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Lost in space

Gaeel Bradshaw-Rodriguez Bradshaw

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Lost in space
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// K&R // 1TBS
if (condition) {
foo();
baz();
} else {
bar();
}
// Strousoup
@Bradshaw
Bradshaw / rules.md
Last active January 3, 2016 23:49
Cowork'In Rules translated

##The rules of the space

  • Remain courteous in all circumstances
  • Speak, listen, communicate
  • Clear up after use
  • Do what you enjoy & do it well
  • Welcome newcomers
  • Share, give, exchange
  • Do not play with your food
  • Laugh a lot
@Bradshaw
Bradshaw / cv_fr.md
Last active August 29, 2015 13:55
CV

Je suis Kevin Gaeel Bradshaw.

Je ne suis pas un robot.

Ceci est un robot.
Robot in the Garden

Vétéran du fast-food (3 ans d'expérience) et de l'echec scolaire, je suis un intellectuel refoulé. Il faut avouer que j'ai un coté artiste inavoué et de technicien érratique. A la base je voulais faire de la musique, du coup j'ai appris à programmer, je n'ai appris que bien plus tard qu'en programmant, on peut faire des jeux.

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ā̸̛̺̯͉̠̦̣̮̰̔̉́̊͟ş̴̣̖̝͈̩̝̬̮̟́̄ͫͭͯ͑ͦ͋̔̏̋̀͐͟͏̰̾c̴̡̛̪̦̥͖̝̠̣̹̏́ͯ̄̚͏̯̭̖̳̠͂͂͒ͭ̐̇̓ͦͮ̓͜͜͠͡ͅi̠҉͜i
ā̸̧̛̺̯͉̰̠̦̣̮̰̔̉́̊͟ş̴̣̼̖̝͈͚̠̳̩̝̬̮̟ͪ́̄ͫͦͭͯ͑ͦ͋̔̏̋̀͐͟͏̰̾c̴̡̛̪̦̥͖̝̠̣̹̏́ͯ͗̄̚͏̛̯͓̭̖̳̗͂͂͒̾ͭ̐́̇͘̕͟͜͜͠͡ͅ͏̡̠̳̓ͦ̐ͮ̓i̠҉͜i

The͝re ͆aṟe reasons to ignore ͫthe goo͌dwill of our kin,̵͕̆҉ but non̨e of them arͥe ethical The͝re ͆aͤṟe͗ reasons to ignore ͫthe͘ go̯o͌dwill of o̼ur kin̬͜,̵͕̿̆҉ but̃ non̨e of them ar̗ͥe ethịcal The͝re ͆aͤṟe͗ ̀reͣasons to ignore ͫthe͘ go̯o͌dwillͯ of o̼ur ki̬n̬͜,̵͕̿̆҉ bu͎t̟̰̃ ͠non̨eͬ of them ar̗ͨͥe ͨethịcal Tḣe͝re ͆aͤṟe͗͠ ̀͐r̪eͣasons to ignore ͫthe̖͘ go̯o͌dwillͯ͞ of̻ ͤo̼ur ki̬n̬͜,̵̣̝͕̿̆҉ bu͎t̟̰̃ ͠non̨eͬ of͠ them ar̗ͨͥe ͨethịcal Tḣe͝re ͆a͖ͤṟe͗͠ ̀͐r̪eͣasonś to ign̬or͊e ͫthe̖͘ go̯o͉͌dͦwillͯ͞ ͥof̻ ͔ͤo̼ur ki̬n̬ͯ͜,̵̣̝͕̿̆҉ bu͎̦t̟̰̃ ͠non̨eͬ of͠ them ar̗ͨͥe ͨethị̀cal Tḣe͝re ͆a͖ͤṟe͗͠ ͙̀͐r̪eͣaͬsonś t͂o ign̬o̊r͊e̮̎ ͫthͅe̖͘ go̯o͉͌dͦwillͯ͞ ̃ͥof̻ ͔ͤo̼ur ki̬n̬ͯ̏͜,̵̣̝͕̿̆̓҉ bu͎̦t̟̰̃ ͠non̨eͬ of͠ them ar̗ͨͥe ͨethị̻̀cal Tḣe͝re ̩͆a͖ͤṟe͗͠ ͙̀͐̽r̪eͣaͬsonś t͂o ig̒n̬o̊r͊e̮̎ ͫthͅe̖͘ go̯o͉͌dͦwillͯ͞ ̃ͥof̻ ͔ͤo̼ur ki̗̬n̻̬ͯ̏͜,̵̣̝͕̿͗̆̓҉̐ bu̧͎̦t̟̰̃ ͠non̨eͬ ofͥ͠ them ̍ar̗ͨͥe ͨethị̭̻̀cal T̘ḣe͝re ̩͆a͖ͤṟe͗͠ ͙̀͐̽r̪eͣaͬsonś t͂o ig̒n̬̞o̊r͊e̮̎ ͫthͅe̖͘ go̯o͉͌̾ḍ͐ͦwillͯ͞ ̃ͥof̻ ͔ͤͩo̼ur ki̗̬n̻̬ͯ̏͜,̵̣̝͕͎ͣ̿͗̆̓҉̐ bu̧͎̦t̟̰̃ ͠non̨eͬ ̝̍ofͥ͠

