my choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.", | |
HigherLevel:"", | |
Effect:"Each humaniod in area must~ --Make a CHA save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|I suppress, or make indifferent the emotions of the target.", | |
PowerCard:"I attempt to suppress strong emotions in a group of people. --text1|^*Each humanoid in a **20-foot-Radius Sphere** centered on a point I choose within range must make a **Charisma Saving Throw**; a creature can choose to fail this saving throw if it wishes. --text2|^*If a creature fails its saving throw, I choose one of the following two effects. --text3|^*I can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. --text4|^*Alternatively, I can make a target indifferent about creatures of my choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.", | |
SaveStat:"CHR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"A creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, I choose one of the following two effects. I can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, I can make a target indifferent about creatures of my choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.", | |
TargetAoE:"Each humanoid in a 20-foot-radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"darkness", | |
Name:"Darkness", | |
Class:"Druid,Monk,Sorcerer,Warlock,Wizard", | |
SubClass:"Circle of the Land Swamp,Way of Shadow", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Evocation", | |
Component:"V,M, or 2 Ki", | |
Material:"(bat fur and a drop of pitch or piece of coal)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"Magical darkness spreads from a point I choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and non-magical light can’t illuminate it. If the point I choose is on an object I am holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"Magical darkness spreads from a point I choose within range to fill a **15-Foot-Radius Sphere** for the duration. --text1|^*The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and non-magical light can’t illuminate it. --text2|^*If the point I choose is on an object I am holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. --text3|^*Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"15 foot radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"detect_thoughts", | |
Name:"Detect Thoughts", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"Great Old One Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(a copper piece)", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Concenration, up to 10 minutes", | |
Description:"For the duration, I can read the thoughts of certain creatures. When I cast the spell and as my action on each turn until the spell ends, I can focus my mind on any one creature that I can see within 30 feet of me. If the creature I choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. I initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, I can either shift my attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If I probe deeper, the target must make a Wisdom saving throw. If it fails, I gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless I shift my attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by my Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. I can also use this spell to detect the presence of thinking creatures I can’t see. When I cast the spell or as my action during the duration, I can search for thoughts within 30 feet of me. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks me. I can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once I detect the presence of a creature in this way, I can read its thoughts for the rest of the duration as described above, even if I can’t see it, but it must still be within range.", | |
HigherLevel:"", | |
Effect:"I attempt to probe deeper into a creatures mind, they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|I gain insight into their reasoning. --Using Their Action|the creature can make an INT Check vs. my INT Check:[[1d20+floor((@{intelligence}-10)/2)+@{global_check_bonus}]]. --Successful Check|the spell ends.", | |
PowerCard:"For the duration, I can read the thoughts of certain creatures. --text1|^*When I cast the spell and as my action on each turn until the spell ends, I can focus my mind on any one creature that I can see within 30 feet of me. --text2|^*If the creature I choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. --text3|^*I initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, I can either shift my attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If I probe deeper, the target must make a **Wisdom Saving Throw**. If it fails, I gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. --text4|^*Either way, the target knows that you are probing into its mind, and unless I shift my attention to another creature’s thoughts, the creature can use its action on its turn to make an **Intelligence Check** contested by my **Intelligence Check**; if it succeeds, the spell ends. --text5|^*Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. I can also use this spell to detect the presence of thinking creatures I can’t see. When I cast the spell or as my action during the duration, I can search for thoughts within 30 feet of me. --text6|^*The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks me. I can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once I detect the presence of a creature in this way, I can read its thoughts for the rest of the duration as described above, even if I can’t see it, but it must still be within range.", | |
SaveStat:"WIS", | |
SaveSuccess:"The spell ends.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"If I probe deeper, the target must make a Wisdom saving throw. If it fails, I gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). Either way, the target knows that you are probing into its mind, and unless I shift my attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by my Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. I can also use this spell to detect the presence of thinking creatures I can’t see. When I cast the spell or as my action during the duration, I can search for thoughts within 30 feet of me. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks me. I can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once I detect the presence of a creature in this way, I can read its thoughts for the rest of the duration as described above, even if I can’t see it, but it must still be within range.", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"flaming_sphere", | |
Name:"Flaming Sphere", | |
Class:"Cleric,Druid.Wizard", | |
SubClass:"Light Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"A 5-foot-diameter sphere of fire appears in an unoccupied space of my choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, I can move the sphere up to 30 feet. If I ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When I move the sphere, I can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.", | |
Effect:"Any creature that ends its turn within 5 feet of, or that I attack with the, sphere must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|2})d6]] fire damage. --Successful Save|Half Damage.", | |
PowerCard:"A 5-foot-diameter sphere of fire appears in an unoccupied space of my choice within range and lasts for the duration. --text1|^*Any creature that ends its turn within **5 Feet** of the sphere must make a **Dexterity Saving Throw**. The creature takes **2d6 Fire Damage** on a failed save, or **Half as much Damage** on a successful one. As a bonus action, I can move the sphere up to 30 feet. --text2|^*If I ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. --text3|^*When I move the sphere, I can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"2d6", | |
DamageKind:"fire", | |
EffectClean:"The creature takes fire damage on a failed save. As a bonus action, I can move the sphere up to 30 feet. If I ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When I move the sphere, I can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.", | |
TargetAoE:"One unoccupied space within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"gust_of_wind", | |
Name:"Gust of Wind", | |
Class:"Cleric,Druid,Sorcerer,Wizard", | |
SubClass:"Tempest Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a legume seed)", | |
Range:"Self (60-foot line)", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"A line of strong wind 60 feet long and 10 feet wide blasts from me in a direction I choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from me in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to me. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of my turns before the spell ends, I can change the direction in which the line blasts from me.", | |
HigherLevel:"", | |
Effect:"Any creature that starts its turn in the gust must~ --Make a STR save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|Pushed **15 Feet** away from me.", | |
PowerCard:"A line of strong wind **60 Feet Long** and **10 Feet Wide** blasts from me in a direction I choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a **Strength Saving Throw** or be pushed **15 Feet** away from me in a direction following the line. --text1|^*Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to me. --text2|^*The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. --text3|^*As a bonus action on each of my turns before the spell ends, I can change the direction in which the line blasts from me.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from me in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to me. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of my turns before the spell ends, I can change the direction in which the line blasts from me.", | |
TargetAoE:"A line 60 feet long and 10 feet wide originating from me", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"hold_person", | |
Name:"Hold Person", | |
Class:"Bard,Cleric,Druid,Paladin,Sorcerer,Warlock,Wizard", | |
SubClass:"Circle of the Land Arctic,Oath of Vengeance", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Enchantment", | |
Component:"V,S,M", | |
Material:"(a small, straight piece of iron)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I choose a humanoid that I can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, I can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when I target them.", | |
Effect:"I try to **Hold** [[(?{Spell Slot Level|2}-1)]] Humanoid(s), they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|for the duration they are **Paralyzed**. --Repeat the Wisdom Saving Throw|at the end of each of their turns.", | |
PowerCard:"I choose a humanoid that I can see within range. The target must succeed on a **Wisdom Saving Throw** or be paralyzed for the duration. --text1|^*At the end of each of its turns, the target can make another **Wisdom Saving Throw**. On a success, the spell ends on the target.", | |
SaveStat:"WIS", | |
SaveSuccess:"The spell ends.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"The target is paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"invisibility", | |
Name:"Invisibility", | |
Class:"Bard,Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"Circle of the Land Grassland", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Illusion", | |
Component:"V,S,M", | |
Material:"(an eyelash encased in gum arabic)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"A creature I touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, I can target one additional creature for each slot level above 2nd.", | |
Effect:"I touch [[?{Spell Slot Level|2}-1]] creature(s) to make them Invisible.", | |
PowerCard:"A creature I touch becomes **Invisible** until the spell ends. --text1|^*Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"knock", | |
Name:"Knock", | |
Class:"Bard,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Transmutation", | |
Component:"V", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I choose an object that I can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If I choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally. When I cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I choose an object that I can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. --text1|^*A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. --text2|^*If I choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally. --text3|^*When I cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One object within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"lesser_restoration", | |
Name:"Lesser Restoration", | |
Class:"Bard,Cleric,Druid,Paladin,Ranger", | |
SubClass:"Life Domain,Oath of Devotion,", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Abjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a creature and can end either one **Disease** or one **Condition** afflicting it. The condition can be **Blinded, Deafened, Paralyzed, or Poisoned**.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"levitate", | |
Name:"Levitate", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"One creature or object of my choice that I can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. I can change the target’s altitude by up to 20 feet in either direction on my turn. If I am the target, I can move up or down as part of my move. Otherwise, I can use my action to move the target, which must remain within the spell’s range. When the spell ends, the target floats gently to the ground if it is still aloft.", | |
HigherLevel:"", | |
Effect:"An unwilling creature must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|they are **Levitated**.", | |
PowerCard:"One creature or object of my choice that I can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. --text1|^*The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a **Constitution Saving Throw** is unaffected. --text2|^*The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. --text3|^*I can change the target’s altitude by up to 20 feet in either direction on my turn. If I am the target, I can move up or down as part of my move. Otherwise, I can use my action to move the target, which must remain within the spell’s range. --text4|^*When the spell ends, the target floats gently to the ground if it is still aloft", | |
SaveStat:"CON", | |
SaveSuccess:"Creature is unaffected.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"The target is levitated. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. I can change the target’s altitude by up to 20 feet in either direction on my turn. If I am the target, I can move up or down as part of my move. Otherwise, I can use my action to move the target, which must remain within the spell’s range. When the spell ends, the target floats gently to the ground if it is still aloft.", | |
TargetAoE:"One creature or object within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"magic_weapon", | |
Name:"Magic Weapon", | |
Class:"Cleric,Paladin,Wizard", | |
SubClass:"War Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Transmutation", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 bonus action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I touch a non-magical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When I use a spell slot of 6th level or higher, the bonus increases to +3.", | |
Effect:"Touched non-magical weapon gains a bonus of **Plus**[[floor((?{Spell Slot Level|2}/2))]].", | |
PowerCard:"I touch a non-magical weapon. Until the spell ends, that weapon becomes a magic weapon with a **+1 Bonus** to attack rolls and damage rolls.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched non-magical weapon", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"mirror_image", | |
Name:"Mirror Image", | |
Class:"Cleric,Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"Trickery Domain,Circle of the Land Coast", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Illusion", | |
Component:"V,S", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"1 minute", | |
Description:"Three illusory duplicates of myself appear in my space. Until the spell ends, the duplicates move with me and mimic my actions, shifting position so it’s impossible to track which image is real. I can use my action to dismiss the illusory duplicates. Each time a creature targets me with an attack during the spell’s duration, roll a 1d20 to determine whether the attack instead targets one of my duplicates. If I have three duplicates, I must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, I must roll an 8 or higher. With one duplicate, I must roll an 11 or higher. A duplicate’s AC equals 10 + my Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.", | |
HigherLevel:"", | |
Effect:"An attack targets me I roll a [[1d20]] to divert the attack to a duplicate. --Three duplicates|equal to or higher than: [[6]]. --Two duplicates|equal to or higher than: [[8]]. --One duplicates|equal to or higher than: [[11]]. --Duplicate AC is|[[10+@{dexterity_mod}]].", | |
PowerCard:"Three illusory duplicates of myself appear in my space. Until the spell ends, the duplicates move with me and mimic my actions, shifting position so it’s impossible to track which image is real. I can use my action to dismiss the illusory duplicates. --text1|^*Each time a creature targets me with an attack during the spell’s duration, I roll a **1d20** to determine whether the attack instead targets one of my duplicates. If I have **Three duplicates, I must roll a 6 or Higher** to change the attack’s target to a duplicate. With **Two duplicates, I must roll an 8 or Higher**. With **One duplicate, I must roll an 11 or Higher**. --text2|^*A duplicate’s AC equals **10 + My Dexterity Modifier**. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. --text3|^*A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"misty_step", | |
Name:"Misty Step", | |
Class:"Druid,PaladinSorcerer,Warlock,Wizard", | |
SubClass:"Circle of the Land Coast,Oath of the Ancients,Oath of Vengeance", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Conjuration", | |
Component:"V", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 bonus action", | |
Duration:"Instantaneous", | |
Description:"Briefly surrounded by silvery mist, I teleport up to 30 feet to an unoccupied space that I can see.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"Briefly surrounded by silvery mist, I teleport up to **30 Feet** to an unoccupied space that I can see.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"phantasmal_force", | |
Name:"Phantasmal Force", | |
Class:"Bard,Sorcerer,Warlock,Warlock,Wizard", | |
SubClass:"Archfey Patron,Great Old One Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Illusion", | |
Component:"V,S,M", | |
Material:"(a bit of fleece)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I craft an illusion that takes root in the mind of a creature that I can see within range. The target must make an Intelligence saving throw. On a failed save, I create a phantasmal object, creature, or other visible phenomenon of my choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs. The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target can use its action to examine the phantasm with an Intelligence (Investigation) check against my spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall—it was pushed, it slipped, or a strong wind might have knocked it off. An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on my turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.", | |
HigherLevel:"", | |
Effect:"The affected creature must~ --Make a INT save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|The phantasm takes affect on the target. If the effect is damaging it takes [[1d6]] psychic damage. --Using Their Action|the target can make an Intelligence (Investigation) check vs [[8+@{spellcastingability}+@{PB}]] --Successful Save|It shakes off the Illusion.", | |
PowerCard:"I craft an illusion that takes root in the mind of a creature that I can see within range. The target must make an **Intelligence Saving Throw**. --text1|^*On a failed save, I create a phantasmal object, creature, or other visible phenomenon of my choice that is no larger than a **10-Foot Cube** and that is perceivable only to the target for the duration. --text2|^*This spell has no effect on undead or constructs. --text3|^*The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target can use its action to examine the phantasm with an **Intelligence (Investigation) Check** against **My Spell Save DC**. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. --text4|^*While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall—it was pushed, it slipped, or a strong wind might have knocked it off. --text5|^*An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on my turn, the phantasm can deal **1d6 Psychic Damage** to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.", | |
