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@ihoneymon
ihoneymon / how-to-write-by-markdown.md
Last active November 19, 2024 01:42
마크다운(Markdown) 사용법

[공통] 마크다운 markdown 작성법

영어지만, 조금 더 상세하게 마크다운 사용법을 안내하고 있는
"Markdown Guide (https://www.markdownguide.org/)" 를 보시는 것을 추천합니다. ^^

아, 그리고 마크다운만으로 표현이 부족하다고 느끼신다면, HTML 태그를 활용하시는 것도 좋습니다.

1. 마크다운에 관하여

@cjddmut
cjddmut / EasingFunctions.cs
Last active November 6, 2024 17:11
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@DanDiplo
DanDiplo / JS-LINQ.js
Last active October 31, 2024 12:33
JavaScript equivalents of some common C# LINQ methods. To help me remember!
// JS array equivalents to C# LINQ methods - by Dan B.
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version):
// Here's a simple array of "person" objects
var people = [
{ name: "John", age: 20 },
{ name: "Mary", age: 35 },
{ name: "Arthur", age: 78 },
{ name: "Mike", age: 27 },
@ahtcx
ahtcx / deep-merge.js
Last active June 9, 2024 14:56
Deep-Merge JavaScript objects with ES6
// ⚠ IMPORTANT: this is old and doesn't work for many different edge cases but I'll keep it as-is for any of you want it
// ⚠ IMPORTANT: you can find more robust versions in the comments or use a library implementation such as lodash's `merge`
// Merge a `source` object to a `target` recursively
const merge = (target, source) => {
// Iterate through `source` properties and if an `Object` set property to merge of `target` and `source` properties
for (const key of Object.keys(source)) {
if (source[key] instanceof Object) Object.assign(source[key], merge(target[key], source[key]))
}
/*
* This is an implementation of wcwidth() and wcswidth() (defined in
* IEEE Std 1002.1-2001) for Unicode.
*
* http://www.opengroup.org/onlinepubs/007904975/functions/wcwidth.html
* http://www.opengroup.org/onlinepubs/007904975/functions/wcswidth.html
*
* In fixed-width output devices, Latin characters all occupy a single
* "cell" position of equal width, whereas ideographic CJK characters
* occupy two such cells. Interoperability between terminal-line
using System;
using UnityEngine;
public static class Extensions_Math
{
// ...
public static float VectorToRad(this Vector2 thisVec){
return Mathf.Atan2(thisVec.y, thisVec.x);
@ruccho
ruccho / Generate Normal Map.lua
Last active September 19, 2024 12:28
The enhanced version of this script is available: https://gist.github.com/ruccho/2d1eb4aea3dfa55690c2ddc4419172ff
----------------------------------------------------------------------
-- Generate Normal Map
--
-- It works only for RGB color mode.
----------------------------------------------------------------------
if app.apiVersion < 1 then
return app.alert("This script requires Aseprite v1.2.10-beta3")
end
@wappenull
wappenull / PropertyDrawerFinder.cs
Last active March 12, 2024 03:11
Find PropertyDrawer with attribute [CustomPropertyDrawer( typeof( T ) )] in all assemblies
// Revision history
// Rev 1 16/MAY/2021 initial
// Rev 2 23/AUG/2021 add support for array property path
// Rev 3 23/AUG/2021 cache using type+path (s_PathHashVsType)
// Rev 4 23/AUG/2021 properly handling array and list by stealing code from Unity CS reference
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
@jschieck
jschieck / FlyoutProjectWindow.cs
Last active March 2, 2024 12:43
Show a flyout project window in the scene view
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.Compilation;
using UnityEngine;
public static class FlyoutProjectWindow
{
/**
* \brief Returns positional offset for a given point as a result of summing 4 gerstner waves
* \param positionWS point in world space
* \param wavelengths wavelength of each of the 4 waves
* \param amplitudes amplitudes of each of the 4 waves
* \param directions direction of each of the 4 waves (each row = one direction). MUST BE NORMALIZED!
* \param speed global speed multiplier. Individual wave speed depends on Wavelength
* \param steepness Gerstner wave 'Steepness' parameter. Modulates the horizontal offset of points
* \param normal returns the normal of given point.
* \return positional offset of the given point