Created
October 4, 2018 20:36
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ClientSendMessage
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void HelloWorld::ClientSendMessage() { | |
if (client != nullptr && clientGameObject != nullptr) { | |
client->SendTestMessage(clientGameObject->getSprite()->getPositionX(), clientGameObject->getSprite()->getPositionY(), clientGameObject->getSprite()->getRotation()); | |
} | |
} |
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