SaveStat:"INT", | |
SaveSuccess:"The spell ends.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d6", | |
DamageKind:"psychic", | |
EffectClean:"On a failed save, I create a phantasmal object, creature, or other visible phenomenon of my choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs. The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target can use its action to examine the phantasm with an Intelligence (Investigation) check against my spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall—it was pushed, it slipped, or a strong wind might have knocked it off. An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on my turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"prayer_of_healing", | |
Name:"Prayer of Healing", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Evocation", | |
Component:"V", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"10 minutes", | |
Duration:"Instantaneous", | |
Description:"Up to six creatures of my choice that I can see within range each regain hit points equal to 2d8 + my spellcasting ability modifier. This spell has no effect on undead or constructs.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.", | |
Effect:"Each target regains [[(?{Spell Slot Level|2})d8+@{spellcastingability}]] hit points.", | |
PowerCard:"Up to six creatures of my choice that I can see within range each regain **Hit Points equal to 2d8 + My Spellcasting Ability Modifier**. --text1|^*This spell has no effect on undead or constructs.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"2d8", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Up to Six creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"scorching_ray", | |
Name:"Scorching Ray", | |
Class:"Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"Light Domain,Fiend Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I create three rays of fire and hurl them at targets within range. I can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, I create one additional ray for each slot level above 2nd.", | |
Effect:"I create [[(?{Spell Slot Level|2}+1)]] Scorching Rays, each dealing fire damage. --Ray 1|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] for [[2d6]] --Ray 2|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] for [[2d6]] --Ray 3|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] for [[2d6]] --Ray 4|[[{floor((?{Spell Slot Level|2}+1)/4),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/4),1}kl1*(@{spellcastingability}+@{PB})}]] | [[{floor((?{Spell Slot Level|2}+1)/4),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/4),1}kl1*(@{spellcastingability}+@{PB})}]] for [[{floor((?{Spell Slot Level|2}+1)/4),1}kl1*1d6+{floor((?{Spell Slot Level|2}+1)/4),1}kl1*1d6]] --Ray 5|[[{floor((?{Spell Slot Level|2}+1)/5),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/5),1}kl1*(@{spellcastingability}+@{PB})}]] | [[{floor((?{Spell Slot Level|2}+1)/5),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/5),1}kl1*(@{spellcastingability}+@{PB})}]] for [[{floor((?{Spell Slot Level|2}+1)/5),1}kl1*1d6+{floor((?{Spell Slot Level|2}+1)/5),1}kl1*1d6]] --Ray 6|[[{floor((?{Spell Slot Level|2}+1)/6),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/6),1}kl1*(@{spellcastingability}+@{PB})}]] | [[{floor((?{Spell Slot Level|2}+1)/6),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/6),1}kl1*(@{spellcastingability}+@{PB})}]] for [[{floor((?{Spell Slot Level|2}+1)/6),1}kl1*1d6+{floor((?{Spell Slot Level|2}+1)/6),1}kl1*1d6]] --Ray 7|[[{floor((?{Spell Slot Level|2}+1)/7),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/7),1}kl1*(@{spellcastingability}+@{PB})}]] | [[{floor((?{Spell Slot Level|2}+1)/7),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/7),1}kl1*(@{spellcastingability}+@{PB})}]] for [[{floor((?{Spell Slot Level|2}+1)/7),1}kl1*1d6+{floor((?{Spell Slot Level|2}+1)/7),1}kl1*1d6]] --Ray 8|[[{floor((?{Spell Slot Level|2}+1)/8),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/8),1}kl1*(@{spellcastingability}+@{PB})}]] | [[{floor((?{Spell Slot Level|2}+1)/8),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/8),1}kl1*(@{spellcastingability}+@{PB})}]] for [[{floor((?{Spell Slot Level|2}+1)/8),1}kl1*1d6+{floor((?{Spell Slot Level|2}+1)/8),1}kl1*1d6]] --Ray 9|[[{floor((?{Spell Slot Level|2}+1)/9),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/9),1}kl1*(@{spellcastingability}+@{PB})}]] | [[{floor((?{Spell Slot Level|2}+1)/9),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/9),1}kl1*(@{spellcastingability}+@{PB})}]] for [[{floor((?{Spell Slot Level|2}+1)/9),1}kl1*1d6+{floor((?{Spell Slot Level|2}+1)/9),1}kl1*1d6]] --Ray 10|[[{floor((?{Spell Slot Level|2}+1)/10),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/10),1}kl1*(@{spellcastingability}+@{PB})}]]|[[{floor((?{Spell Slot Level|2}+1)/10),1}kl1*1d20+{floor((?{Spell Slot Level|2}+1)/10),1}kl1*(@{spellcastingability}+@{PB})}]] for [[{floor((?{Spell Slot Level|2}+1)/10),1}kl1*1d6+{floor((?{Spell Slot Level|2}+1)/10),1}kl1*1d6]]", | |
PowerCard:"I create three rays of fire and hurl them at targets within range. --text1|^*I can hurl them at one target or several. Make a **Ranged Spell Attack for Each Ray**. On a hit, the target takes **2d6 Fire Damage**.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"2d6", | |
DamageKind:"fire", | |
EffectClean:"I create three rays of fire and hurl them at targets within range. I can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes fire damage.", | |
TargetAoE:"One or more creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"shatter", | |
Name:"Shatter", | |
Class:"Bard,Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"Tempest Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a chip of mica)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A sudden loud ringing noise, painfully intense, erupts from a point of my choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical object that isn’t being worn or carried also takes the damage if it’s in the spell's area.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.", | |
Effect:"Each creature in area, must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|2}+1)d8]] thunder damage. --Successful Save|Half Damage.", | |
PowerCard:"A sudden loud ringing noise, painfully intense, erupts from a point of my choice within range. --text1|^*Each creature in a **10-Foot-Radius Sphere** centered on that point must make a **Constitution Saving Throw**. A creature takes **3d8 Thunder Damage** on a failed save, or **Half as much Damage** on a successful one. --text2|^*A creature made of inorganic material such as stone, crystal, or metal has **Disadvantage** on this saving throw. A non-magical object that isn’t being worn or carried also takes the damage if it’s in the spell's area.", | |
SaveStat:"CON", | |
SaveSuccess:"Creature takes half as much damage.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d8", | |
DamageKind:"thunder", | |
EffectClean:"A creature takes thunder damage on a failed save. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical object that isn’t being worn or carried also takes the damage if it’s in the spell's area.", | |
TargetAoE:"10 foot radius sphere centered ona point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"silence", | |
Name:"Silence", | |
Class:"Bard,Cleric,Druid,Monk,Ranger", | |
SubClass:"Circle of the Land Desert,Way of Shadow", | |
Ritual:"Y", | |
Concentration:"Y", | |
Level:"2", | |
School:"Illusion", | |
Component:"V,S, or 2 Ki", | |
Material:"", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point I choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"For the duration, no sound can be created within or pass through a **20-Foot-Radius Sphere** centered on a point I choose within range. --text1|^*Any creature or object entirely inside the sphere is **Immune to Thunder Damage**, and creatures are **Deafened** while entirely inside it. Casting a spell that includes a **Verbal** component is impossible there.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"20 foot radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"spider_climb", | |
Name:"Spider Climb", | |
Class:"Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"Circle of the Land Forest,Circle of the Land Mountain,Circle of the Land Underdark", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a drop of bitumen and a spider)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"Until the spell ends, one willing creature I touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"Until the spell ends, one willing creature I touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. --text1|^*The target also gains a climbing speed equal to its walking speed.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"spike_growth", | |
Name:"Spike Growth", | |
Class:"Cleric,Druid,Ranger", | |
SubClass:"Nature Domain,Circle of the Land Arctic,Circle of the Land Mountain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(seven sharp thorns or seven small twigs, each sharpened to a point)", | |
Range:"150 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against my spell save DC to recognize the terrain as hazardous before entering it.", | |
HigherLevel:"", | |
Effect:"Each creature moving into or in area~ --Takes|[[2d4]] piercing damage, for each 5 feet it moves. --Creatures That|couldn't see the area when the spell was cast, must~ --Make a WIS (Perception) check|vs [[8+@{spellcastingability}+@{PB}]] to recognize the danger.", | |
PowerCard:"The ground in a **20-Foot Radius** centered on a point within range twists and sprouts hard spikes and thorns. --text1|^*The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes **2d4 Piercing Damage** for every 5 feet it travels. --text2|^*The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a **Wisdom (Perception) Check** against **My Spell Save DC** to recognize the terrain as hazardous before entering it.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"2d4", | |
DamageKind:"piercing", | |
EffectClean:"The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against my spell save DC to recognize the terrain as hazardous before entering it.", | |
TargetAoE:"20 foot radius centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"spiritual_weapon", | |
Name:"Spiritual Weapon", | |
Class:"Cleric", | |
SubClass:"Life Domain,War Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 bonus action", | |
Duration:"1 minute", | |
Description:"I create a floating, spectral weapon within range that lasts for the duration or until I cast this spell again. When I cast the spell, I can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + my spellcasting ability modifier. As a bonus action on my turn, I can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form I choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.", | |
HigherLevel:"When I cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.", | |
Effect:" I summon a spiritual weapon and attack~ --Melee|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[((?{Spell Slot Level|2}/2)-0.5)d8+@{spellcastingability}]] force damage.", | |
PowerCard:"I create a floating, spectral weapon within range that lasts for the duration or until I cast this spell again. --text1|^*When I cast the spell, I can make a **Melee Spell Attack** against a creature within 5 feet of the weapon. On a hit, the target takes **Force Damage equal to 1d8 + My Spellcasting Ability Modifier**. --text2|^*As a **Bonus Action** on my turn, I can move the weapon up to **20 Feet** and **Repeat the Attack** against a creature within 5 feet of it. --text3|^*The weapon can take whatever form I choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"1d8", | |
DamageKind:"force", | |
EffectClean:"On a hit, the target takes force damage equal to 1d8 + my spellcasting ability modifier. As a bonus action on my turn, I can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.", | |
TargetAoE:"One unoccupied space within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|2}**", | |
}, | |
{ | |
Call:"suggestion", | |
Name:"Suggestion", | |
Class:"Bard,Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"Knowledge Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Enchantment", | |
Component:"V,M", | |
Material:"(a snake's tongue and either a bit of honeycomb or a drop of sweet oil)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 8 hours", | |
Description:"I suggest a course of activity (limited to a sentence or two) and magically influence a creature I can see within range that can hear and understand me. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself on to a spear, immolate itself, or do some other obviously harmful act ends the spell. The target must make a Wisdom saving throw. On a failed save, it pursues the course of action I described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. I can also specify conditions that will trigger a special activity during the duration. For example, I might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t performed. If myself or any of my companions damage the target, the spell ends.", | |
HigherLevel:"", | |
Effect:"I make a suggestion to a creature, they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|The target carries out the actions in my suggestion.", | |
PowerCard:"I suggest a course of activity (limited to a sentence or two) and magically influence a creature I can see within range that can hear and understand me. --text1|^*Creatures that can’t be **Charmed** are immune to this effect. --text2|^*The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself on to a spear, immolate itself, or do some other obviously harmful act ends the spell. --text3|^*The target must make a **Wisdom Saving Throw**. On a failed save, it pursues the course of action I described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. --text4|^*I can also specify conditions that will trigger a special activity during the duration. For example, I might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t performed. --text5|^*If myself or any of my companions damage the target, the spell ends.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"Creatures that can’t be charmed are immune to this effect. On a failed save, it pursues the course of action I described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. I can also specify conditions that will trigger a special activity during the duration. For example, I might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t performed. If myself or any of my companions damage the target, the spell ends.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"warding_bond", | |
Name:"Warding Bond", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"2", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a pair of platinum rings worth atleast 50 gp each, which you and teh target must wear for the duration)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"This spell wards a willing creature I touch and creates a mystic connection between myself and the target until the spell ends. While the target is within 60 feet of me, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, I take the same amount of damage. The spell ends if I drop to 0 hit points or if myself and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. I can also dismiss the spell as an action.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell wards a willing creature I touch and creates a mystic connection between myself and the target until the spell ends. --text1|^*While the target is within **60 Feet** of me, it gains a **+1 bonus to AC** and **Saving Throws**, and it has **Resistance to All Damage**. --text2|^*Also, each time it takes damage, I take the same amount of damage. --text3|^*The spell ends if **I drop to 0 Hit Points** or if myself and the target become separated by more than **60 feet**. It also ends if the spell is cast again on either of the connected creatures. I can also dismiss the spell as an action.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"web", | |
Name:"Web", | |
Class:"Druid,Sorcerer,Wizard", | |
SubClass:"Circle of the Land Underdark", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"2", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a bit of spiderweb)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I conjure a mass of thick, sticky webbing at a point of my choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of my next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against my spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.", | |
HigherLevel:"", | |
Effect:"Any creature that starts or enters the web must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|the creature is **Restrained**. --Restrained Creatures Can|use their action to~ --Make a STR check|vs[[8+@{spellcastingability}+@{PB}]] --Successful Check|no longer **Restrained**.", | |
PowerCard:"I conjure a mass of thick, sticky webbing at a point of my choice within range. The webs fill a **20-Foot Cube** from that point for the duration. --text1|^*The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of my next turn. --text2|^*Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a **Dexterity Saving Throw**. On a failed save, the creature is **Restrained** as long as it remains in the webs or until it breaks free. --text3|^*A creature **Restrained** by the webs can use its action to make a **Strength Check** against **My Spell Save DC**. If it succeeds, it is no longer **Restrained**. --text4|^*The webs are flammable. Any **5-Foot Cube** of webs exposed to fire burns away in 1 round, dealing **2d4 Fire Damage** to any creature that starts its turn in the fire.", | |
SaveStat:"DEX", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against my spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.", | |
TargetAoE:"20 foot cube centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **2**", | |
}, | |
{ | |
Call:"beacon_of_hope", | |
Name:"Beacon of Hope", | |
Class:"Cleric,Paladin", | |
SubClass:"Life Domain,Oath of Devotion", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Abjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"This spell bestows hope and vitality. I choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell bestows hope and vitality. I choose any number of creatures within range. --text1|^*For the duration, each target has **Advantage** on **Wisdom Saving Throws** and **Death Saving Throws**, and regains the **Maximum number of Hit Points** possible from any healing.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Any number of creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"counterspell", | |
Name:"Counterspell", | |
Class:"Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Abjuration", | |
Component:"S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 reaction, which I take when I see a creature within 60 feet of me casting a spell", | |
Duration:"Instantaneous", | |
Description:"I attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, I make an ability check using my spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot I used.", | |
Effect:"Attempted Counterspell. --If the Spell|is equal to or lower in level than [[?{Spell Slot Level|3}]] it **Fails**. --If Higher Level|I make a check with my spell casting ability [[1d20+@{spellcastingability}+@{PB}]] vs **10+(The Spell's Level)** --Successful Check|The Spell **Fails**.", | |
PowerCard:"I attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of **3rd Level or Lower**, its spell fails and has no effect. --text1|^*If it is casting a spell of **4th Level or Higher**, I make an ability check using **My Spellcasting Ability**. The DC equals **10 + the Spell’s Level**. On a success, the creature’s spell fails and has no effect.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"daylight", | |
Name:"Daylight", | |
Class:"Cleric,Druid,Paladin,Ranger,Sorcerer", | |
SubClass:"Light Domain,Circle of the Land Grassland", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"A 60-foot-radius sphere of light spreads out from a point I choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If I chose a point on an object I am holding or one that isn’t being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"A **60-Foot-Radius Sphere** of light spreads out from a point I choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. --text1|^*If I chose a point on an object I am holding or one that isn’t being worn or carried, the light shines from the object and moves with it. --text2|^*Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. --text3|^*If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"60 foot radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"dispel_magic", | |
Name:"Dispel Magic", | |
Class:"Bard,Cleric,Cleric,Druid,Paladin,Sorcerer,Warlock,Wizard", | |
