Created
June 10, 2024 01:03
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extends Node | |
var _routing = {} | |
func listen_for(listener: String, message: String, callback: FuncRef, once = false) -> void: | |
if message in _routing: | |
_routing[message][listener] = { callback = callback, once = once } | |
else: | |
_routing[message] = {listener: { callback = callback, once = once }} | |
func await_for(listener: String, message: String): | |
listen_for(listener, message, null, true) | |
return yield(Sleeper.wait("%s/%s" % [listener, message]), "completed") | |
func cast(listener: String, message: String, data: Dictionary = {}) -> void: | |
prints(listener, message) | |
if message in _routing: | |
var router: Dictionary = _routing[message] | |
if listener in router: | |
_try_call(router, message, listener, data) | |
func broadcast(message: String, data: Dictionary = {}) -> void: | |
if message in _routing: | |
var router: Dictionary = _routing[message] | |
for listener in router.keys(): | |
_try_call(router, message, listener, data) | |
func randomcast(message: String, data: Dictionary = {}) -> void: | |
if message in _routing: | |
var routes := _routing[message] as Dictionary | |
var route_list := routes.keys() | |
var listener := route_list[randi() % len(route_list)] as String | |
_try_call(routes, message, listener, data) | |
func _try_call(router: Dictionary, message: String, listener: String, data: Dictionary): | |
var actor: Dictionary = router[listener] | |
var callback: FuncRef = actor.callback | |
var once: bool = actor.once | |
data.msg = { message = message, listener = listener } | |
if callback and callback.is_valid(): | |
callback.call_func(data) | |
if once: | |
router.erase(listener) # warning-ignore:return_value_discarded | |
else: | |
router.erase(listener) # warning-ignore:return_value_discarded | |
Sleeper.notify("%s/%s" % [listener, message], data) |
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extends Node | |
class CoroutineLock: | |
extends Reference | |
signal unlocked(data) | |
func unlock(data = null): | |
emit_signal("unlocked", data) | |
const _wait_locks = {} | |
const _action_locks = {} | |
func wait(name: String) -> void: | |
if not name in _wait_locks: | |
_wait_locks[name] = CoroutineLock.new() | |
return yield(_wait_locks[name], "unlocked") | |
func wait_action(action: String) -> void: | |
assert(InputMap.has_action(action), "Action %s does not exist in InputMap. Lock will never release." % action) | |
if not action in _action_locks: | |
_action_locks[action] = CoroutineLock.new() | |
yield(_action_locks[action], "unlocked") | |
func wait_time(time: float) -> void: | |
yield(get_tree().create_timer(time), "timeout") | |
func notify(who: String, data = null) -> void: | |
_notify(who, _wait_locks, data) | |
func _input(event: InputEvent) -> void: | |
for action in _action_locks: | |
if event.is_action_released(action) and not event.is_echo(): | |
_notify(action, _action_locks) | |
func _notify(who: String, locks = _wait_locks, data = null) -> void: | |
if who in locks: | |
locks[who].unlock(data) | |
locks.erase(who) |
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