@Bradshaw
Bradshaw / README.md
Last active August 29, 2015 13:55
Thrashing

T̨͘͝͡͡҉̵̧͞h̵̡̕i̸̢͠͏̴̴̴̢̨̨̧̨̨̨̛̛̛́́͘̕̕͘͜͢͟͢͠͠͠͞͞͏̷̷̷̨̛͘͟͏͢͞͡ş̴̴̵̸̡̧̨̨̨̢̛̛̛̀̕̕͘̕͟͢͢͢͡͠͞͞͠͠͡͝͏̴̕͜͠͠͞҉̨̛̛́͞͏̷̡͜҉̷̸̧̨̢̛͢͢͜͡͏ ̷̵̴̴̵̵̷̴̶̨̨̀͘̕͜͢͜͜͝͝͡͝͝҉҉̸̶̧͢͜͝͝҉̸̕į̸̧̀҉̵̴̸̧͘͜͡҉̴̷̵̸̵̸̴̛̛́̀́͟͟͠͠͞͝͏̷̵̷̡̧̡̨̢̀͢͢͜͠͝͞͞͏ş̸̡̛́̀͢͢͡͝͠ ̵w͜͝͠͏̷̷̵̴̷̴̸̴̧̡̢̨̧̀̀́̀͘͘͘͟͜͟͢͠͏̧̀͘͢͜͡h̸̸̢̕͜͞͠͡y̸҉̨̀͘ ̵̴̴̢̛͘͠͏҉҉̷̷̧͢͟͟҉̷̡̡̧̧̛̛̀͘͘͘͘͞I͏̡́͢͡͠҉̀̕̕͡͝͏̴̸̵̸̶̶̵̨̨̢̧̛̀́̀̕̕͟͞͡͝͡͞͝ ̶̶͘͝͡͝͠a͏́͢͠͝͏҉̡̧͘͢͞m̸̢̨͢͏̶͟ ̀҉̶̴͜͜҉e̷v̸̕͢͞͏̴̶̵̡̛̕͢͟͡͠į̵̷̶̷̨̨̧̢͠͝ĺ̶̶̵̶́̕͜͢͝ ̸̷̨̢̀̕͜͠҉̶̀̕҉̶̢̧̛́̕͘̕͢͠҉̴̛̀͢͞͞҉̴̷̶̵̷̵̴̧̢̛̀͢͢͟͢͡͏̵̢̧̨̛̀̀͢͝͞͝͝҉̧̧͏̸̵͝͞͝҉̷̛͏̴̷̛́̕͜͢͡͏̷͝͝҉̸̶͠͏҉̨͢͝͏̸̶̶̧̀͘͘͠͡҉̸̵̨̀̀͟͡ ̷̸̡̨̨́́́҉≠̴͏̴̡͘҉̴̷̧̨̨̨́̀͘͘̕͡͞͞͠͞=̴̶̵̶̴̨̨̀͘=͞=̢̡͘҉̸̵̸̴̶̧̨̨́̀̕͘͜͟͟͜͡͞͠=̢͏=̴̸̷̵̧͟͢͜͢͡҉҉̵͘͏̡́͘͏̵̧̨̧́̕҉̸̨̢́͝͞͞҉̵̷̷̵̷̧̡̧̡́͜͜͏̴̡̛͜͠͞͝҉͠͞=̴̵̴̡̨̧̡̧̡̀͘̕̕͢͢͝҉̸̵̢̡̨̡̛͘͜͟͠͠҉͝͏̶̶̡̛̛́́͟͟͟͠͠͠͏̵́͢=͏͏̸̸̶̧̡̧̢́͘͘͠͠=̨͟҉̨̕̕͢͝͡͏͏̴̷̵̢͘͠͏͡͏̡̡̧̡́́̕͢͜͠͠͠͝͡҉̸̧́=̴̶̶̶̧̢̛̀͢͡͞͠͠҉̢͘͡҉̢̀͡҉̀͏̵̴̶̶̴̷̵̡̨̡̨̨̛̛̛̀́͘͘͟͞͠͠͠҉̸̶̴̢̧̀͘͏͏̸͘͏̀͢͏̶̴͜=̶̷̴̵̧̧̧̨̢̡̡̢̨̛̀́́͘͟͜͝͡͞͞=́́͠҉̷̶̛҉̷̸̸̵̶̶̷̴̶̡̨̛̕̕͢͜͢͟͜͠͞͞͞͝=͠͡͏̡̛̀͜͜͟͞҉̸̴̸̴̡̡̧̛̛̀͘̕͜͜͡͡͡=̴̴̸̷̧̢̧̡̢̀͘͠҉̵̸̴̶̷̶̵̵̸̢̧̛͘͢͟͢͝͠͠͞͞͝͠͠≠̨́̕͢=̴̷̷̶̡̢̛̀͟͠҉͏͟͠҉̶̡̡̀͝͞҉̸̡̛̀̕͞͞͝=̢̨̨̢͏́҉̶̷̸̵̡̧̧̀́͢͟͟͝͝͠͝͏́͞

