- Download tools: ResourceHacker and mssstyleEditor, then unpack them
- Download resources: Win8 theme for Win10, and then uppack it, we will need 'Windows 8 RP Themes for Windows 10\Theme\Themes For 10 Build 14393 Anniversary Update\Windows 8 RP\aero 8 RP.msstyle'.
- Open it with ResourceHacker, export IMAGE 1055:0 and IMERSIVE 1:0.
- Make a backup of the original aerolite.msstyles and make a copy of it to your working folder (arbitary)
- Open it with ResourceHacker, Go to 'Action -> Add an Image or Other Binary Resource' or hit Ctrl+M to open the "Add Binary Resource" Dialog. Choose the menu image resource file that is going to be used, then change the "Resource Type" to IMAGE and resource name to be what ever available, in my case, 993.
- Change the value of IMERSIVE 1:0, by importing the data from "aero 8 RP.msstyle"
Deep dive into Steam's depot system, how SteamDB tracks depot creation/update dates, and practical approaches for proton-pulse-web to replicate this functionality.
Steam's official public Web API (partner.steamgames.com/doc/webapi) does not expose per-depot timestamps, manifest history, or OS-specific update dates. The store/api/appdetails endpoint returns app-level release dates but nothing about individual depots. We need this data to show users when a game's Linux depot was first added and when it was last updated.
https://mathbitsnotebook.com/Algebra1/Exponentials/EXCompareGrowth.html https://flexbooks.ck12.org/cbook/ck-12-basic-algebra-concepts/section/10.10/primary/lesson/linear-exponential-and-quadratic-models-bsc-alg/ https://math.libretexts.org/Courses/SUNY_Schenectady_County_Community_College/College_Mathematics_-_Abridged_Edition/03%3A_Quadratic_Functions/3.03%3A_Linear_Exponential_and_Quadratic_Models https://math.libretexts.org/Courses/SUNY_Schenectady_County_Community_College/College_Mathematics_-_Abridged_Edition/03%3A_Quadratic_Functions/3.03%3A_Linear_Exponential_and_Quadratic_Models
| { | |
| "version": 3, | |
| "skills": { | |
| "skill-creator": { | |
| "source": "anthropics/skills", | |
| "sourceType": "github", | |
| "sourceUrl": "https://github.com/anthropics/skills.git", | |
| "skillPath": "skills/skill-creator/SKILL.md", | |
| "skillFolderHash": "98a510d1cfef9f82c3b1eec200229ca68725e613", | |
| "pluginName": "example-skills", |
| ## | |
| # This is an adoption from Oh My Zsh for Google Cloud Shell | |
| # author - bobvanluijt | |
| # source - https://github.com/bobvanluijt/google-cloud-shell-pro-zsh | |
| ## | |
| main() { | |
| # Install zsh | |
| sudo apt-get -qq update |
| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>New Tab</title> | |
| <link rel="preconnect" href="https://fonts.googleapis.com"> | |
| <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> | |
| <link href="https://fonts.googleapis.com/css2?family=Outfit:wght@200;300;400;500;600&family=Plus+Jakarta+Sans:wght@300;400;500&display=swap" rel="stylesheet"> |
Open-source implementations of AI co-scientists, neural memory architectures, and related research.
Papers: Nature s41586-026-10652-y · s41586-026-10644-y
| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1"> | |
| <title>Blueprint Graph — UE Node Editor</title> | |
| <link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;500;700&family=Roboto+Mono:wght@300;400;500&display=swap"> | |
| <script src="https://cdn.jsdelivr.net/npm/motion@latest/dist/motion.js"></script> | |
| <style> | |
| :root{ |
| /** Preview variant: S1 — trimmed to this variant's family + styles. */ | |
| <script setup lang="ts"> | |
| import { computed } from "vue"; | |
| /** The stage the geometry is tuned on; --orb-k scales it to `size`. */ | |
| const STAGE = 28; | |
| /** Default rendered size — 20×20 indicator box. */ | |
| const SIZE = 20; |