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Begin Object Class=MaterialGraphNode_Root Name="MaterialGraphNode_Root_0" | |
Begin Object Class=EdGraphPin Name="EdGraphPin_28022" | |
End Object | |
Begin Object Class=EdGraphPin Name="EdGraphPin_28021" | |
End Object | |
Begin Object Class=EdGraphPin Name="EdGraphPin_28020" | |
End Object | |
Begin Object Class=EdGraphPin Name="EdGraphPin_28019" | |
End Object | |
Begin Object Class=EdGraphPin Name="EdGraphPin_28018" |
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using UnityEngine; | |
using UnityEngine.Events; | |
public class CallFunctionOnStart : MonoBehaviour { | |
public UnityEvent events; | |
void Start () { | |
events.Invoke(); | |
} |
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/* This program is free software. It comes without any warranty, to | |
* the extent permitted by applicable law. You can redistribute it | |
* and/or modify it under the terms of the Do What The Fuck You Want | |
* To Public License, Version 2, as published by Sam Hocevar. See | |
* http://www.wtfpl.net/ for more details. */ | |
using UnityEngine; | |
using System.Collections; | |
using System.IO; |
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Shader "Tri-Planar Bumped" { | |
Properties { | |
_Side("Side", 2D) = "white" {} | |
_BumpMap ("Bumpmap", 2D) = "bump" {} | |
_Top("Top", 2D) = "white" {} | |
_SideScale("Side Scale", Float) = 2 | |
_TopScale("Top Scale", Float) = 2 | |
} | |
SubShader { |
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// Choose the material's index and plot away how it's UVs should behave | |
/// </summary> | |
[RequireComponent(typeof(Renderer))] | |
public class AnimateUVs : MonoBehaviour { | |
[System.Serializable] |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class MoveTransform : IActivated { | |
public Transform objectMoved; | |
public ColliderEnterExitMovements enter, leave; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using System; | |
[RequireComponent(typeof(dfRichTextLabel))] | |
public class InGameDebug : MonoBehaviour { | |
private Queue<string> myLogQueue = new Queue<string>(); | |
private string output = ""; |
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using UnityEngine; | |
[RequireComponent(typeof(Camera))] | |
public class MousePan : MonoBehaviour { | |
#region Settings | |
//Default middle mouse | |
public int mouseKey = 2; |