Created
December 30, 2013 16:52
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In game debug console using DF GUI
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using System; | |
[RequireComponent(typeof(dfRichTextLabel))] | |
public class InGameDebug : MonoBehaviour { | |
private Queue<string> myLogQueue = new Queue<string>(); | |
private string output = ""; | |
public string stack = ""; | |
public int maxLines = 30; | |
private StringBuilder strBuild; | |
private dfRichTextLabel ourLabel; | |
public string ConsoleText { | |
get { | |
return strBuild.ToString(); | |
} | |
} | |
void Awake() { | |
if ( !Debug.isDebugBuild || Application.isEditor ) { | |
Destroy( this.gameObject ); | |
return; | |
} | |
ourLabel = this.GetComponent<dfRichTextLabel>(); | |
strBuild = new StringBuilder( maxLines * 200 ); | |
} | |
void OnEnable() { | |
Application.RegisterLogCallback( HandleLog ); | |
} | |
void OnDisable() { | |
Application.RegisterLogCallback( null ); | |
} | |
public void HandleLog( string logString, string stackTrace, LogType type ) { | |
output = logString; | |
stack = stackTrace; | |
string newString = "\n [" + type + "] : " + output; | |
string colour; | |
switch ( type ) { | |
case LogType.Error: | |
colour = "red"; | |
break; | |
case LogType.Exception: | |
colour = "orange"; | |
break; | |
case LogType.Warning: | |
colour = "yellow"; | |
break; | |
default: | |
colour = "white"; | |
break; | |
} | |
myLogQueue.Enqueue( "<p style=\"color: " + colour + "\">" + newString + "</p>" ); | |
if ( type == LogType.Exception) { | |
newString = "\n" + "<pre style=\" margin: 25px; size: 16\">" + stackTrace + "</pre>"; | |
myLogQueue.Enqueue( newString ); | |
} | |
while ( myLogQueue.Count > maxLines ) { | |
myLogQueue.Dequeue(); | |
} | |
strBuild.Length = 0; | |
foreach ( string s in myLogQueue ) { | |
strBuild.Append(s); | |
} | |
ourLabel.Text = this.ConsoleText; | |
ourLabel.ScrollToBottom(); | |
} | |
} |
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