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Fix broken palworld save caused by existing guild & too many capture logs
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# author: Bluefissure | |
# License: MIT License | |
# Description: Fixes Palworld brokwn save files corrupted by someone existing the guild | |
# Based on the work of https://github.com/cheahjs/palworld-save-tools/releases/tag/v0.13.0 | |
import argparse | |
import codecs | |
import os | |
import json | |
from lib.gvas import GvasFile | |
from lib.noindent import CustomEncoder | |
from lib.palsav import compress_gvas_to_sav, decompress_sav_to_gvas | |
from lib.paltypes import PALWORLD_CUSTOM_PROPERTIES, PALWORLD_TYPE_HINTS | |
def main(): | |
parser = argparse.ArgumentParser( | |
prog="palworld-fix-tools", | |
description="Fixes Palworld brokwn save files corrupted by someone existing the guild", | |
) | |
parser.add_argument("filename") | |
parser.add_argument( | |
"--analyze", | |
action="store_true", | |
help="Analyzes the file and prints out the missing characters", | |
) | |
parser.add_argument( | |
"--export", | |
action="store_true", | |
help="Export the content of Level.sav.json", | |
) | |
parser.add_argument( | |
"--fix-missing", | |
action="store_true", | |
help="Fix the missing players caused by exiting guild by restoring the missing characters from backup", | |
) | |
parser.add_argument( | |
"--fix-capture", | |
action="store_true", | |
help="Fix the too many capture logs", | |
) | |
parser.add_argument( | |
"--backup", | |
help="The backup file to be read from", | |
) | |
parser.add_argument( | |
"--output", | |
"-o", | |
help="Output file (default: <filename>_fixed.sav)", | |
) | |
args = parser.parse_args() | |
if not os.path.exists(args.filename): | |
print(f"{args.filename} does not exist") | |
exit(1) | |
if not os.path.isfile(args.filename): | |
print(f"{args.filename} is not a file") | |
exit(1) | |
if args.analyze: | |
analyze_gvas(args.filename, args.export) | |
if args.fix_missing: | |
if not args.backup: | |
print("Backup file is required for fixing") | |
exit(1) | |
if not args.output: | |
output_path = args.filename.replace(".sav", "_fixed.sav") | |
else: | |
output_path = args.output | |
fix_missing(args.filename, args.backup, output_path) | |
if args.fix_capture: | |
if not args.output: | |
output_path = args.filename.replace(".sav", "_fixed.sav") | |
else: | |
output_path = args.output | |
fix_capture(args.filename, output_path) | |
def analyze_gvas(filename, export=False) -> (GvasFile, dict, set[str], set[str]): | |
print(f"Analyzing {filename}") | |
all_players_in_guild = {} | |
exist_players_uid = set() | |
with open(filename, "rb") as f: | |
data = f.read() | |
raw_gvas, _ = decompress_sav_to_gvas(data) | |
gvas_file = GvasFile.read(raw_gvas, PALWORLD_TYPE_HINTS, PALWORLD_CUSTOM_PROPERTIES) | |
if export: | |
for (key, value) in gvas_file.properties["worldSaveData"]["value"].items(): | |
file_path = filename.replace(".sav", "") | |
export_file = f"{file_path}_{key}.json" | |
print(f"Exporting {key} to {export_file}") | |
with codecs.open(export_file, "w", "utf8") as f: | |
json.dump(value, f, indent=4, cls=CustomEncoder) | |
for group in gvas_file.properties["worldSaveData"]["value"]["GroupSaveDataMap"]["value"]: | |
if group["value"]["GroupType"]["value"]["value"] == "EPalGroupType::Guild": | |
group_name = group["value"]["RawData"]["value"]["guild_name"] | |
group_players = group["value"]["RawData"]["value"]["players"] | |
group_players = group["value"]["RawData"]["value"]["players"] | |
group_handle_ids = group["value"]["RawData"]["value"]["individual_character_handle_ids"] | |
if group_name == "Unnamed Guild" and len(group_players) <= 1: | |
continue | |
print(f"Analyzing Guild: {group_name} ({len(group_handle_ids)})") | |
for player in group_players: | |
player_uid = player["player_uid"] | |
player_name = player["player_info"]["player_name"] | |
all_players_in_guild[player_uid] = player | |
print(f" {player_name}: {player_uid}") | |
all_instances = gvas_file.properties["worldSaveData"]["value"]["CharacterSaveParameterMap"]["value"] | |
all_instances_uid = set() | |
print("Total instances of players/pals/etc: ", len(all_instances)) | |
for player in all_instances: | |
instance_uid = player["key"]["InstanceId"]["value"] | |
player_uid = player["key"]["PlayerUId"]["value"] | |
all_instances_uid.add(instance_uid) | |
if player_uid == "00000000-0000-0000-0000-000000000000": | |
continue | |
exist_players_uid.add(player_uid) | |
missing_players_uid = set(all_players_in_guild.keys()) - exist_players_uid | |
if missing_players_uid: | |
print("Missing players:") | |
for uid in missing_players_uid: | |
player = all_players_in_guild[uid] | |
