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@KeyMaster-
KeyMaster- / spriteGlitch.shader
Last active October 8, 2024 13:23
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
@Crushy
Crushy / MoveTransform.cs
Last active June 1, 2018 21:00
Meant to be used with Easing functions. See http://easings.net/ for examples. Graphs should vary from x=0 to x=1.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public class MoveTransform : IActivated {
public Transform objectMoved;
public ColliderEnterExitMovements enter, leave;
@Crushy
Crushy / MousePan.cs
Last active April 4, 2019 10:54
Pan a camera around in Unity like any modern Strategy game
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class MousePan : MonoBehaviour {
#region Settings
//Default middle mouse
public int mouseKey = 2;
@bcatcho
bcatcho / ConcreteClasses.cs
Last active December 25, 2015 09:39
Read the Readme.md near the bottom
public class LocalSerializer: ILocalSerializer
{
public void LoadSomeStuff(DataManager dataManager)
{
/* Pretend this loads resources*/
List<Resources> resources = Resources.Load("thestuff.ini");
manager.LoadResources(resources);
}
}