SubClass:"Trickery Domain,Oath of Devotion", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Abjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, I make an ability check using my spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, I automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot I used.", | |
Effect:"Attempted Dispel. --If the Spell|is equal to or lower in level than [[?{Spell Slot Level|3}]] it **Ends**. --If Higher Level|I make a check against each spell on the target with my spell casting ability [[1d20+@{spellcastingability}+@{PB}]] vs **10+(The Spell's Level)** --Successful Check|The Spell **Ends**.", | |
PowerCard:"I choose one creature, object, or magical effect within range. Any spell of **3rd Level or Lower** on the target ends. For each spell of **4th Level or Higher** on the target, I make an ability check using **My Spellcasting Ability**. The DC equals **10 + the Spell’s Level**. On a successful check, the spell ends.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One creature, object, or magical effect within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"fireball", | |
Name:"Fireball", | |
Class:"Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"Light Domain,Fiend Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a tiny ball of bat guano and sulfur)", | |
Range:"150 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A bright streak flashes from my pointing finger to a point I choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd", | |
Effect:"A fireball errupts, all creatures in area, must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|3}+5)d6]] fire damage. --Successful Save|Half Damage.", | |
PowerCard:"A bright streak flashes from my pointing finger to a point I choose within range and then blossoms with a low roar into an explosion of flame. --text1|^*Each creature in a **20-Foot-Radius Sphere** centered on that point must make a **Dexterity Saving Throw**. --text2|^*A target takes **8d6 Fire Damage** on a failed save, or **Half as much Damage** on a successful one. --text3|^*The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"8d6", | |
DamageKind:"fire", | |
EffectClean:"Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes fire damage on a failed save. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.", | |
TargetAoE:"20 foot radius sphere centered ona point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"fly", | |
Name:"Fly", | |
Class:"Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a wing feather from any bird)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"I touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, I can target one additional creature for each slot level above 3rd.", | |
Effect:"", | |
PowerCard:"I touch a willing creature. The target gains a **Flying Speed of 60 Feet** for the duration. --text1|^*When the spell ends, the target falls if it is still aloft, unless it can stop the fall.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"gaseous_form", | |
Name:"Gaseous Form", | |
Class:"Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"Circle of the Land Underdark", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a bit of gauze and awisp of smoke)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I transform a willing creature I touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While in this form, the target’s only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to non-magical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated. While in the form of a misty cloud, the target can’t talk or manipulate objects, and any objects it was carrying or holding can’t be dropped, used, or otherwise interacted with. The target can’t attack or cast spells.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I transform a willing creature I touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. --text1|^*The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. --text2|^*While in this form, the target’s only method of movement is a **Flying Speed of 10 Feet**. The target can enter and occupy the space of another creature. --text3|^*The target has **Resistance** to non-magical damage, and it has **Advantage** on Strength, Dexterity, and Constitution saving throws. --text4|^*The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated. --text5|^*While in the form of a misty cloud, the target can’t talk or manipulate objects, and any objects it was carrying or holding can’t be dropped, used, or otherwise interacted with. The target **Can’t Attack or Cast Spells**.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"haste", | |
Name:"Haste", | |
Class:"Druid,Paladin,Sorcerer,Wizard", | |
SubClass:"Circle of the Land Grassland,Oath of Vengeance", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a shaving of licorice root)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I choose a willing creature that I can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I choose a willing creature that I can see within range. --text1|^*Until the spell ends, the target’s **Speed is Doubled**, it gains a **+2 bonus to AC**, it has **Advantage** on Dexterity saving throws, and it gains an **Additional Action** on each of its turns. --text2|^*That action can be used only to take the **Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object** action. --text3|^*When the spell ends, the **Target can’t move or take actions until after its next turn**, as a wave of lethargy sweeps over it.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"lightning_bolt", | |
Name:"Lightning Bolt", | |
Class:"Druid,Sorcerer,Wizard", | |
SubClass:"Circle of the Land Mountain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(abit of fur and a rod of amber, crystal, or glass)", | |
Range:"Self (100-foot line)", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from me in a direction I choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.", | |
Effect:"A lightning bolt bursts forth, all creatures in area, must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|3}+5)d6]] lightning damage. --Successful Save|Half Damage.", | |
PowerCard:"A stroke of lightning forming a **Line 100 Feet Long and 5 Feet Wide** blasts out from me in a direction I choose. --text1|^*Each creature in the line must make a **Dexterity Saving Throw**. A creature takes **8d6 Lightning Damage** on a failed save, or **Half as much Damage** on a successful one. --text2|^*The lightning ignites flammable objects in the area that aren’t being worn or carried.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"8d6", | |
DamageKind:"lightning", | |
EffectClean:"A creature takes lightning damage on a failed save. The lightning ignites flammable objects in the area that aren’t being worn or carried.", | |
TargetAoE:"A line 100 feet long and 5 feet wide originating from me", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"major_image", | |
Name:"Major Image", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Illusion", | |
Component:"V,S,M", | |
Material:"(a bit of fleece)", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"I create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that I can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. I can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte’s stench). As long as I am within range of the illusion, I can use my action to cause the image to move to any other spot within range. As the image changes location, I can alter its appearance so that its movements appear natural for the image. For example, if I create an image of a creature and move it, I can alter the image so that it appears to be walking. Similarly, I can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against my spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.", | |
HigherLevel:"When I cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring my concentration.", | |
Effect:"A creature can discern this illusion by~ --Make a INT (Investigation) check|vs [[8+@{spellcastingability}+@{PB}]] --Successful Save|It sees through the illusion.", | |
PowerCard:"I create the image of an object, a creature, or some other visible phenomenon that is no larger than a **20-Foot Cube**. --text1|^*The image appears at a spot that I can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. I can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte’s stench). --text2|^*As long as I am within range of the illusion, I can use my action to cause the image to move to any other spot within range. As the image changes location, I can alter its appearance so that its movements appear natural for the image. For example, if I create an image of a creature and move it, I can alter the image so that it appears to be walking. Similarly, I can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. --text3|^*Physical interaction with the image reveals it to be an illusion, because things can pass through it. --text4|^*A creature that uses its action to examine the image can determine that it is an illusion with a successful **Intelligence (Investigation) Check** against **My Spell Save DC**. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against my spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.", | |
TargetAoE:"20 foot cube centered ona point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"mass_healing_word", | |
Name:"Mass Healing Word", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Evocation", | |
Component:"V", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 bonus action", | |
Duration:"Instantaneous", | |
Description:"As I call out words of restoration, up to six creatures of my choice that I can see within range regain hit points equal to 1d4 + my spellcasting ability modifier. This spell has no effect on undead or constructs.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.", | |
Effect:"Up to **6 Creatures** regain hit points equal to [[(?{Spell Slot Level|3}-2)d4+@{selected|spellcastingability}]]", | |
PowerCard:"As I call out words of restoration, up to **Six Creatures** of my choice that I can see within range **Regain Hit Points** equal to **1d4 + My Spellcasting Ability Modifier**. --text1|^*This spell has no effect on undead or constructs.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"1d4", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Up to Six creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"plant_growth", | |
Name:"Plant Growth", | |
Class:"Bard,Cleric,Druid,Paladin,Ranger,Warlock", | |
SubClass:"Nature Domain,Circle of the Land Forest,Oath of the Ancients,Archfey Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Transmutation", | |
Component:"V,S", | |
Material:"", | |
Range:"150 feet", | |
CastingTime:"1 action or 8 hours", | |
Duration:"Instantaneous", | |
Description:"This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If I cast this spell using 1 action, I choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. I can exclude one or more areas of any size within the spell’s area from being affected. If I cast this spell over 8 hours, I enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. --1 Action|If I cast this spell using 1 action, I choose a point within range. All normal plants in a **100-Foot Radius** centered on that point become thick and overgrown. A creature moving through the area must spend **4 Feet of Movement for every 1 Foot** it moves. --text1|^*I can exclude one or more areas of any size within the spell’s area from being affected. --8 Hours|If I cast this spell over 8 hours, I enrich the land. All plants in a **Half-Mile Radius** centered on a point within range become enriched for **1 Year**. --text2|^*The plants yield twice the normal amount of food when harvested.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"100 foot radius centered on apoint within range, or One half mile radius", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"protection_from_energy", | |
Name:"Protection from Energy", | |
Class:"Cleric,Druid,Paladin,Ranger,Sorcerer,Wizard", | |
SubClass:"Circle of the Land Desert,Oath of the Ancients,Oath of Vengeance", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Abjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"For the duration, the willing creature I touch has resistance to one damage type of my choice: acid, cold, fire, lightning, or thunder.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"For the duration, the willing creature I touch has **Resistance** to one damage type of my choice: **Acid, Cold, Fire, Lightning, or Thunder**.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"remove_curse", | |
Name:"Remove Curse", | |
Class:"Cleric,Paladin,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Abjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"At my touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"At my touch, all **Curses** affecting one creature or object end. --text1|^*If the object is a cursed magic item, its curse remains, but the spell **Breaks its owner’s Attunement** to the object so it can be removed or discarded.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature or object", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"revivify", | |
Name:"Revivify", | |
Class:"Cleric,Paladin", | |
SubClass:"Life Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(diamonds worth 300 gp, which the spell consumes)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a creature that has died within the last minute. --text1|^*That creature returns to life with 1 hit point. --text2|^*This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"sending", | |
Name:"Sending", | |
Class:"Bard,Cleric,Warlock,Wizard", | |
SubClass:"Great Old One Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a short piece of fine copper wire)", | |
Range:"Unlimited", | |
CastingTime:"1 action", | |
Duration:"1 round", | |
Description:"I send a short message of twenty-five words or less to a creature with which I am familiar. The creature hears the message in its mind, recognizes me as the sender if it knows me, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of my message. I can send the message across any distance and even to other planes of existence, but if the target is on a different plane than myself, there is a 5 percent chance that the message doesn’t arrive.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I send a short message of twenty-five words or less to a creature with which I am familiar. --text1|^*The creature hears the message in its mind, recognizes me as the sender if it knows me, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of my message. --text2|^*I can send the message across any distance and even to other planes of existence, but if the target is on a different plane than myself, there is a 5 percent chance that the message doesn’t arrive.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"sleet_storm", | |
Name:"Sleet Storm", | |
Class:"Cleric,Druid,Sorcerer,Wizard", | |
SubClass:"Tempest Domain,Circle of the Land Arctic", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a pinch of dust and a few drops of water)", | |
Range:"150 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point I choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against my spell save DC or lose concentration.", | |
HigherLevel:"", | |
Effect:"Sleet creates Obscured Difficult Terrain, creatures in area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|fall **Prone**. --If Concentrating|on a spell creatures must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed-Save|lose **Concentration**.", | |
PowerCard:"Until the spell ends, freezing rain and sleet fall in a **20-Foot-Tall Cylinder** with a **40-Foot Radius** centered on a point I choose within range. --text1|^*The area is heavily **Obscured**, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it **Difficult Terrain**. --text2|^*When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a **Dexterity Saving Throw**. On a failed save, it falls **Prone**. If a creature is concentrating in the spell’s area, the creature must make a successful **Constitution Saving Throw** against **My Spell Save DC** or lose concentration.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against my spell save DC or lose concentration.", | |
TargetAoE:"20-foot-tall cylinder with a 40-foot radius centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"speak_with_dead", | |
Name:"Speak with Dead", | |
Class:"Bard,Cleric,Cleric", | |
SubClass:"Knowledge Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"3", | |
School:"Necromancy", | |
Component:"V,S,M", | |
Material:"(burning incense)", | |
Range:"10 feet", | |
CastingTime:"1 action", | |
Duration:"10 minutes", | |
Description:"I grant the semblance of life and intelligence to a corpse of my choice within range, allowing it to answer the questions I pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the last 10 days. Until the spell ends, I can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if I am hostile to it or it recognizes me as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I grant the semblance of life and intelligence to a corpse of my choice within range, allowing it to answer the questions I pose. --text1|^*The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the last 10 days. --text2|^*Until the spell ends, I can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. --text3|^*Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if I am hostile to it or it recognizes me as an enemy. --text4|^*This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One corpse within range", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"spirit_guardians", | |
Name:"Spirit Guardians", | |
Class:"Cleric,Cleric", | |
SubClass:"War Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"3", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a holy symbol)", | |
Range:"Self (15-foot radius)", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"I call forth spirits to protect me. They flit around me to a distance of 15 feet for the duration. If I am good or neutral, their spectral form appears angelic or fey (my choice). If I am evil, they appear fiendish. When I cast this spell, I can designate any number of creatures I can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.", | |
HigherLevel:"When I cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.", | |
Effect:"I am surrounded by guardian spirits in a **15 foot radius**. --Creatures|in the area have their **Speed Halved**,and the first time on a turn they enter or start their turn in area they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[?{Spell Slot Level|3}d8]] radiant or necrotic damage. --Successful Save|Half Damage.", | |
PowerCard:"I call forth spirits to protect me. They flit around me to a **Distance of 15 Feet** for the duration. --text1|^*If I am good or neutral, their spectral form appears angelic or fey (my choice). If I am evil, they appear fiendish. --text2|^*When I cast this spell, I can designate any number of creatures I can see to be unaffected by it. --text3|^*An affected creature’s **Speed is Halved** in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a **Wisdom Saving Throw**. --text4|^*On a failed save, the creature takes **3d8 Radiant Damage** (if you are Good or Neutral) or **3d8 Necrotic Damage** (if you are Evil). On a successful save, the creature takes **Half as much Damage**.", | |
SaveStat:"WIS", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d8", | |
DamageKind:"necrotic or radiant", | |
EffectClean:"An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil).", | |
TargetAoE:"15 foot radius centered on me", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|3}**", | |
}, | |
{ | |
Call:"water_walk", | |
Name:"Water Walk", | |
Class:"Cleric,Druid,Ranger,Sorcerer", | |
SubClass:"Circle of the Land Coast,Circle of the Land Swamp", | |
Ritual:"Y", | |
Concentration:"N", | |
Level:"3", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a piece of cork)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures I can see within range gain this ability for the duration. If I target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell grants the ability to move across any liquid surface—such as **Water, Acid, Mud, Snow, Quicksand, or Lava**—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). --text1|^*Up to **Ten Willing Creatures** I can see within range gain this ability for the duration. If I target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of **60 Feet per Round**.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Up to 10 willing creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **3**", | |
}, | |
{ | |
Call:"arcane_eye", | |
Name:"Arcane Eye", | |
Class:"Cleric,Wizard", | |
