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Working on Tallowmere 2.

Chris McFarland ChrisNZL

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Working on Tallowmere 2.
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using System;
using System.Net;
using System.Net.Sockets;
using LiteNetLib.Utils;
namespace Code.ExperimentalCode
{
public class UdpNetWrapper
{
class ClientData
@idbrii
idbrii / botw-cedec2017.md
Last active November 6, 2024 04:57
An inline image version of Matt Walker's translation of CEDEC 2017 talks by Nintendo
@JavadocMD
JavadocMD / CompileIndicator.cs
Last active June 23, 2023 18:39
A Unity script to play a sound effect when script compiling starts and ends.
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
// I recommend dropping this script in an Editor folder.
// You should have two audio clips somewhere in the project.
// You'll need to edit-in the paths of those clips (from your project root folder) in the static initializer below.
// Example path: "Assets/Editor/CompileIndicator/start.mp3"
@rotassator
rotassator / Default (Windows).sublime-keymap
Created February 10, 2016 22:54
Sublime Text 3: Key Binding - restore Quick Switch Project keystroke
[
{ "keys": ["ctrl+alt+p"], "command": "prompt_select_workspace" }
]
@vratiu
vratiu / .bash_aliases
Last active November 16, 2024 06:21
Git shell coloring
# Customize BASH PS1 prompt to show current GIT repository and branch.
# by Mike Stewart - http://MediaDoneRight.com
# SETUP CONSTANTS
# Bunch-o-predefined colors. Makes reading code easier than escape sequences.
# I don't remember where I found this. o_O
# Reset
Color_Off="\[\033[0m\]" # Text Reset
// Modified from: http://wiki.unity3d.com/index.php/TextureScale#TextureScale.cs
// Only works on ARGB32, RGB24 and Alpha8 textures that are marked readable
using UnityEngine;
public class TextureScale {
private static Color[] texColors;
private static Color[] newColors;
private static int w;
@stylophone
stylophone / Astar.cs
Last active March 27, 2024 03:14
Unity C# implementation of A* algorithm
/*
Unity C# Port of Andrea Giammarchi's JavaScript A* algorithm (http://devpro.it/javascript_id_137.html)
Usage:
0 = walkable;
1 = wall;
int[][] map = new int[][]
{
@abevoelker
abevoelker / PS3.plist
Created May 27, 2012 14:37
HandBrake Xbox 360 / PS3 preset from version 0.93
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<dict>
<key>AudioList</key>
<array>
<dict>
<key>AudioBitrate</key>
<string>160</string>
@twosixcode
twosixcode / gist:1988097
Created March 6, 2012 18:40
Make "Paste and Indent" the default paste in Sublime Text 2
// swap the keybindings for paste and paste_and_indent
{ "keys": ["super+v"], "command": "paste_and_indent" },
{ "keys": ["super+shift+v"], "command": "paste" }
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining