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October 4, 2018 20:34
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GameClient.cpp
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// | |
// GameClient.cpp | |
// UDPTEST | |
// | |
// Created by Christian Hohlfeld on 16.09.18. | |
// | |
#include "GameClient.h" | |
#include <iostream> | |
#include <string> | |
#include <time.h> | |
#include <iostream> | |
static const uint8_t DEFAULT_PRIVATE_KEY[yojimbo::KeyBytes] = { 0 }; | |
static const int MAX_PLAYERS = 2; | |
GameClient::GameClient(yojimbo::Allocator& allocator, const yojimbo::Address* address, yojimbo::Adapter& adapter, yojimbo::ClientServerConfig& clientServerConfig, double time) | |
{ | |
m_client = new yojimbo::Client(allocator, *address, clientServerConfig, adapter, time); | |
numChannels = clientServerConfig.numChannels; | |
} | |
GameClient::~GameClient() { | |
delete m_client; | |
} | |
void GameClient::SetServerAddress(yojimbo::Address* serverAddress) { | |
m_serverAddress = serverAddress; | |
} | |
void GameClient::SendMsg(yojimbo::Message* message) { | |
m_client->SendMessage((int)GameChannel::RELIABLE, message); | |
} | |
void GameClient::ProcessMessages() { | |
for (int i = 0; i < numChannels; i++) { | |
yojimbo::Message* message = m_client->ReceiveMessage(i); | |
while (message != NULL) { | |
ProcessMessage(message); | |
m_client->ReleaseMessage(message); | |
message = m_client->ReceiveMessage(i); | |
} | |
} | |
} | |
void GameClient::ProcessMessage(yojimbo::Message* message) { | |
switch (message->GetType()) { | |
case (int)GameMessageType::TEST: | |
ProcessTestMessage((MyMessage*)message); | |
break; | |
default: | |
break; | |
} | |
} | |
void GameClient::ProcessTestMessage(MyMessage* message) { | |
std::cout << "Test message received from server with data " << message->data.string << std::endl; | |
} | |
void GameClient::InsecureConnect(const uint8_t privateKey[], uint64_t clientId) { | |
m_client->InsecureConnect(privateKey, clientId, *m_serverAddress); | |
} | |
void GameClient::SendTestMessage(float positionX, float positionY, float rotation) { | |
MyMessage* message = (MyMessage*)m_client->CreateMessage((int)GameMessageType::TEST); | |
//strcpy( message->data.string, "Jump Jump!" ); | |
message->data.float_valueX = positionX; | |
message->data.float_valueY = positionY; | |
message->data.float_valueRotation = rotation; | |
m_client->SendMessage((int)GameChannel::RELIABLE, message); | |
} | |
void GameClient::SendPackets() { | |
m_client->SendPackets(); | |
} | |
void GameClient::ReceivePackets() { | |
m_client->ReceivePackets(); | |
} | |
void GameClient::AdvanceTime(double time) { | |
m_client->AdvanceTime(time); | |
} | |
bool GameClient::ConnectionFailed() | |
{ | |
return m_client->ConnectionFailed(); | |
} | |
bool GameClient::IsDisconnected() | |
{ | |
return m_client->IsDisconnected(); | |
} | |
yojimbo::Address GameClient::GetAddress() { | |
return m_client->GetAddress(); | |
} |
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