SubClass:"Knowledge Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"4", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(a bit of bat fur)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I create an invisible, magical eye within range that hovers in the air for the duration. I mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, I can move the eye up to 30 feet in any direction. There is no limit to how far away from me the eye can move, but it can’t enter another plane of existence. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I create an invisible, magical eye within range that hovers in the air for the duration. --text1|^*I mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. --text2|^*As an action, I can move the eye up to 30 feet in any direction. There is no limit to how far away from me the eye can move, but it can’t enter another plane of existence. --text3|^*A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"confusion", | |
Name:"Confusion", | |
Class:"Bard,Cleric,Druid,Sorcerer,Wizard", | |
SubClass:"Knowledge Domain", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"4", | |
School:"Enchantment", | |
Component:"V,S,M", | |
Material:"(three nut shells)", | |
Range:"90 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point I choose within range must succeed on a Wisdom saving throw when I cast this spell or be affected by it. An affected target can’t take reactions and must roll a 1d10 at the start of each of its turns to determine its behavior for that turn. 1d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a 1d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 2–6 The creature doesn’t move or take actions this turn. 7–8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9–10 The creature can act and move normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.", | |
HigherLevel:"When I cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.", | |
Effect:"I create a [[(?{Spell Slot Level|4}*5)-10]]**Foot Radius Sphere**, all creatures in area, must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target cant take reactions and must roll a **1d10** at the start of its turn, and consult the table above to determine its behavior. --Repeat the Wisdom Saving Throw|at the end of their turn. --Successful Save|target is no longer affected by Confusion.", | |
PowerCard:"This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. --text1|^*Each creature in a **10-Foot-Radius Sphere** centered on a point I choose within range must succeed on a **Wisdom Saving Throw** when I cast this spell or be affected by it. An affected target **Can’t Take Reactions** and must roll a **1d10** at the start of each of its turns to determine its behavior for that turn. --text2|**1d10** ^***Behavior** --”1”|^*The creature uses all its movement to move in a random direction. To determine the direction, roll a **1d8** and assign a direction to each die face. The creature doesn’t take an action this turn. --”2-6”|^*The creature doesn’t move or take actions this turn. --”7-8”|^*The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. --”9-10”|^*The creature can act and move normally. --text3|^*At the end of each of its turns, an affected target can make a **Wisdom Saving Throw**. If it succeeds, this effect ends for that target.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A 10 foot radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|4}**", | |
}, | |
{ | |
Call:"death_ward", | |
Name:"Death Ward", | |
Class:"Cleric,Paladin", | |
SubClass:"Life Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"4", | |
School:"Abjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"8 hours", | |
Description:"I touch a creature and grant it a measure of protection from death.The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a creature and grant it a measure of protection from death. --text1|^*The first time the target would drop to **0 Hit Points** as a result of taking damage, the target **Instead** drops to **1 Hit Point**, and the spell ends. --text2|^*If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"dimension_door", | |
Name:"Dimension Door", | |
Class:"Bard,Cleric,Paladin,Sorcerer,Warlock,Wizard", | |
SubClass:"Trickery Domain,Oath of Vengeance", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"4", | |
School:"Conjuration", | |
Component:"V", | |
Material:"", | |
Range:"500 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I teleport myself from my current location to any other spot within range. I arrive at exactly the spot desired. It can be a place I can see, one I can visualize, or one I can describe by stating distance and direction, such as “ 200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.” I can bring along objects as long as their weight doesn’t exceed what I can carry. I can also bring one willing creature of my size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of me when I cast this spell. If I would arrive in a place already occupied by an object or a creature, myself and any creature traveling with me each take 4d6 force damage, and the spell fails to teleport us.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I teleport myself from my current location to any other spot within range. --text1|^*I arrive at exactly the spot desired. It can be a place I can see, one I can visualize, or one I can describe by stating distance and direction, such as “ 200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.” --text2|^*I can bring along objects as long as their weight doesn’t exceed what I can carry. I can also bring one willing creature of my size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of me when I cast this spell. --text3|^*If I would arrive in a place already occupied by an object or a creature, myself and any creature traveling with me each take **4d6 Force Damage**, and the **Spell Fails to Teleport** us.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"divination", | |
Name:"Divination", | |
Class:"Cleric,Druid", | |
SubClass:"Circle of the Land Forest,Circle of the Land Grassland", | |
Ritual:"Y", | |
Concentration:"N", | |
Level:"4", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes)", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"My magic and an offering put me in contact with a god or a god’s servants. I ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If I cast the spell two or more times before finishing my next long rest, there is a cumulative 25 percent chance for each casting after the first that I get a random reading. The DM makes this roll in secret.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"My magic and an offering put me in contact with a god or a god’s servants. --text1|^*I ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. --text2|^*The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. --text3|^*If I cast the spell two or more times before finishing my next long rest, there is a cumulative 25 percent chance for each casting after the first that I get a random reading. The DM makes this roll in secret.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"evard's_black_tentacles", | |
Name:"Evard's Black Tentacles", | |
Class:"Warlock,Wizard", | |
SubClass:"Great Old One Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"4", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a piece of tentacle from a giant octopus or a giant squid)", | |
Range:"90 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"Squirming, ebony tentacles fill a 20-foot square on ground that I can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against my spell save DC. On a success, it frees itself.", | |
HigherLevel:"", | |
Effect:"Creatures that **Start** or **Enter** the area on their turn must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save or Already Restrained|[[3d6]] bludgeoning damage. --A Creature may use their Action|to make a STR or DEX save vs [[8+@{spellcastingability}+@{PB}]] --Successful Save|the creature is no longer **Restrained**.", | |
PowerCard:"Squirming, ebony tentacles fill a **20 foot Square** on ground that I can see within range. --text1|^*For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature **Enters** the affected area for the first time on a turn or **Starts** its turn there, the creature must succeed on a **Dexterity Saving Throw** or take **3d6 Bludgeoning Damage** and be **Restrained** by the tentacles until the spell ends. --text2|^*A creature that starts its turn in the area and is already **Restrained** by the tentacles takes **3d6 Bludgeoning Damage**. --text3|^*A creature restrained by the tentacles can use its **Action** to make a **Strength** or **Dexterity** check (its choice) against **My Spell Save DC**. On a success, it frees itself.", | |
SaveStat:"DEX", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d6", | |
DamageKind:"bludgeoning", | |
EffectClean:"When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.", | |
TargetAoE:"A 20 foot square on the ground centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"freedom_of_movement", | |
Name:"Freedom of Movement", | |
Class:"Bard,Cleric,Druid,Paladin,Ranger", | |
SubClass:"War Domain,Circle of the Land Arctic,Circle of the Land Coast,Circle of the Land Forest,Circle of the Land Grassland,Circle of the Land Swamp,Oath of Devotion", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"4", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a leather strap, bound around the arm or a similar appendage)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"I touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from non-magical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target’s movement or attacks.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be **Paralyzed** or **Restrained**. --text1|^*The target can also spend 5 feet of movement to automatically escape from non-magical restraints, such as manacles or a creature that has it grappled. --text2|^*Finally, being underwater imposes no penalties on the target’s movement or attacks.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"greater_invisibility", | |
Name:"Greater Invisibility", | |
Class:"Bard,Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"Circle of the Land Underdark,Archfey Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"4", | |
School:"Illusion", | |
Component:"V,S", | |
Material:"", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration up to 1 minute", | |
Description:"Myself or a creature I touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"Myself or a creature I touch becomes invisible until the spell ends. --text1|^*Anything the target is wearing or carrying is invisible as long as it is on the target’s person.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"guardian_of_faith", | |
Name:"Guardian of Faith", | |
Class:"Cleric,Paladin", | |
SubClass:"Life Domain,Light Domain,Oath of Devotion", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"4", | |
School:"Conjuration", | |
Component:"V", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"8 hours", | |
Description:"A Large spectral guardian appears and hovers for the duration in an unoccupied space of my choice that I can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of my deity. Any creature hostile to me that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.", | |
HigherLevel:"", | |
Effect:"Target(s) must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[20]] radiant damage. --Successful Save|Half Damage.", | |
PowerCard:"A Large spectral guardian appears and hovers for the duration in an unoccupied space of my choice that I can see within range. --text1|^*The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of my deity. --text2|^*Any creature hostile to me that moves to a space within **10 Feet** of the guardian for the first time on a turn must succeed on a **Dexterity Saving Throw**. --text3|^*The creature takes **20 Radiant Damage** on a failed save, or **Half as much Damage** on a successful one. The guardian vanishes when it has **Dealt a total of 60 damage**.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"20", | |
DamageType:"0", | |
DamageKind:"radiant", | |
EffectClean:"Any creature hostile to me that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes radiant damage on a failed save. The guardian vanishes when it has dealt a total of 60 damage.", | |
TargetAoE:"One unoccupied space within range", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"ice_storm", | |
Name:"Ice Storm", | |
Class:"Cleric,Druid,Paladin,Sorcerer,Wizard", | |
SubClass:"Tempest Domain,Circle of the Land Arctic,Oath of the Ancients", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"4", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a pinch of dust and a few drops of water)", | |
Range:"300 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of my next turn.", | |
HigherLevel:"When I cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.", | |
Effect:"Creatures in the area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[4d6]] cold and [[(?{Spell Slot Level|4}-2)d8]] bludgeoning damage. --Successful Save|Half Damage.", | |
PowerCard:"A hail of rock-hard ice pounds to the ground in a **20-foot-radius, 40-foot-high Cylinder** centered on a point within range. --text1|^*Each creature in the cylinder must make a **Dexterity Saving Throw**. --text2|^*A creature takes **2d8 Bludgeoning Damage** and **4d6 Cold Damage** on a failed save, or half as much damage on a successful one. --text3|^*Hailstones turn the storm’s area of effect into difficult terrain until the end of my next turn.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"2d8+4d6", | |
DamageKind:"bludgeoning, cold", | |
EffectClean:"A creature takes bludgeoning damage and cold damage on a failed save. Hailstones turn the storm’s area of effect into difficult terrain until the end of my next turn.", | |
TargetAoE:"20 foot radius 40 foot high cylinder centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|4}**", | |
}, | |
{ | |
Call:"locate_creature", | |
Name:"Locate Creature", | |
Class:"Bard,Cleric,Druid,Paladin,Ranger,Wizard", | |
SubClass:"Circle of the Land Swamp", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"4", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(a bit of fur from a bloodhound)", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I describe or name a creature that is familiar to me. I sense the direction to the creature’s location, as long as that creature is within 1,000 feet of me. If the creature is moving, I know the direction of its movement. The spell can locate a specific creature known to me, or the nearest creature of a specific kind (such as a human or a unicorn), so long as I have seen such a creature up close—within 30 feet—at least once. If the creature I described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature. This spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between myself and the creature.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I describe or name a creature that is familiar to me. --text1|^*I sense the direction to the creature’s location, as long as that creature is within 1,000 feet of me. If the creature is moving, I know the direction of its movement. --text2|^*The spell can locate a specific creature known to me, or the nearest creature of a specific kind (such as a human or a unicorn), so long as I have seen such a creature up close—within 30 feet—at least once. --text3|^*If the creature I described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature. --text4|^*This spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between myself and the creature.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"stoneskin", | |
Name:"Stoneskin", | |
Class:"Cleric,Druid,Paladin,Ranger,Sorcerer,Wizard", | |
SubClass:"War Domain,Circle of the Land Mountain,Oath of the Ancients,", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"4", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(diamond dust worth 100 gp, which the spell consumes)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"This spell turns the flesh of a willing creature I touch as hard as stone. Until the spell ends, the target has resistance to non-magical bludgeoning, piercing, and slashing damage.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell turns the flesh of a willing creature I touch as hard as stone. --text1|^*Until the spell ends, the target has **Resistance** to non-magical **Bludgeoning, Piercing**, and **Slashing** damage.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing creature", | |
SpellSlotLevel:"--Spell Slot Level| **4**", | |
}, | |
{ | |
Call:"wall_of_fire", | |
Name:"Wall of Fire", | |
Class:"Cleric,Druid,Sorcerer,Warlock,Wizard", | |
SubClass:"Light Domain,Fiend Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"4", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a small piece of phosphorus)", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I create a wall of fire on a solid surface within range. I can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by me when I cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.", | |
HigherLevel:"When I cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.", | |
Effect:"Creatures in the area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|4}+1)d8]] fire damage. --Successful Save|Half Damage.", | |
PowerCard:"I create a wall of fire on a solid surface within range. --text1|^*I can make the wall up to **60 feet long, 20 feet high, and 1 foot thick**, or a ringed wall up to **20 feet in diameter, 20 feet high, and 1 foot thick**. The wall is opaque and lasts for the duration. --text2|^*When the wall appears, each creature within its area must make a **Dexterity Saving Throw**. On a failed save, a creature takes **5d8 Fire Damage**, or half as much damage on a successful save. --text3|^*One side of the wall, selected by me when I cast this spell, deals **5d8 Fire Damage** to each creature that ends its turn within **10 feet of that Side or Inside the Wall**. --text4|^*A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"5d8", | |
DamageKind:"fire", | |
EffectClean:"", | |
TargetAoE:"60 feet long, 20 feet high, and 1 foot thick; or a 20 foot diameter ringed wall 20 feet high and 1 foot thick within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|4}**", | |
}, | |
{ | |
Call:"commune", | |
Name:"Commune", | |
Class:"Cleric,Paladin", | |
SubClass:"Oath of Devotion", | |
Ritual:"Y", | |
Concentration:"N", | |
Level:"5", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(incense and a vial of holy or unholy water)", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"1 minute", | |
Description:"I contact my deity or a divine proxy and ask up to three questions that can be answered with a yes or no. I must ask my questions before the spell ends. I receive a correct answer for each question. Divine beings aren’t necessarily omniscient, so I might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In a case where a one-word answer could be misleading or contrary to the deity’s interests, the DM might offer a short phrase as an answer instead. If I cast the spell two or more times before finishing my next long rest, there is a cumulative 25 percent chance for each casting after the first that I get no answer. The DM makes this roll in secret.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I contact my deity or a divine proxy and ask up to three questions that can be answered with a yes or no. --text1|^*I must ask my questions before the spell ends. I receive a correct answer for each question. Divine beings aren’t necessarily omniscient, so I might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. --text2|^*In a case where a one-word answer could be misleading or contrary to the deity’s interests, the DM might offer a short phrase as an answer instead. --text3|^*If I cast the spell two or more times before finishing my next long rest, there is a cumulative 25 percent chance for each casting after the first that I get no answer. The DM makes this roll in secret.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"cone_of_cold", | |
Name:"Cone of Cold", | |
Class:"Druid,Sorcerer,Wizard", | |
SubClass:"Circle of the Land Arctic", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"5", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a small crystal or glass cone)", | |
Range:"Self (60 foot cone)", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A blast of cold air erupts from my hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.", | |
HigherLevel:"When I cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.", | |
Effect:"Creatures in the area must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|5}+3)d8]] cold damage. --Successful Save|Half Damage.", | |
PowerCard:"A blast of cold air erupts from my hands. --text1|^*Each creature in a **60-foot Cone** must make a **Constitution Saving Throw**. --text2|^*A creature takes **8d8 Cold Damage** on a failed save, or half as much damage on a successful one. --text3|^*A creature killed by this spell becomes a frozen statue until it thaws.", | |
SaveStat:"CON", | |
SaveSuccess:"The creature takes half as much damagw", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"8d8", | |
