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//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class MoveTransform : IActivated { | |
public Transform objectMoved; | |
public ColliderEnterExitMovements enter, leave; |
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using UnityEngine; | |
[RequireComponent(typeof(Camera))] | |
public class MousePan : MonoBehaviour { | |
#region Settings | |
//Default middle mouse | |
public int mouseKey = 2; |
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public class LocalSerializer: ILocalSerializer | |
{ | |
public void LoadSomeStuff(DataManager dataManager) | |
{ | |
/* Pretend this loads resources*/ | |
List<Resources> resources = Resources.Load("thestuff.ini"); | |
manager.LoadResources(resources); | |
} | |
} |