@Bradshaw
Bradshaw / fuckery.bookmarklet
Last active August 29, 2015 13:55
Create a bookmark, and add this as the URL. Go to a webpage, press and enjoy.
javascript: (function () {
function rand(max) {
return Math.floor(Math.random() * max);
}
function go() {
var num = Math.floor(768 + Math.random() * 64).toString(16).toUpperCase();
var uni = '"\\u' + "0" + num + '"';
return eval(uni);
}
// Ton code, avec en commentaire ce que ça veut dire
void factoriel(int n) { // Je définis une fonction qui prend un entier, mais ne renvoie rien.
n = scanf ("%d",&n); // L'entier que j'ai reçu, je l'écrase avec des données utilisateur
int i; // Je crée un nouvel entier
for(i=1;i>=n;i++) { // Pour tous les entiers i de 1 à n ...
i*(i-1); // Calculer i*(i-1), sans stocker le résultat.
}
@Bradshaw
Bradshaw / lazrGD.md
Created February 9, 2014 12:50
Initial game design document for "lazr". Work in progress, everything subject to change.

Lazr

A fast-paced, multiplayer, competitive, abstract, top-down shooter

The low-down

Two or more players fight in procedurally generated maps, in objective or deathmatch modes, in teams or in free-for-all.
The game focuses on tight and simple controls and mechanics, with enough subtlety for there to be an interesting skill curve.

@Bradshaw
Bradshaw / main.lua
Last active August 29, 2015 13:59
Palette shader
function love.load()
--[[Include this to initialise the shader]]
pltshader = love.graphics.newShader("palettise.fs")
-- Sending the colours from http://sharecart1000.com/img/SHARECART1000guide.png
pltshader:send("colors",
{148/256,146/256,76/256,1},
{73/256,84/256,65/256,1},
{4/256,174/256,204/256,1},