DamageKind:"cold", | |
EffectClean:"A creature takes cold damage on a failed save. A creature killed by this spell becomes a frozen statue until it thaws.", | |
TargetAoE:"60 foot cone originating from me", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|5}**", | |
}, | |
{ | |
Call:"dominate_person", | |
Name:"Dominate Person", | |
Class:"Bard,Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"Trickery Domain,Archfey Patron,Great Old One Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"5", | |
School:"Enchantment", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I attempt to beguile a humanoid that I can see within range. It must succeed on a Wisdom saving throw or be charmed by me for the duration. If myself or creatures that are friendly to me are fighting it, it has advantage on the saving throw. While the target is charmed, I have a telepathic link with it as long as the two of us are on the same plane of existence. I can use this telepathic link to issue commands to the creature while I am conscious (no action required), which it does its best to obey. I can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from me, it defends and preserves itself to the best of its ability. I can use my action to take total and precise control of the target. Until the end of my next turn, the creature takes only the actions I choose, and doesn’t do anything that I don’t allow it to do. During this time I can also cause the creature to use a reaction, but this requires me to use my own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.", | |
HigherLevel:"When I cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When I use a 7th-level spell slot, the duration is concentration, up to 1 hour. When I use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.", | |
Effect:"I attempt to beguile **@{target|Enemy|token_name}**, they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target is **Charmed** by me. --Successful Save|the spell ends..", | |
PowerCard:"I attempt to beguile a humanoid that I can see within range. It must succeed on a **Wisdom Saving Throw** or be **Charmed** by me for the duration. If myself or creatures that are friendly to me are fighting it, it has **Advantage** on the saving throw. --text1|^*While the target is charmed, I have a telepathic link with it as long as the two of us are on the same plane of existence. I can use this telepathic link to issue commands to the creature while I am conscious (no action required), which it does its best to obey. --text2|^*I can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from me, it defends and preserves itself to the best of its ability. --text3|^*I can use my action to take total and precise control of the target. Until the end of my next turn, the creature takes only the actions I choose, and doesn’t do anything that I don’t allow it to do. During this time I can also cause the creature to use a reaction, but this requires me to use my own reaction as well. --text4|^*Each time the target takes damage, it makes a new **Wisdom Saving Throw** against the spell. If the saving throw succeeds, the spell ends.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"It must succeed on a Wisdom saving throw or be charmed by me for the duration. If myself or creatures that are friendly to me are fighting it, it has advantage on the saving throw. ", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|5}**", | |
}, | |
{ | |
Call:"dream", | |
Name:"Dream", | |
Class:"Bard,Druid,Warlock,Wizard", | |
SubClass:"Circle of the Land: Grassland", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"5", | |
School:"Illusion", | |
Component:"V,S,M", | |
Material:"(a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird)", | |
Range:"Special", | |
CastingTime:"1 minute", | |
Duration:"8 hours", | |
Description:"This spell shapes a creature’s dreams. I choose a creature known to me as the target of this spell. The target must be on the same plane of existence as me. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. Myself, or a willing creature I touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions or move. If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when I cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams. I can make the messenger appear monstrous and terrifying to the target. If I do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage. If I have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.", | |
HigherLevel:"", | |
Effect:"The dreaming target must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[3d6]] psychic damage. --If I have a Portion|of the target's body they make the save with **Disadvantage**.", | |
PowerCard:"This spell shapes a creature’s dreams. I choose a creature known to me as the target of this spell. The target must be on the same plane of existence as me. --text1|^*Creatures that don’t sleep, such as elves, can’t be contacted by this spell. --text2|^*Myself, or a willing creature I touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions or move. If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. --text3|^*The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. --text4|^*The target recalls the dream perfectly upon waking. If the target is awake when I cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams. --text5|^*I can make the messenger appear monstrous and terrifying to the target. If I do, the messenger can deliver a message of no more than ten words and then the target must make a **Wisdom Saving Throw**. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes **3d6 Psychic Damage**. If I have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with **Disadvantage**.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d6", | |
DamageKind:"psychic", | |
EffectClean:"On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes psychic damage. If I have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.", | |
TargetAoE:"Special", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"flame_strike", | |
Name:"Flame Strike", | |
Class:"Cleric,Paladin,Warlock", | |
SubClass:"Light Domain,War Domain,Oath of Devotion,Fiend Patron", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"5", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(pinch of sulfur)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A vertical column of divine fire roars down from the heavens in a location I specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.", | |
HigherLevel:"When I cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (my choice) increases by 1d6 for each slot level above 5th.", | |
Effect:"Creatures in area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[4d6]] fire and [[4d6]] radiant damage plus and additional [[{floor((?{Spell Slot Level|5})/6),1}kl1*1d6+{floor((?{Spell Slot Level|5})/7),1}kl1*1d6+{floor((?{Spell Slot Level|5})/8),1}kl1*1d6+{floor((?{Spell Slot Level|5})/9),1}kl1*1d6]] fire or radiant damage. --Successful Save|Half Damage.. ", | |
PowerCard:"A vertical column of divine fire roars down from the heavens in a location I specify. --text1|^*Each creature in a **10-foot-radius, 40-foot-high Cylinder** centered on a point within range must make a **Dexterity Saving Throw**. --text2|^*A creature takes **4d6 Fire Damage** and **4d6 Radiant Damage** on a failed save, or half as much damage on a successful one.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"4d6+4d6", | |
DamageKind:"fire, radiant", | |
EffectClean:"A creature takes fire damage and radiant damage on a failed save.", | |
TargetAoE:"10 foot radius, 40 foot high cylinder centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|5}**", | |
}, | |
{ | |
Call:"greater_restoration", | |
Name:"Greater Restoration", | |
Class:"Bard,Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"5", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(diamond dust worth at least 100 gp, which the spell consumes)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I imbue a creature I touch with positive energy to undo a debilitating effect. I can reduce the target’s exhaustion level by one, or end one of the following effects on the target: • One effect that charmed or petrified the target • One curse, including the target’s attunement to a cursed magic item • Any reduction to one of the target’s ability scores • One effect reducing the target’s hit point maximum", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I imbue a creature I touch with positive energy to undo a debilitating effect. --text1|^*I can reduce the target’s exhaustion level by one, or end one of the following effects on the target: --• 1|One effect that charmed or petrified the target --• 2|One curse, including the target’s attunement to a cursed magic item --• 3|Any reduction to one of the target’s ability scores --• 4|One effect reducing the target’s hit point maximum", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"insect_plague", | |
Name:"Insect Plague", | |
Class:"Cleric,Druid,Sorcerer", | |
SubClass:"Nature Domain,Tempest Domain,Circle of the Land Desert,Circle of the Land Grassland,Circle of the Land Swamp,Circle of the Land Underdark", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"5", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a few grains of sugar, some kernels of grain, and a smear of fat)", | |
Range:"300 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"Swarming, biting locusts fill a 20-foot-radius sphere centered on a point I choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain. When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.", | |
HigherLevel:"When I cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.", | |
Effect:"When the swarm appears and when a creature enters or ends their turn in the area, they must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|5}-1)d10]] piercing damage. --Successful Save|Half Damage.", | |
PowerCard:"Swarming, biting locusts fill a 20-foot-radius sphere centered on a point I choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain. --text1|^*When the area appears, each creature in it must make a **Constitution Saving Throw**. A creature takes **4d10 Piercing Damage** on a failed save, or half as much damage on a successful one. --text2|^*A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.", | |
SaveStat:"CON", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"4d10", | |
DamageKind:"piercing", | |
EffectClean:"The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain. When the area appears, each creature in it must make a Constitution saving throw. A creature takes piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.", | |
TargetAoE:"A 20 foot radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|5}**", | |
}, | |
{ | |
Call:"mass_cure_wounds", | |
Name:"Mass Cure Wounds", | |
Class:"Bard,Cleric,Druid", | |
SubClass:"Life Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"5", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A wave of healing energy washes out from a point of my choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + my spellcasting ability modifier. This spell has no effect on undead or constructs.", | |
HigherLevel:"When I cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.", | |
Effect:"Up to **Six** creatures regain hit points equal to [[(?{Spell Slot Level|5}-2)d8+@{spellcastingability}]]", | |
PowerCard:"A wave of healing energy washes out from a point of my choice within range. --text1|Choose up to **Six** creatures in a **30-foot-radius Sphere** centered on that point. Each target regains hit points equal to **3d8 + My spellcasting Ability Modifier**. --text2|^*This spell has no effect on undead or constructs.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"3d8", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Up to six creatures within a 30 foot radius sphere centered on a point", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|5}**", | |
}, | |
{ | |
Call:"mislead", | |
Name:"Mislead", | |
Class:"Bard,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"5", | |
School:"Illusion", | |
Component:"S", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Concentration, Up to 1 hour", | |
Description:"I become invisible at the same time that an illusory double of me appears where I am standing. The double lasts for the duration, but the invisibility ends if I attack or cast a spell. I can use my action to move my illusory double up to twice my speed and make it gesture, speak, and behave in whatever way I choose. I can see through its eyes and hear through its ears as if I were located where it is. On each of my turns as a bonus action, I can switch from using its senses to using my own, or back again. While I am using its senses, I am blinded and deafened in regard to my own surroundings.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I become invisible at the same time that an illusory double of me appears where I am standing. --text1|^*The double lasts for the duration, but the invisibility ends if I attack or cast a spell. I can use my action to move my illusory double up to twice my speed and make it gesture, speak, and behave in whatever way I choose. --text2|^*I can see through its eyes and hear through its ears as if I were located where it is. On each of my turns as a bonus action, I can switch from using its senses to using my own, or back again. --text3|^*While I am using its senses, I am blinded and deafened in regard to my own surroundings.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"passwall", | |
Name:"Passwall", | |
Class:"Druid,Wizard", | |
SubClass:"Circle of the Land Mountain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"5", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a pinch of sesame seeds)", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"A passage appears at a point of my choice that I can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. I choose the openings dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which I cast the spell.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"A passage appears at a point of my choice that I can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. --text1|^*I choose the openings dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. --text2|^*When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which I cast the spell.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"raise_dead", | |
Name:"Raise Dead", | |
Class:"Bard,Cleric,Paladin", | |
SubClass:"Life Domain", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"5", | |
School:"Necromancy", | |
Component:"V,S,M", | |
Material:"(a diamond worth at least 500 gp, which the spell consumes)", | |
Range:"Touch", | |
CastingTime:"1 hour", | |
Duration:"Instantaneous", | |
Description:"I return a dead creature I touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures non-magical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if these aren’t first removed prior to casting the spell, they take effect when the creature returns to life. The spell can’t return an undead creature to life. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I return a dead creature I touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. --text1|^*This spell also neutralizes any poisons and cures non-magical diseases that affected the creature at the time it died. --text2|^*This spell doesn’t, however, remove magical diseases, curses, or similar effects; if these aren’t first removed prior to casting the spell, they take effect when the creature returns to life. The spell can’t return an undead creature to life. --text3|^*This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. --text4|^*Coming back from the dead is an ordeal. The target takes a **−4 Penalty** to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"seeming", | |
Name:"Seeming", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"Archfey Patron", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"5", | |
School:"Illusion", | |
Component:"V,S", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"8 hours", | |
Description:"This spell allows me to change the appearance of any number of creatures that I can see within range. I give each target I choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell. The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. I can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. I can’t change a target’s body type, so I must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to me. The spell lasts for the duration, unless I use my action to dismiss it sooner. The changes wrought by this spell fail to hold up to physical inspection. For example, if I use this spell to add a hat to a creature’s outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature’s head and hair. If I use this spell to appear thinner than I am, the hand of someone who reaches out to touch me would bump into me while it was seemingly still in midair. A creature can use its action to inspect a target and make an Intelligence (Investigation) check against my spell save DC. If it succeeds, it becomes aware that the target is disguised.", | |
HigherLevel:"", | |
Effect:"A creature can discern this illusion by~ --Make a INT (Investigation) check|vs [[8+@{spellcastingability}+@{PB}]] --Successful Save|It sees through the illusion.", | |
PowerCard:"This spell allows me to change the appearance of any number of creatures that I can see within range. --text1|^*I give each target I choose a new, illusory appearance. An **Unwilling** target can make a **Charisma Saving Throw**, and if it succeeds, it is unaffected by this spell. --text2|^*The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. I can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. I can’t change a target’s body type, so I must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to me. The spell lasts for the duration, unless I use my action to dismiss it sooner. --text3|^*The changes wrought by this spell fail to hold up to physical inspection. For example, if I use this spell to add a hat to a creature’s outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature’s head and hair. If I use this spell to appear thinner than I am, the hand of someone who reaches out to touch me would bump into me while it was seemingly still in midair. --text4|^*A creature can use its **Action** to inspect a target and make an **Intelligence (Investigation) Check** against **My Spell Save DC**. If it succeeds, it becomes aware that the target is disguised.", | |
SaveStat:"STR", | |
SaveSuccess:"The creature becomes aware that the target is disguised.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"A creature can use its action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.", | |
TargetAoE:"Any number of creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"wall_of_stone", | |
Name:"Wall of Stone", | |
Class:"Druid,Sorcerer,Wizard", | |
SubClass:"Circle of the Land Desert,Circle of the Land Mountain ", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"5", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a small block of granite)", | |
Range:"120 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"A non-magical wall of solid stone springs into existence at a point I choose within range. The wall is 6 inches thick and is composed of ten 10 foot by 10 foot panels. Each panel must be contiguous with at least one other panel. Alternatively, I can create 10 foot by 20 foot panels that are only 3 inches thick. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (my choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall. The wall can have any shape I desire, though it can’t occupy the same space as a creature or object. The wall doesn’t need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, I can use this spell to bridge a chasm or create a ramp. If I create a span greater than 20 feet in length, I must halve the size of each panel to create supports. I can crudely shape the wall to create crenellations, battlements, and so on. The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM’s discretion. If I maintain my concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.", | |
HigherLevel:"", | |
Effect:"If creature is being surrounded it can~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Successful Save|they can use their reaction to move up to their speed so that they are no longer enclosed by the wall.", | |
