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#include <ObjFW/OFArray.h> | |
#include <ObjFW/OFData.h> | |
#include <ObjFW/OFMutableArray.h> | |
#import <ObjFW/OFObject.h> | |
#include <stddef.h> | |
#include <stdio.h> | |
#include <ObjFW/OFString.h> | |
#include <ObjFW/OFStream.h> | |
#import <ObjFW/OFStdIOStream.h> | |
#import <ObjFW/ObjFW.h> |
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{deck} | |
version:1 | |
card:0 | |
size:[512,342] | |
name:"prototypes.deck" | |
{card:home} | |
{widgets} | |
prototype11:{"type":"contraption","size":[100,100],"pos":[151,118],"def":"prototype1","widgets":{"slider1":{"value":56},"slider2":{"value":3136}}} | |
inc:{"type":"button","size":[78,27],"pos":[266,153],"script":"home.0","text":"Incerment"} |
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{"gameLink":"www.flickgame.org","canvasses":[[9,"b",2,"4",9,"b",10,"5",3,"4",6,"b",13,"5",42,"d",4,"5",10,"b",1,"5",1,"4",8,"b",5,"5",2,"4",8,"5",3,"b",10,"5",6,"b",8,"5",10,"b",1,"5",9,"b",7,"5",13,"b",12,"5",42,"d",3,"5",12,"b",1,"5",1,"4",7,"b",5,"5",1,"4",8,"5",5,"b",8,"5",7,"b",8,"5",10,"b",1,"5",13,"b",2,"5",17,"b",10,"5",40,"d",1,"5",16,"b",1,"5",2,"4",1,"5",3,"b",2,"5",3,"b",1,"5",1,"4",8,"5",5,"b",7,"5",8,"b",8,"5",10,"b",1,"5",14,"b",1,"5",18,"b",10,"5",33,"d",6,"5",17,"b",1,"5",2,"4",5,"5",5,"b",5,"5",3,"b",1,"5",5,"b",6,"5",8,"b",4,"5",4,"b",1,"5",10,"b",2,"5",32,"b",10,"5",31,"d",3,"b",4,"5",21,"b",1,"4",4,"5",14,"b",1,"5",3,"b",6,"5",9,"b",3,"5",16,"b",2,"5",14,"b",1,"5",6,"b",1,"5",10,"b",10,"5",30,"d",5,"b",3,"5",22,"b",1,"4",3,"5",14,"b",9,"5",10,"b",3,"5",15,"b",2,"5",15,"b",3,"5",10,"b",1,"5",3,"b",11,"5",30,"d",5,"b",3,"5",22,"b",4,"5",14,"b",7,"5",12,"b",3,"5",14,"b",3,"5",16,"b",1,"5",6,"b",1,"5",3,"b",16,"5",29,"d",1,"5",5,"b",3,"5",22,"b",5,"5",14,"b",1,"4",16,"b",3,"5",6,"b",1,"5",9," |
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{"gameLink":"Tiger Jerkin'","canvasses":[[9,"b",2,"4",9,"b",10,"5",3,"4",6,"b",13,"5",42,"d",4,"5",10,"b",1,"5",1,"4",8,"b",5,"5",2,"4",8,"5",3,"b",10,"5",6,"b",8,"5",10,"b",1,"5",9,"b",7,"5",13,"b",12,"5",42,"d",3,"5",12,"b",1,"5",1,"4",7,"b",5,"5",1,"4",8,"5",5,"b",8,"5",7,"b",8,"5",10,"b",1,"5",13,"b",2,"5",17,"b",10,"5",40,"d",1,"5",16,"b",1,"5",2,"4",1,"5",3,"b",2,"5",3,"b",1,"5",1,"4",8,"5",5,"b",7,"5",8,"b",8,"5",10,"b",1,"5",14,"b",1,"5",18,"b",10,"5",33,"d",6,"5",17,"b",1,"5",2,"4",5,"5",5,"b",5,"5",3,"b",1,"5",5,"b",6,"5",8,"b",4,"5",4,"b",1,"5",10,"b",2,"5",32,"b",10,"5",31,"d",3,"b",4,"5",21,"b",1,"4",4,"5",14,"b",1,"5",3,"b",6,"5",9,"b",3,"5",16,"b",2,"5",14,"b",1,"5",6,"b",1,"5",10,"b",10,"5",30,"d",5,"b",3,"5",22,"b",1,"4",3,"5",14,"b",9,"5",10,"b",3,"5",15,"b",2,"5",15,"b",3,"5",10,"b",1,"5",3,"b",11,"5",30,"d",5,"b",3,"5",22,"b",4,"5",14,"b",7,"5",12,"b",3,"5",14,"b",3,"5",16,"b",1,"5",6,"b",1,"5",3,"b",16,"5",29,"d",1,"5",5,"b",3,"5",22,"b",5,"5",14,"b",1,"4",16,"b",3,"5",6,"b",1,"5",9,"b",2 |
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package main | |
// An attempt to figure out the minimum boilplate needed for implementing a | |
// widget in Ebitenui | |
import ( | |
"image" | |
"image/color" | |
"github.com/ebitenui/ebitenui/widget" |
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fyne: context { | |
app: ?fyne-app | |
label: ?fyne-label | |
entry: ?fyne-entry | |
button: ?fyne-button | |
container: ?fyne-container | |
} | |
; If we create Fyne constructor function inside a fyne context |
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extends Node | |
signal send_ready | |
signal read_ready | |
enum ReadMode { Consuming, Preserving } | |
enum BlockingMode { NonBlocking, Blocking } | |
class RWComutex: | |
signal unlocked |
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extends Node | |
var _routing = {} | |
func listen_for(listener: String, message: String, callback: FuncRef, once = false) -> void: | |
if message in _routing: | |
_routing[message][listener] = { callback = callback, once = once } | |
else: | |
_routing[message] = {listener: { callback = callback, once = once }} |
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module(guessing-game.main) | |
import(std.prelude) | |
import(std.world) | |
import(std.maybe) | |
import(std.buffer) | |
external(libc-rand -> rand [+World -- +World CInt]) | |
external(random-seed -> random_seed [+World -- +World], | |
"#include <stdlib.h>" | |
"#include <time.h>" |