Unofficial documentation to internal Riot Games APIs for LOL eSports.
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function MyResponsiveComponent() { | |
const width = useWindowWidth(); // Our custom Hook | |
return ( | |
<p>Window width is {width}</p> | |
); | |
} |
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import leveldb | |
db = leveldb.LevelDB('./db') | |
db.Put('hello', 'value') | |
db.Put('world', 'value') | |
for k in db.RangeIter(include_value = False): | |
print 'K', k |
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<?php | |
// usage: $newpassword = generatePassword(12); // for a 12-char password, upper/lower/numbers. | |
// functions that use rand() or mt_rand() are not secure according to the PHP manual. | |
function getRandomBytes($nbBytes = 32) | |
{ | |
$bytes = openssl_random_pseudo_bytes($nbBytes, $strong); | |
if (false !== $bytes && true === $strong) { | |
return $bytes; | |
} |
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');
Those suck for maintenance and they're ugly.
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
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/*! | |
* isSemVer - v0.1 - 9/05/2010 | |
* http://benalman.com/ | |
* http://semver.org/ | |
* | |
* Copyright (c) 2010 "Cowboy" Ben Alman | |
* Dual licensed under the MIT and GPL licenses. | |
* http://benalman.com/about/license/ | |
*/ |