PowerCard:"A non-magical wall of solid stone springs into existence at a point I choose within range. The wall is 6 inches thick and is composed of ten 10 foot by 10 foot panels. Each panel must be contiguous with at least one other panel. Alternatively, I can create 10 foot by 20 foot panels that are only 3 inches thick. --text1|^*If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (my choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a **Dexterity Saving Throw**. On a success, it can use its **Reaction** to move up to its speed so that it is no longer enclosed by the wall. --text2|^*The wall can have any shape I desire, though it can’t occupy the same space as a creature or object. The wall doesn’t need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, I can use this spell to bridge a chasm or create a ramp. If I create a span greater than 20 feet in length, I must halve the size of each panel to create supports. I can crudely shape the wall to create crenellations, battlements, and so on. --text3|^*The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM’s discretion. --text4|^*If I maintain my concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature can use its reaction to move up to its speed so that it is no longer enclosed by the wall.", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:" If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw.", | |
TargetAoE:"Ten 10 foot by 10 foot by 6 inch panels which are contiguous with at least one other panel at a point within range.", | |
SpellSlotLevel:"--Spell Slot Level| **5**", | |
}, | |
{ | |
Call:"blade_barrier", | |
Name:"Blade Barrier", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"6", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"90 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"I create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. I can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.", | |
HigherLevel:"", | |
Effect:"A creature entering, or starting their turn in the area, must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[6d10]] slashing damage. --Successful Save|Half Damage.", | |
PowerCard:"I create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. --text1|^*I can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. --text2|^*The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. --text3|^*When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a **Dexterity Saving Throw**. On a failed save, the creature takes **6d10 Slashing Damage**. On a successful save, the creature takes half as much damage.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"6d10", | |
DamageKind:"slashing", | |
EffectClean:"When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes slashing damage.", | |
TargetAoE:"A straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick within range.", | |
SpellSlotLevel:"--Spell Slot Level| **6**", | |
}, | |
{ | |
Call:"chain_lightning", | |
Name:"Chain Lightning", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"6", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)", | |
Range:"150 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I create a bolt of lightning that arcs toward a target of my choice that I can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one", | |
HigherLevel:"When I cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.", | |
Effect:"Lightning arcs towards **@{target|Enemy|token_name}** and then to [[floor((?{Spell Slot Level|6})/7)+3]] secondary targets, they must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[10d8]] lightning damage. --Successful Save|Half Damage.", | |
PowerCard:"I create a bolt of lightning that arcs toward a target of my choice that I can see within range. --text1|^*Three bolts then leap from that target to as many as three other targets, each of which must be **Within 30 Feet** of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. --text2|^*A target must make a **Dexterity Saving Throw**. The target takes **10d8 Lightning Damage** on a failed save, or half as much damage on a successful one.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"10d8", | |
DamageKind:"lightning", | |
EffectClean:"The target takes lightning damage on a failed save.", | |
TargetAoE:"One primary creature or object within range, and up to Four secondary creatures or objects within 30 feet of the Primary target.", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|6}**", | |
}, | |
{ | |
Call:"disintegrate", | |
Name:"Disintegrate", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"6", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a lodestone and a pinch of dust)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A thin green ray springs from my pointing finger to a target that I can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller non-magical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.", | |
HigherLevel:"When I cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.", | |
Effect:"If the target is a creature, they must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[(?{Spell Slot Level|6}+4)d6+{floor((?{Spell Slot Level|6})/7),1}kl1*3d6+{floor((?{Spell Slot Level|6})/8),1}kl1*3d6+{floor((?{Spell Slot Level|6})/9),1}kl1*3d6+40]] force damage.", | |
PowerCard:"", | |
SaveStat:"DEX", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"40", | |
DamageType:"10d6", | |
DamageKind:"force", | |
EffectClean:"On a failed save, the target takes force damage. If this damage reduces the target to 0 hit points, it is disintegrated.", | |
TargetAoE:"One creature or object or creation of magical force.", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|6}**", | |
}, | |
{ | |
Call:"find_the_path", | |
Name:"Find the Path", | |
Class:"Bard,Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"6", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(a set of divinatory tools -such as bones, ivory sticks, cards, teeth, or carved runes - worth 100 gp and an object from the location you wish to find)", | |
Range:"Self", | |
CastingTime:"1 minute", | |
Duration:"Concentration, up to 1 day", | |
Description:"This spell allows me to find the shortest, most direct physical route to a specific fixed location that I am familiar with on the same plane of existence. If I name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails. For the duration, as long as I am on the same plane of existence as the destination, I know how far it is and in what direction it lies. While I am traveling there, whenever I am presented with a choice of paths along the way, I automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell allows me to find the shortest, most direct physical route to a specific fixed location that I am familiar with on the same plane of existence. --text1|^*If I name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails. --text2|^*For the duration, as long as I am on the same plane of existence as the destination, I know how far it is and in what direction it lies. While I am traveling there, whenever I am presented with a choice of paths along the way, I automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **6**", | |
}, | |
{ | |
Call:"globe_of_invulnerability", | |
Name:"Globe of Invulnerability", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"6", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a glass or crystal bead that shatters when the spell ends)", | |
Range:"Self (10 foot radius)", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around me and remains for the duration. Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.", | |
HigherLevel:"When I cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.", | |
Effect:"The barrier blocks spells of [[(?{Spell Slot Level|6}-1)]] level.", | |
PowerCard:"An immobile, faintly shimmering barrier springs into existence in a **10-foot Radius** around me and remains for the duration. --text1|^*Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. --text2|^*Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self 10 foot radius ", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|6}**", | |
}, | |
{ | |
Call:"harm", | |
Name:"Harm", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"6", | |
School:"Necromancy", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I unleash a virulent disease on a creature that I can see within range. The target must make a Constitution Saving Throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.", | |
HigherLevel:"", | |
Effect:"Virulent disease tries to affect **@{target|Enemy|token_name}**, they must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[14d6]] necrotic damage. --Successful Save|Half Damage.", | |
PowerCard:"I unleash a virulent disease on a creature that I can see within range. --text1|^*The target must make a **Constitution Saving Throw**. On a failed save, it takes **14d6 Necrotic Damage**, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. --text2|^*If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. --text3|^*Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.", | |
SaveStat:"CON", | |
SaveSuccess:"Creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"14d6", | |
DamageKind:"necrotic", | |
EffectClean:"On a failed save, it takes necrotic damage. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **6**", | |
}, | |
{ | |
Call:"heroes'_feast", | |
Name:"Heroes' Feast", | |
Class:"Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"6", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)", | |
Range:"30 feet", | |
CastingTime:"10 minutes", | |
Duration:"Instantaneous", | |
Description:"I bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. --text1|^*Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benefits. --text2|^*The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"A space within range", | |
SpellSlotLevel:"--Spell Slot Level| **6**", | |
}, | |
{ | |
Call:"mass_suggestion", | |
Name:"Mass Suggestion", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"6", | |
School:"Enchantment", | |
Component:"V,M", | |
Material:"(a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"24 hours", | |
Description:"I suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of my choice that I can see within range and that can hear and understand me. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself on to a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell. Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action I described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. I can also specify conditions that will trigger a special activity during the duration. For example, I might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the spell ends, the activity isn’t performed. If myself or any of my companions damage a creature affected by this spell, the spell ends for that creature.", | |
HigherLevel:"When I cast this spell using a 7th-level spell slot, the duration is 10 days. When I use an 8th-level spell slot, the duration is 30 days. When I use a 9th-level spell slot, the duration is a year and a day.", | |
Effect:"Influencing up to Twelve creatures, they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target pursues the course of action that I described.", | |
PowerCard:"I suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of my choice that I can see within range and that can hear and understand me. Creatures that can’t be charmed are immune to this effect. --text1|^*The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself on to a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell. --text2|^*Each target must make a **Wisdom Saving Throw**. On a failed save, it pursues the course of action I described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. I can also specify conditions that will trigger a special activity during the duration. For example, I might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the spell ends, the activity isn’t performed. --text3|^*If myself or any of my companions damage a creature affected by this spell, the spell ends for that creature.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"On a failed save, it pursues the course of action I described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. I can also specify conditions that will trigger a special activity during the duration. If myself or any of my companions damage a creature affected by this spell, the spell ends for that creature.", | |
TargetAoE:"Up to Twelve creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|6}**", | |
}, | |
{ | |
Call:"otto's_irresistible_dance", | |
Name:"Otto's Irresistible Dance", | |
Class:"Bard,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"6", | |
School:"Enchantment", | |
Component:"V", | |
Material:"", | |
Range:"30 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I choose one creature that I can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.", | |
HigherLevel:"", | |
Effect:"I make **@{target|Enemy|token_name}** dance. --As their action|the target can~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]]", | |
PowerCard:"I choose one creature that I can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. --text1|^*Creatures that can’t be charmed are immune to this spell. A dancing creature must use all its movement to dance without leaving its space and has **Disadvantage** on **Dexterity Saving Throws** and **Attack Rolls**. --text2|^*While the target is affected by this spell, other creatures have **Advantage** on **Attack Rolls** against it. --text3|^*As an action, a dancing creature makes a **Wisdom Saving Throw** to regain control of itself. On a successful save, the spell ends.", | |
SaveStat:"WIS", | |
SaveSuccess:"The spell ends", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **6**", | |
}, | |
{ | |
Call:"true_seeing", | |
Name:"True Seeing", | |
Class:"Bard,Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"6", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)", | |
Range:"Touch", | |
CastingTime:"1 action", | |
Duration:"1 hour", | |
Description:"This spell gives the willing creature I touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"This spell gives the willing creature I touch the ability to see things as they actually are. --text1|^*For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **6**", | |
}, | |
{ | |
Call:"delayed_blast_fireball", | |
Name:"Delayed Blast Fireball", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"7", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a tiny ball of bat guano and sulfur)", | |
Range:"150 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"A beam of yellow light flashes from my pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because my concentration is broken or because I decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of my turn the bead has not yet detonated, the damage increases by 1d6. If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.", | |
HigherLevel:"When I cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.", | |
Effect:"All creatures in area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[12d6+{floor((?{Spell Slot Level|7})/8),1}kl1*1d6+{floor((?{Spell Slot Level|7})/9),1}kl1*1d6+(?{Rounds Passed|1}d6)]] fire damage. --Successful Save|Half Damage.", | |
PowerCard:"A beam of yellow light flashes from my pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. --text1|^*When the spell ends, either because my concentration is broken or because I decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. --text2|^*Each creature in a **20 foot radius Sphere** centered on that point must make a **Dexterity Saving Throw**. A creature takes **Fire Damage** equal to the **Total Accumulated Damage** on a failed save, or half as much damage on a successful one. --text3|^*The spell’s base damage is 12d6. If at the end of my turn the bead has not yet detonated, the damage **Increases by 1d6**. --text4|^*If the glowing bead is touched before the interval has expired, the creature touching it must make a **Dexterity Saving Throw**. On a failed save, the spell ends immediately, causing the bead to **Erupt in Flame**. On a successful save, the creature can **Throw** the bead up to **40 feet**. When it strikes a creature or a solid object, the spell ends, and the **Bead Explodes**. --text5|^*The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"12d6", | |
DamageKind:"fire", | |
EffectClean:"A creature takes fire damage equal to the total accumulated damage on a failed save. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.", | |
TargetAoE:"20 foot radius sphere centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|7}**", | |
}, | |
{ | |
Call:"etherealness", | |
Name:"Etherealness", | |
Class:"Bard,Cleric,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"7", | |
School:"Transmutation", | |
Component:"V,S", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Up to 8 hours", | |
Description:"I step into the border regions of the Ethereal Plane, in the area where it overlaps with my current plane. I remain in the Border Ethereal for the duration or until I use my action to dismiss the spell. During this time, I can move in any direction. If I move up or down, every foot of movement costs an extra foot. I can see and hear the plane I originated from, but everything there looks gray, and I can’t see anything more than 60 feet away. While on the Ethereal Plane, I can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive me and can’t interact with me, unless a special ability or magic has given them the ability to do so. I ignore all objects and effects that aren’t on the Ethereal Plane, allowing me to move through objects I perceive on the plane I originated from. When the spell ends, I immediately return to the plane I originated from in the spot I currently occupy. If I occupy the same spot as a solid object or creature when this happens, I am immediately shunted to the nearest unoccupied space that I can occupy and take force damage equal to twice the number of feet I am moved. This spell has no effect if I cast it while I am on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes.", | |
HigherLevel:"When I cast this spell using a spell slot of 8th level or higher, I can target up to three willing creatures (including myself) for each slot level above 7th. The creatures must be within 10 feet of me when I cast the spell.", | |
Effect:"", | |
PowerCard:"I step into the border regions of the Ethereal Plane, in the area where it overlaps with my current plane. --text1|^*I remain in the Border Ethereal for the duration or until I use my action to dismiss the spell. During this time, I can move in any direction. If I move up or down, every foot of movement costs an extra foot. --text2|^*I can see and hear the plane I originated from, but everything there looks gray, and I can’t see anything more than 60 feet away. --text3|^*While on the Ethereal Plane, I can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive me and can’t interact with me, unless a special ability or magic has given them the ability to do so. I ignore all objects and effects that aren’t on the Ethereal Plane, allowing me to move through objects I perceive on the plane I originated from. --text4|^*When the spell ends, I immediately return to the plane I originated from in the spot I currently occupy. If I occupy the same spot as a solid object or creature when this happens, I am immediately shunted to the nearest unoccupied space that I can occupy and take force damage equal to twice the number of feet I am moved. --text5|^*This spell has no effect if I cast it while I am on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"force", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|7}**", | |
}, | |
{ | |
Call:"finger_of_death", | |
Name:"Finger of Death", | |
Class:"Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"7", | |
School:"Necromancy", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I send negative energy coursing through a creature that I can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the start of my next turn as a zombie that is permanently under my command, following my verbal orders to the best of its ability.", | |
HigherLevel:"", | |
Effect:"I send Negative energy through **@{target|Enemy|token_name}**, they must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[7d8+30]] necrotic damage. --Successful Save|Half Damage.", | |
PowerCard:"I send negative energy coursing through a creature that I can see within range, causing it searing pain. --text1|^*The target must make a **Constitution Saving Throw. It takes **7d8 + 30 Necrotic Damage** on a failed save, or half as much damage on a successful one. --text2|^*A humanoid killed by this spell rises at the start of my next turn as a zombie that is permanently under my command, following my verbal orders to the best of its ability.", | |
SaveStat:"CON", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"30", | |
DamageType:"7d8", | |
DamageKind:"necrotic", | |
EffectClean:"It takes necrotic damage on a failed save. A humanoid killed by this spell rises at the start of my next turn as a zombie that is permanently under my command, following my verbal orders to the best of its ability.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **7**", | |
}, | |
{ | |
Call:"fire_storm", | |
Name:"Fire Storm", | |
