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using UnityEngine; | |
public static class VectorExtensions { | |
public static Vector2 xy(this Vector3 v3) | |
{ | |
return new Vector2(v3.x, v3.y); | |
} | |
public static Vector2 xz(this Vector3 v3) | |
{ |
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#include <stdio.h> | |
#include <stdlib.h> | |
#define go { | |
#define stop } | |
#define maybe if | |
#define sometime while | |
#define iz = | |
#define ithinkis == | |
#define county int |