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bustadice honeycomb pattern script (is harmless)
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| var baseBet = 6 * 100; | |
| var basePayout = 1.1; | |
| var currentPayout = 1.1; | |
| var betLossMult = 20; | |
| var betWinMult = 1; | |
| var payoutLossMult = 0.981; | |
| var payoutWinMult = 1.33; | |
| // note to self: 1.08=x12.51 1.07=x14.29 1.06=x16.67 1.05=x20 1.04=x25 1.03=x33.34 | |
| var payoutMin = 1.05; | |
| var payoutMax = 3; | |
| var sinceWin = 0; | |
| var sinceLoss = 0; | |
| var currentBet = baseBet; | |
| var startBal = this.balance; | |
| console.log('Script is running..'); | |
| let running = true; | |
| while(running){ | |
| const { multiplier } = await this.bet(roundBit(currentBet), currentPayout); | |
| if (multiplier >= currentPayout) { | |
| if(sinceWin > 0){ | |
| currentBet = baseBet; | |
| currentPayout = basePayout; | |
| }else{ | |
| currentBet *= betWinMult; | |
| currentPayout += payoutWinMult; | |
| if(currentPayout > payoutMax){ | |
| currentPayout = basePayout; | |
| } | |
| } | |
| sinceWin = 0; | |
| sinceLoss++; | |
| console.log('We won, so next bet will be', currentBet / 100, 'bits'); | |
| } else { | |
| if(sinceLoss > 0){ | |
| currentPayout = basePayout; | |
| }else{ | |
| currentPayout *= payoutLossMult; | |
| if(currentPayout < payoutMin){ | |
| currentPayout = payoutMin; | |
| } | |
| console.log(`Current payout ${currentPayout}`); | |
| } | |
| currentBet *= getBetMultiple(currentPayout); | |
| sinceWin++; | |
| sinceLoss = 0; | |
| console.log('We lost, so next bet will be', currentBet / 100, 'bits'); | |
| } | |
| if (currentBet > (startBal * 100)) { | |
| console.log('Was about to bet', currentBet, 'which triggers the stop'); | |
| currentBet = baseBet; | |
| currentPayout = basePayout; | |
| } | |
| await sleep(500); | |
| } | |
| function roundBit(bet) { | |
| return Math.round(bet / 100) * 100; | |
| } | |
| function sleep(ms) { | |
| return new Promise(resolve => setTimeout(resolve, ms)); | |
| } | |
| function getBetMultiple(target) { | |
| ((`${target}`).includes('.') || target < 100) ? target = Math.round(target * 100): null; | |
| let digits = (`${target }`).length - 1; | |
| return (((Math.ceil((1 / (1 - (Math.ceil(((100 / 101) * (99 / (((target * 1) / 100) * 100 - 1))) * (Math.pow(10,digits)))) / (Math.pow(10,digits)))) * (Math.pow(100, (digits - 1)))) / (Math.pow(100, (digits - 1)))).toFixed(digits)) / 1) | |
| } |
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