Class:"Cleric,Druid,Sorcerer", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"7", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"150 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A storm made up of sheets of roaring flame appears in a location I choose within range. The area of the storm consists of up to ten 10-foot cubes, which I can arrange as I wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If I choose, plant life in the area is unaffected by this spell.", | |
HigherLevel:"", | |
Effect:"Each creature in area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[7d10]] fire damage. --Successful Save|Half Damage.", | |
PowerCard:"A storm made up of sheets of roaring flame appears in a location I choose within range. The area of the storm consists of up to **Ten 10-foot Cubes**, which I can arrange as I wish. Each cube must have at least one face adjacent to the face of another cube. --text1|^*Each creature in the area must make a **Dexterity Saving Throw**. It takes **7d10 Fire Damage** on a failed save, or half as much damage on a successful one. --text2|^*The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If I choose, plant life in the area is unaffected by this spell.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"7d10", | |
DamageKind:"fire", | |
EffectClean:"It takes fire damage on a failed save. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If I choose, plant life in the area is unaffected by this spell.", | |
TargetAoE:"Up to Ten 10 foot cubes which must have at least one side adjacent to another cube within range", | |
SpellSlotLevel:"--Spell Slot Level| **7**", | |
}, | |
{ | |
Call:"mordenkainen's_sword", | |
Name:"Mordenkainen's Sword", | |
Class:"Bard,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"7", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, I make a melee spell attack against a target of my choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, I can use a bonus action on each of my turns to move the sword up to 20 feet to a spot I can see and repeat this attack against the same target or a different one.", | |
HigherLevel:"", | |
Effect:"My conjured sword attacks **@{target|Enemy|token_name}**. --Melee Attack|[[1d20+@{spellcastingability}+@{PB}]] | [[1d20+@{spellcastingability}+@{PB}]] --On Hit|[[3d10]] force damage. --Critical Add|[[3d10]] force damage.", | |
PowerCard:"I create a sword-shaped plane of force that hovers within range. It lasts for the duration. --text1|^*When the sword appears, I make a **Melee Spell Attack** against a target of my choice within 5 feet of the sword. On a hit, the target takes **3d10 Force Damage**. --text2|^*Until the spell ends, I can use a **Bonus Action** on each of my turns to move the sword up to **20 Feet** to a spot I can see and repeat this attack against the same target or a different one.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:"(if a crit add an extra [[@{damage}]])", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d10", | |
DamageKind:"force", | |
EffectClean:"On a hit, the target takes 3d10 force damage. Until the spell ends, I can use a bonus action on each of my turns to move the sword up to 20 feet to a spot I can see and repeat this attack against the same target or a different one.", | |
TargetAoE:"A point within range", | |
SpellSlotLevel:"--Spell Slot Level| **7**", | |
}, | |
{ | |
Call:"regenerate", | |
Name:"Regenerate", | |
Class:"Bard,Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"7", | |
School:"Transmutation", | |
Component:"V,S,M", | |
Material:"(a prayer wheel and holy water)", | |
Range:"Touch", | |
CastingTime:"1 minute", | |
Duration:"1 hour", | |
Description:"I touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute). The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If I have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.", | |
HigherLevel:"", | |
Effect:"I touch **@{target|Ally|token_name}**. --They Regain|[[4d8+15]] hit points, as well as **1** hit point at the start of each of their turns.", | |
PowerCard:"I touch a creature and stimulate its natural healing ability. --text1|^*The target **Regains 4d8 + 15 Hit Points**. For the duration of the spell, the target **Regains 1 Hit Point** at the start of each of its turns (10 hit points each minute). --text2|^*The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If I have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"4d8+15", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **7**", | |
}, | |
{ | |
Call:"resurrection", | |
Name:"Resurrection", | |
Class:"Bard,Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"7", | |
School:"Necromancy", | |
Component:"V,S,M", | |
Material:"(a diamond worth at least 1,000 gp, which the spell consumes)", | |
Range:"Touch", | |
CastingTime:"1 hour", | |
Duration:"Instantaneous", | |
Description:"I touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points. This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Casting this spell to restore life to a creature that has been dead for one year or longer taxes me greatly. Until I finish a long rest, I can’t cast spells again, and I have disadvantage on all attack rolls, ability checks, and saving throws.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **7**", | |
}, | |
{ | |
Call:"teleport", | |
Name:"Teleport", | |
Class:"Bard,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"7", | |
School:"Conjuration", | |
Component:"V", | |
Material:"", | |
Range:"10 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"This spell instantly transports myself and up to eight willing creatures of my choice that I can see within range, or a single object that I can see within range, to a destination I select. If I target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. The destination I choose must be known to me, and it must be on the same plane of existence as me. My familiarity with the destination determines whether I arrive there successfully. The DM rolls d100 and consults the table. Familiarity. “Permanent circle” means a permanent teleportation circle whose sigil sequence I know. “Associated object” means that I possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. “Very familiar” is a place I have been very often, a place I have carefully studied, or a place I can see when I cast the spell. “Seen casually” is someplace I have seen more than once but with which I am not very familiar. “Viewed once” is a place I have seen once, possibly using magic. “Description” is a place whose location and appearance I know through someone else’s description, perhaps from a map. “False destination” is a place that doesn’t exist. Perhaps I tried to scry an enemy’s sanctum but instead viewed an illusion, or I am attempting to teleport to a familiar location that no longer exists. On Target. Myself and my group (or the target object) appear where I want to. Off Target. Myself and my group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if I tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then I would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If I was teleporting to a coastal city and wound up 18 miles out at sea, I could be in trouble. Similar Area. Myself and my group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. If I am heading for my home laboratory, for example, I might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as my laboratory. Generally, I appear in the closest similar place, but since the spell has no range limit, I could conceivably wind up anywhere on the plane. Mishap. The spell’s unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where I wind up (multiple mishaps can occur, dealing damage each time).", | |
HigherLevel:"", | |
Effect:"If **Off Target** the distance is [[1d10*1d10]] percent of distance traveled to the [[1t[Random-Direction]]] --If Mishap|[[3d10]] force damage to each creature.", | |
PowerCard:"This spell instantly transports myself and up to eight willing creatures of my choice that I can see within range, or a single object that I can see within range, to a destination I select. If I target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. --text1|^*The destination I choose must be known to me, and it must be on the same plane of existence as me. My familiarity with the destination determines whether I arrive there successfully. The DM rolls [[1d100]] and consults the table. --Familiarity|**~~~~~Mishap~~Similar~Off Target~On Target** --texta|Permanent Circle ^*00-00^*^*00-00^*^*00-00 ^*^*01-100 --textb|Associated Object^*00-00^*^*00-00^*^*00-00^*^*01-100 --textc|Very Familiar~~~~^*01-05^*^*06-13^*^*14-24^*^*25-100 --textd|Seen Casually~~~^*01-33^*^*34-43^*^*44-53^*^*54-100 --texte|Veiwed Once~~~~^*01-43^*^*44-53^*^*54-73^*^*74-100 --textf|Description.~~~~~^*01-43^*^*44-53^*^*54-73^*^*74-100 --textg|False Destination~^*01-50^*^*51-100^*^*00-00^*^*00-00 --”Familiarity”|**“Permanent circle”** means a permanent teleportation circle whose sigil sequence I know. **“Associated object”** means that I possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. **“Very familiar”** is a place I have been very often, a place I have carefully studied, or a place I can see when I cast the spell. **“Seen casually”** is someplace I have seen more than once but with which I am not very familiar. **“Viewed once”** is a place I have seen once, possibly using magic. **“Description”** is a place whose location and appearance I know through someone else’s description, perhaps from a map. **“False destination”** is a place that doesn’t exist. Perhaps I tried to scry an enemy’s sanctum but instead viewed an illusion, or I am attempting to teleport to a familiar location that no longer exists. --”On Target”|Myself and my group (or the target object) appear where I want to. --”Off Target”|Myself and my group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if I tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then I would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If I was teleporting to a coastal city and wound up 18 miles out at sea, I could be in trouble. --”Similar Area”|Myself and my group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. If I am heading for my home laboratory, for example, I might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as my laboratory. Generally, I appear in the closest similar place, but since the spell has no range limit, I could conceivably wind up anywhere on the plane. --”Mishap”|The spell’s unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where I wind up (multiple mishaps can occur, dealing damage each time).", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"3d10", | |
DamageKind:"force", | |
EffectClean:"None", | |
TargetAoE:"Myself and up to 8 creatures or objects within range", | |
SpellSlotLevel:"--Spell Slot Level| **7**", | |
}, | |
{ | |
Call:"antimagic_field", | |
Name:"Antimagic Field", | |
Class:"Cleric,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"8", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a pinch of powdered iron or iron filings)", | |
Range:"Self (10 foot radius sphere)", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"A 10-foot-radius invisible sphere of antimagic surrounds me. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with me, centered on me. Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration. Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target. Areas of Magic. The area of another spell or magical effect, such as fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a non-magical longsword. A magic weapon’s properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits. Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere. Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere. Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don’t nullify each other.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"A 10-foot-radius invisible sphere of antimagic surrounds me. This area is divorced from the magical energy that suffuses the multiverse. --text1|^*Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become mundane. --text2|^*Until the spell ends, the sphere moves with me, centered on me. Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration. --Targeted Effects|Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target. --Areas of Magic|The area of another spell or magical effect, such as fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. --Spells|Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. --Magic Items|The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a non-magical longsword. A magic weapon’s properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits. --Magical Travel|Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere. --Creatures and Objects|A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere. --Dispel Magic|Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don’t nullify each other.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self (10 foot radius sphere)", | |
SpellSlotLevel:"--Spell Slot Level| **8**", | |
}, | |
{ | |
Call:"dominate_monster", | |
Name:"Dominate Monster", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"8", | |
School:"Enchantment", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I attempt to beguile a creature that I can see within range. It must succeed on a Wisdom saving throw or be charmed by me for the duration. If myself or creatures that are friendly to me are fighting it, it has advantage on the saving throw. While the creature is charmed, I have a telepathic link with it as long as the two of us are on the same plane of existence. I can use this telepathic link to issue commands to the creature while I am conscious (no action required), which it does its best to obey. I can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from me, it defends and preserves itself to the best of its ability. I can use my action to take total and precise control of the target. Until the end of my next turn, the creature takes only the actions I choose, and doesn’t do anything that I don’t allow it to do. During this time, I can also cause the creature to use a reaction, but this requires me to use my own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.", | |
HigherLevel:"When I cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.", | |
Effect:"I attempt to beguile **@{target|Enemy|token_name}**, they must~ --Make a WIS save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target is **Charmed** by me. --Successful Save|the spell ends..", | |
PowerCard:"I attempt to beguile a creature that I can see within range. --text1|^*It must succeed on a **Wisdom Saving Throw** or be **Charmed** by me for the duration. If myself or creatures that are friendly to me are fighting it, it has **Advantage** on the saving throw. --text2|^*While the creature is charmed, I have a telepathic link with it as long as the two of us are on the same plane of existence. I can use this telepathic link to issue commands to the creature while I am conscious (no action required), which it does its best to obey. I can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from me, it defends and preserves itself to the best of its ability. --text3|^*I can use my action to take total and precise control of the target. Until the end of my next turn, the creature takes only the actions I choose, and doesn’t do anything that I don’t allow it to do. During this time, I can also cause the creature to use a reaction, but this requires me to use my own reaction as well. --text4|^*Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.", | |
SaveStat:"WIS", | |
SaveSuccess:"The spell ends", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"It must succeed on a Wisdom saving throw or be charmed by me for the duration. If myself or creatures that are friendly to me are fighting it, it has advantage on the saving throw. ", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **?{Spell Slot Level|8}**", | |
}, | |
{ | |
Call:"earthquake", | |
Name:"Earthquake", | |
Class:"Cleric,Druid,Sorcerer", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"8", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(a pinch of dirt, a piece of rock, and a lump of clay)", | |
Range:"500 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 hour", | |
Description:"I create a seismic disturbance at a point on the ground that I can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature’s concentration is broken. When I cast this spell and at the end of each turn I spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone. This spell can have additional effects depending on the terrain in the area, as determined by the DM. Fissures. Fissures open throughout the spell’s area at the start of my next turn after I cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell’s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse (see below). Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when I cast the spell and at the start of each of my turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure’s height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.", | |
HigherLevel:"", | |
Effect:"Creatures in the area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target is knocked **Prone**. --If Fissures Open|there are [[1d6]] of them each [[1d10*10]] feet deep and 10 feet wide. --If a Structure Falls|All creatures in the area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save .|target takes [[5d6]] bludgeoning damage, and is knocked **Prone** and buried under rubble.", | |
PowerCard:"I create a seismic disturbance at a point on the ground that I can see within range. --text1|^*For the duration, an intense tremor rips through the ground in a **100 foot Radius Circle** centered on that point and shakes creatures and structures in contact with the ground in that area. --text2|^*The ground in the area becomes difficult terrain. Each creature on the ground that is **Concentrating** must make a **Constitution Saving Throw**. On a failed save, the creature’s concentration is broken. --text3|^*When I cast this spell and at the end of each turn I spend concentrating on it, each creature on the ground in the area must make a **Dexterity Saving Throw**. On a failed save, the creature is knocked prone. This spell can have additional effects depending on the terrain in the area, as determined by the DM. --Fissures|open throughout the spell’s area at the start of my next turn after I cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is **1d10 × 10 Feet Deep, 10 Feet Wide**, and **Extends from one Edge of the Spell’s Area to the Opposite Side**. A creature standing on a spot where a fissure opens must succeed on a **Dexterity Saving Throw** or fall in. A creature that successfully saves moves with the fissure’s edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse (see below). --Structures|The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when I cast the spell and at the start of each of my turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure’s height must make a **Dexterity Saving Throw**. On a failed save, the creature takes **5d6 Bludgeoning Damage**, is knocked **Prone**, and is buried in the rubble, requiring a **DC 20 Strength (Athletics) Check** as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.", | |
SaveStat:"DEX", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"5d6", | |
DamageKind:"bludgeoning", | |
EffectClean:"See Description", | |
TargetAoE:"100 foot radius circle from a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **8**", | |
}, | |
{ | |
Call:"holy_aura", | |
Name:"Holy Aura", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"8", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text)", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"Divine light washes out from me and coalesces in a soft radiance in a 30-foot radius around me. Creatures of my choice in that radius when I cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.", | |
HigherLevel:"", | |
Effect:"fiends or undead must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|target is **Blinded**.", | |
PowerCard:"Divine light washes out from me and coalesces in a soft radiance in a 30-foot radius around me. --text1|Creatures of my choice in that radius when I cast this spell shed dim light in a 5-foot radius and have **Advantage** on all **Saving Throws**, and other creatures have **Disadvantage** on **Attack Rolls** against them until the spell ends. --text2|^*In addition, when a **Fiend** or an **Undead** hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a **Constitution Saving Throw** or be **Blinded** until the spell ends.", | |
SaveStat:"CON", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.", | |
TargetAoE:"Self (30 foot radius circle)", | |
SpellSlotLevel:"--Spell Slot Level| **8**", | |
}, | |
{ | |
Call:"maze", | |
Name:"Maze", | |
Class:"Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"8", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 10 minutes", | |
