This focuses on generating the certificates for loading local virtual hosts hosted on your computer, for development only.
Do not use self-signed certificates in production ! For online certificates, use Let's Encrypt instead (tutorial).
This focuses on generating the certificates for loading local virtual hosts hosted on your computer, for development only.
Do not use self-signed certificates in production ! For online certificates, use Let's Encrypt instead (tutorial).
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="UTF-8" /> | |
| <title>Add React in One Minute</title> | |
| </head> | |
| <body> | |
| <h2>Add React in One Minute</h2> | |
| <p>This page demonstrates using React with no build tooling.</p> |
| // | |
| // GameAdapter.cpp | |
| // UDPTEST | |
| // | |
| // Created by Christian Hohlfeld on 16.09.18. | |
| // | |
| #include <stdio.h> | |
| #include "GameAdapter.h" | |
| #include "GameServer.h" |
| #ifndef GameAdapter_h | |
| #define GameAdapter_h | |
| #include <stdio.h> | |
| #include "yojimbo.h" | |
| #include "GameMessageFactory.h" | |
| class GameServer; | |
| class GameAdapter : public yojimbo::Adapter { | |
| public: |
| // | |
| // GameMessageFactory.h | |
| // UDPTEST | |
| // | |
| // Created by Christian Hohlfeld on 16.09.18. | |
| // | |
| #ifndef GameMessageFactory_h | |
| #define GameMessageFactory_h | |
| #include "GameMessageType.h" |
| void HelloWorld::ClientSendMessage() { | |
| if (client != nullptr && clientGameObject != nullptr) { | |
| client->SendTestMessage(clientGameObject->getSprite()->getPositionX(), clientGameObject->getSprite()->getPositionY(), clientGameObject->getSprite()->getRotation()); | |
| } | |
| } |
| // | |
| // GameClient.cpp | |
| // UDPTEST | |
| // | |
| // Created by Christian Hohlfeld on 16.09.18. | |
| // | |
| #include "GameClient.h" | |
| #include <iostream> | |
| #include <string> |
| #pragma once | |
| // | |
| // GameClient.h | |
| // UDPTEST | |
| // | |
| // Created by Christian Hohlfeld on 16.09.18. | |
| // | |
| #ifndef GameClient_h |
| // | |
| // GameServer.cpp | |
| // UDPTEST | |
| // | |
| // Created by Christian Hohlfeld on 16.09.18. | |
| // | |
| #include "GameServer.h" | |
| #include <iostream> | |
| #include <string> |
| // | |
| // GameServer.h | |
| // UDPTEST | |
| // | |
| // Created by Christian Hohlfeld on 16.09.18. | |
| // | |
| #ifndef GameServer_h | |
| #define GameServer_h |