player_name = player["player_info"]["player_name"] | |
print(f" {player_name}: {uid}") | |
else: | |
print("No missing players") | |
return gvas_file, all_players_in_guild, missing_players_uid, all_instances_uid | |
def fix_missing(filename, backup, output_path): | |
if os.path.exists(output_path): | |
print(f"{output_path} already exists, this will overwrite the file") | |
if not confirm_prompt("Are you sure you want to continue?"): | |
exit(1) | |
fixed_players = {} | |
broken_gvas, all_players_in_guild, missing_players_uid, __ = analyze_gvas(filename) | |
if not missing_players_uid: | |
print("No missing players, nothing to fix") | |
exit(1) | |
print(f"Fixing {filename} to {output_path} from backup {backup}") | |
with open(backup, "rb") as f: | |
data = f.read() | |
raw_gvas, _ = decompress_sav_to_gvas(data) | |
backup_gvas = GvasFile.read(raw_gvas, PALWORLD_TYPE_HINTS, PALWORLD_CUSTOM_PROPERTIES) | |
backup_players = backup_gvas.properties["worldSaveData"]["value"]["CharacterSaveParameterMap"]["value"] | |
for player in backup_players: | |
player_uid = player["key"]["PlayerUId"]["value"] | |
if player_uid in missing_players_uid: | |
broken_gvas.properties["worldSaveData"]["value"]["CharacterSaveParameterMap"]["value"].append(player) | |
fixed_players[player_uid] = player | |
if fixed_players: | |
print("Fixed players:") | |
for uid, player in fixed_players.items(): | |
player_name = all_players_in_guild[uid]["player_info"]["player_name"] | |
print(f" {player_name}: {uid}") | |
print("Generating SAV file") | |
if ( | |
"Pal.PalWorldSaveGame" in broken_gvas.header.save_game_class_name | |
or "Pal.PalLocalWorldSaveGame" in broken_gvas.header.save_game_class_name | |
): | |
save_type = 0x32 | |
else: | |
save_type = 0x31 | |
sav_file = compress_gvas_to_sav( | |
broken_gvas.write(PALWORLD_CUSTOM_PROPERTIES), save_type | |
) | |
print(f"Writing SAV file to {output_path}") | |
with open(output_path, "wb") as f: | |
f.write(sav_file) | |
def fix_capture(filename, output_path): | |
if os.path.exists(output_path): | |
print(f"{output_path} already exists, this will overwrite the file") | |
if not confirm_prompt("Are you sure you want to continue?"): | |
exit(1) | |
(broken_gvas, __, __, all_instances_uid) = analyze_gvas(filename) | |
print(f"all_instances_uid: {len(all_instances_uid)}") | |
for (idx, group) in enumerate(broken_gvas.properties["worldSaveData"]["value"]["GroupSaveDataMap"]["value"]): | |
if group["value"]["GroupType"]["value"]["value"] == "EPalGroupType::Guild": | |
group_name = group["value"]["RawData"]["value"]["guild_name"] | |
group_handle_ids = group["value"]["RawData"]["value"]["individual_character_handle_ids"] | |
temp_instances = [] | |
for instance in group["value"]["RawData"]["value"]["individual_character_handle_ids"]: | |
instance_uid = instance['instance_id'] | |
if instance_uid in all_instances_uid: | |
temp_instances.append(instance) | |
broken_gvas.properties["worldSaveData"]["value"]["GroupSaveDataMap"]["value"][idx]\ | |
["value"]["RawData"]["value"]["individual_character_handle_ids"] = temp_instances | |
print(f"Fixed capture logs for Guild {group_name}: {len(group_handle_ids)} -> {len(temp_instances)}") | |
print("Generating SAV file") | |
if ( | |
"Pal.PalWorldSaveGame" in broken_gvas.header.save_game_class_name | |
or "Pal.PalLocalWorldSaveGame" in broken_gvas.header.save_game_class_name | |
): | |
save_type = 0x32 | |
else: | |
save_type = 0x31 | |
sav_file = compress_gvas_to_sav( | |
broken_gvas.write(PALWORLD_CUSTOM_PROPERTIES), save_type | |
) | |
print(f"Writing SAV file to {output_path}") | |
with open(output_path, "wb") as f: | |
f.write(sav_file) | |
def confirm_prompt(question: str) -> bool: | |
reply = None | |
while reply not in ("y", "n"): | |
reply = input(f"{question} (y/n): ").casefold() | |
return reply == "y" | |
if __name__ == "__main__": | |
main() |
Sorry I first time use python Can you simply tell me how to use? Thanks a lot
Sorry I first time use python Can you simply tell me how to use? Thanks a lot
I updated my comment (above yours) and you can follow the steps.
Sorry I first time use python Can you simply tell me how to use? Thanks a lot
I updated my comment (above yours) and you can follow the steps.
Thanks bro. You really quick to answer my question I am very appreciated.
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Backup your data is always top priority!!
How to use the script:
fix.py
and place it in the unzipped folderpython fix.py --fix-capture <Path of your Level.sav>
to clear the capture logsLevel_fixed.sav
asLevel.sav
into your save folder and restart the serverIf you don't know how to do 3.:
Shift
and right click the blank area of the folder