Description:"I banish a creature that I can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds). When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I banish a creature that I can see within range into a labyrinthine demiplane. --text1|^*The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a **DC 20 Intelligence Check**. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds). --text2|^*When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.", | |
SaveStat:"INT", | |
SaveSuccess:"The spell ends", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds). When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **8**", | |
}, | |
{ | |
Call:"power_word_stun", | |
Name:"Power Word Stun", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"8", | |
School:"Enchantment", | |
Component:"V", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I speak a word of power that can overwhelm the mind of one creature I can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect. The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.", | |
HigherLevel:"", | |
Effect:"At the end of their turn the **Stunned** target must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Successful Save|the **Stunned** ends.", | |
PowerCard:"I speak a word of power that can overwhelm the mind of one creature I can see within range, leaving it dumbfounded. --text1|^*If the target has 150 hit points or fewer, it is **Stunned**. Otherwise, the spell has no effect. --text2|^*The **Stunned** target must make a **Constitution Saving Throw** at the end of each of its turns. On a successful save, this stunning effect ends.", | |
SaveStat:"CON", | |
SaveSuccess:"The spell ends", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"If the target has 150 hit points or fewer, it is Stunned. Otherwise, the spell has no effect. The Stunned target must make a Constitution Saving Throw at the end of each of its turns. On a successful save, this stunning effect ends.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **8**", | |
}, | |
{ | |
Call:"sunburst", | |
Name:"Sunburst", | |
Class:"Druid,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"8", | |
School:"Evocation", | |
Component:"V,S,M", | |
Material:"(fire and a piece of sunstone)", | |
Range:"150 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"Brilliant sunlight flashes in a 60-foot radius centered on a point I choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded. This spell dispels any darkness in its area that was created by a spell.", | |
HigherLevel:"", | |
Effect:"Creatures in the area must~ --Make a CON save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[12d6]] radiant damage and target is **Blinded**. --Successful Save|Half Damage and no blinding affect. --At the End of Their Turn|the **Blinded** creature can repeat the **Constitution Saving Throw**.", | |
PowerCard:"Brilliant sunlight flashes in a **60-foot Radius** centered on a point I choose within range. --text1|^*Each creature in that light must make a **Constitution Saving Throw**. On a failed save, a creature takes **12d6 Radiant Damage** and is **Blinded** for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. **Undead** and **Oozes** have **Disadvantage** on this saving throw. --text2|^*A creature **Blinded** by this spell makes another **Constitution Saving Throw** at the end of each of its turns. On a successful save, it is no longer blinded. --text3|^*This spell dispels any darkness in its area that was created by a spell.", | |
SaveStat:"CON", | |
SaveSuccess:"The creature takes half as much damage and is not blinded", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"12d6", | |
DamageKind:"radiant", | |
EffectClean:"On a failed save, a creature takes Radiant Damage and is Blinded for 1 minute. Undead and Oozes have Disadvantage on this saving throw. A creature Blinded by this spell makes another Constitution Saving Throw at the end of each of its turns. On a successful save, it is no longer blinded. This spell dispels any darkness in its area that was created by a spell.", | |
TargetAoE:"60 foot radius circle at a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **8**", | |
}, | |
{ | |
Call:"astral_projection", | |
Name:"Astral Projection", | |
Class:"Cleric,Warlock", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Necromancy", | |
Component:"V,S,M", | |
Material:"(for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)", | |
Range:"10 feet", | |
CastingTime:"1 hour", | |
Duration:"Special", | |
Description:"Myself and up to eight willing creatures within range project our astral bodies into the Astral Plane (the spell fails and the casting is wasted if we are already on that plane). The material body I leave behind is unconscious and in a state of suspended animation; it doesn’t need food or air and doesn’t age. My astral body resembles my mortal form in almost every way, replicating my game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between my shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is my tether to my material body. As long as the tether remains intact, I can find my way home. If the cord is cut—something that can happen only when an effect specifically states that it does—my soul and body are separated, killing me instantly. My astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If I enter a new plane or return to the plane I was on when casting this spell, my body and possessions are transported along the silver cord, allowing me to re-enter my body as I enter the new plane. My astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on my physical body, nor do they persist when I return to it. The spell ends for myself and my companions when I use my action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. The spell might also end early for myself or one of my companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature’s original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature’s astral form back to its body, ending its state of suspended animation. If I am returned to my body prematurely, my companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"Myself and up to eight willing creatures within range project our astral bodies into the Astral Plane (the spell fails and the casting is wasted if we are already on that plane). The material body I leave behind is unconscious and in a state of suspended animation; it doesn’t need food or air and doesn’t age. --text1|^*My astral body resembles my mortal form in almost every way, replicating my game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between my shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is my tether to my material body. As long as the tether remains intact, I can find my way home. If the cord is cut—something that can happen only when an effect specifically states that it does—my soul and body are separated, killing me instantly. --text2|^*My astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If I enter a new plane or return to the plane I was on when casting this spell, my body and possessions are transported along the silver cord, allowing me to re-enter my body as I enter the new plane. My astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on my physical body, nor do they persist when I return to it. --text3|^*The spell ends for myself and my companions when I use my action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. The spell might also end early for myself or one of my companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature’s original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature’s astral form back to its body, ending its state of suspended animation. --text4|^*If I am returned to my body prematurely, my companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Myself and up to Eight willing creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"foresight", | |
Name:"Foresight", | |
Class:"Bard,Druid,Warlock", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Divination", | |
Component:"V,S,M", | |
Material:"(a hummingbird feather)", | |
Range:"Touch", | |
CastingTime:"1 minute", | |
Duration:"8 hours", | |
Description:"I touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if I cast it again before its duration ends.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a willing creature and bestow a limited ability to see into the immediate future. --text1|^*For the duration, the target **Can’t be Surprised** and has **Advantage** on **Attack Rolls, Ability Checks**, and **Saving Throws**. Additionally, other creatures have **Disadvantage** on **Attack Rolls Against** the target for the duration. --text2|^*This spell immediately ends if I cast it again before its duration ends.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One willing touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"gate", | |
Name:"Gate", | |
Class:"Cleric,Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"Y", | |
Level:"9", | |
School:"Conjuration", | |
Component:"V,S,M", | |
Material:"(a diamond worth at least 5,000 gp)", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Concentration, up to 1 minute", | |
Description:"I conjure a portal linking an unoccupied space I can see within range to a precise location on a different plane of existence. The portal is a circular opening, which I can make 5 to 20 feet in diameter. I can orient the portal in any direction I choose. The portal lasts for the duration. The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains. When I cast this spell, I can speak the name of a specific creature (a pseudonym, title, or nickname doesn’t work). If that creature is on a plane other than the one I am on, the portal opens in the named creature’s immediate vicinity and draws the creature through it to the nearest unoccupied space on my side of the portal. I gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack me, or help me.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I conjure a portal linking an unoccupied space I can see within range to a precise location on a different plane of existence. --text1|^*The portal is a circular opening, which I can make 5 to 20 feet in diameter. I can orient the portal in any direction I choose. The portal lasts for the duration. The portal has a front and a back on each plane where it appears. --text2|^*Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains. --text3|^*When I cast this spell, I can speak the name of a specific creature (a pseudonym, title, or nickname doesn’t work). If that creature is on a plane other than the one I am on, the portal opens in the named creature’s immediate vicinity and draws the creature through it to the nearest unoccupied space on my side of the portal. I gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack me, or help me.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"5 to 20 foot diameter portal centered on a point within range", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"imprisonment", | |
Name:"Imprisonment", | |
Class:"Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Abjuration", | |
Component:"V,S,M", | |
Material:"(a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)", | |
Range:"30 feet", | |
CastingTime:"1 minute", | |
Duration:"Until dispelled", | |
Description:"I create a magical restraint to hold a creature that I can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if I cast it again. While affected by this spell, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the target. When I cast the spell, I choose one of the following forms of imprisonment: Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it. The special component for this version of the spell is a small mithral orb. Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can’t move or be moved by any means until then. The special component for this version of the spell is a fine chain of precious metal. Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. The special component for this version of the spell is a miniature representation of the prison made from jade. Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect. The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby. Slumber. The target falls asleep and can’t be awoken. The special component for this version of the spell consists of rare soporific herbs. Ending the Spell. During the casting of the spell, in any of its versions, I can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as I choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points. A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it. I can use a particular special component to create only one prison at a time. If I cast the spell again using the same component, the target of the first casting is immediately freed from its binding.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I create a magical restraint to hold a creature that I can see within range. --text1|^*The target must succeed on a **Wisdom Saving Throw** or be bound by the spell; if it succeeds, it is immune to this spell if I cast it again. While affected by this spell, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the target. --text2|^*When I cast the spell, I choose one of the following forms of imprisonment: --Burial|The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it. __The special component for this version of the spell is a small mithral orb__. --Chaining|Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can’t move or be moved by any means until then. __The special component for this version of the spell is a fine chain of precious metal__. --Hedged Prison|The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. __The special component for this version of the spell is a miniature representation of the prison made from jade__. --Minimus Containment|The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect. __The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby__. --Slumber|The target falls asleep and can’t be awoken. __The special component for this version of the spell consists of rare soporific herbs__. --Ending the Spell|During the casting of the spell, in any of its versions, I can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as I choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points. --text3|^*A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it. --text4|^*I can use a particular special component to create only one prison at a time. If I cast the spell again using the same component, the target of the first casting is immediately freed from its binding.", | |
SaveStat:"WIS", | |
SaveSuccess:"No Effect and the Target is Immune to this spell if I cast it again", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"See Description", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"mass_heal", | |
Name:"Mass Heal", | |
Class:"Cleric", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Conjuration", | |
Component:"V,S", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"A flood of healing energy flows from myself into injured creatures around me. I restore up to 700 hit points, divided as I choose among any number of creatures that I can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"A flood of healing energy flows from myself into injured creatures around me. --text1|^*I restore up to **700 Hit Points**, divided as I choose among any number of creatures that I can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. --text2|^*This spell has no effect on undead or constructs.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"700", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Any number of creatures within range", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"meteor_swarm", | |
Name:"Meteor Swarm", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Evocation", | |
Component:"V,S", | |
Material:"", | |
Range:"1 mile", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"Blazing orbs of fire plummet to the ground at four different points I can see within range. Each creature in a 40-foot-radius sphere centered on each point I choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.", | |
HigherLevel:"", | |
Effect:"Creatures in area must~ --Make a DEX save|vs [[8+@{spellcastingability}+@{PB}]] --Failed Save|[[20d6]] bludgeoning and [[20d6]] fire damage. --Successful Save|Half Damage.", | |
PowerCard:"Blazing orbs of fire plummet to the ground at four different points I can see within range. --text1|^*Each creature in a **40 foot Radius Sphere** centered on each point I choose must make a **Dexterity Saving Throw**. The sphere spreads around corners. --text2|^*A creature takes **20d6 Fire Damage** and **20d6 Bludgeoning Damage** on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once. --text3|^*The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.", | |
SaveStat:"DEX", | |
SaveSuccess:"The creature takes half as much damage", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"20d6+20d6", | |
DamageKind:"bludgeoning, fire", | |
EffectClean:"A creature takes fire damage and bludgeoning damage on a failed save. A creature in the area of more than one fiery burst is affected only once. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.", | |
TargetAoE:"Four 40 foot radius spheres at points within range", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"power_word_kill", | |
Name:"Power Word Kill", | |
Class:"Bard,Sorcerer,Warlock,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Enchantment", | |
Component:"V", | |
Material:"", | |
Range:"60 feet", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I utter a word of power that can compel one creature I can see within range to die instantly. If the creature I choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I utter a word of power that can compel one creature I can see within range to die instantly. --text1|^*If the creature I choose has **100 Hit Points** or fewer, it **Dies**. Otherwise, the spell has no effect.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"If the creature I choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.", | |
TargetAoE:"One creature within range", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"time_stop", | |
Name:"Time Stop", | |
Class:"Sorcerer,Wizard", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Transmutation", | |
Component:"V", | |
Material:"", | |
Range:"Self", | |
CastingTime:"1 action", | |
Duration:"Instantaneous", | |
Description:"I briefly stop the flow of time for everyone but myself. No time passes for other creatures, while I take 1d4 + 1 turns in a row, during which I can use actions and move as normal. This spell ends if one of the actions I use during this period, or any effects that I create during this period, affects a creature other than myself or an object being worn or carried by someone other than me. In addition, the spell ends if I move to a place more than 1,000 feet from the location where I cast it.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I briefly stop the flow of time for everyone but myself. --text1|^*No time passes for other creatures, while I take [[1d4 + 1]] turns in a row, during which I can use actions and move as normal. --text2|^*This spell ends if one of the actions I use during this period, or any effects that I create during this period, affects a creature other than myself or an object being worn or carried by someone other than me. In addition, the spell ends if I move to a place more than 1,000 feet from the location where I cast it.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"Self", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
}, | |
{ | |
Call:"true_resurrection", | |
Name:"True Resurrection", | |
Class:"Cleric,Druid", | |
SubClass:"", | |
Ritual:"N", | |
Concentration:"N", | |
Level:"9", | |
School:"Necromancy", | |
Component:"V,S,M", | |
Material:"(a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)", | |
Range:"Touch", | |
CastingTime:"1 hour", | |
Duration:"Instantaneous", | |
Description:"I touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. The spell can even provide a new body if the original no longer exists, in which case I must speak the creature’s name. The creature then appears in an unoccupied space I choose within 10 feet of me.", | |
HigherLevel:"", | |
Effect:"", | |
PowerCard:"I touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points. --text1|^*This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. --text2|^*The spell can even provide a new body if the original no longer exists, in which case I must speak the creature’s name. The creature then appears in an unoccupied space I choose within 10 feet of me.", | |
SaveStat:"STR", | |
SaveSuccess:"No Effect", | |
HealAmount:"0", | |
CritText:".", | |
DamageStatBonus:"0", | |
DamageMiscBonus:"0", | |
DamageType:"0", | |
DamageKind:"None", | |
EffectClean:"None", | |
TargetAoE:"One touched creature", | |
SpellSlotLevel:"--Spell Slot Level| **9**", | |
} | |
]; |
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