Created
September 18, 2024 13:40
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// Prim’s MST algorithm: priority queue version | |
void Prim(Graph* G, int* D, int s) { | |
int i, v, w; // "v" is current vertex | |
int V[G->n()]; // V[I] stores I’s closest neighbor | |
DijkElem temp; | |
DijkElem E[G->e()]; // Heap array with lots of space | |
temp.distance = 0; temp.vertex = s; | |
E[0] = temp; // Initialize heap array | |
heap<DijkElem, DDComp> H(E, 1, G->e()); // Create heap | |
for (int i=0; i<G->n(); i++) // Initialize | |
D[i] = INFINITY; | |
D[0] = 0; | |
for (i=0; i<G->n(); i++) { // Now build MST | |
do { | |
if(H.size() == 0) return; // Nothing to remove | |
temp = H.removefirst(); | |
v = temp.vertex; | |
} while (G->getMark(v) == VISITED); | |
G->setMark(v, VISITED); | |
if (v != s) AddEdgetoMST(V[v], v); // Add edge to MST | |
if (D[v] == INFINITY) return; // Ureachable vertex | |
for (w=G->first(v); w<G->n(); w = G->next(v,w)) | |
if (D[w] > G->weight(v, w)) { // Update D | |
D[w] = G->weight(v, w); | |
V[w] = v; // Update who it came from | |
temp.distance = D[w]; temp.vertex = w; | |
H.insert(temp); // Insert new distance in heap | |
} | |
} | |
} |
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