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CypherpunkSamurai / NoImmersiveWin10.md
Created September 4, 2026 17:39 — forked from rikka0w0/NoImmersiveWin10.md
Get rid of the immersive menu in Win10 1809 and above
  1. Download tools: ResourceHacker and mssstyleEditor, then unpack them
  2. Download resources: Win8 theme for Win10, and then uppack it, we will need 'Windows 8 RP Themes for Windows 10\Theme\Themes For 10 Build 14393 Anniversary Update\Windows 8 RP\aero 8 RP.msstyle'.
  3. Open it with ResourceHacker, export IMAGE 1055:0 and IMERSIVE 1:0.
  4. Make a backup of the original aerolite.msstyles and make a copy of it to your working folder (arbitary)
  5. Open it with ResourceHacker, Go to 'Action -> Add an Image or Other Binary Resource' or hit Ctrl+M to open the "Add Binary Resource" Dialog. Choose the menu image resource file that is going to be used, then change the "Resource Type" to IMAGE and resource name to be what ever available, in my case, 993.
  6. Change the value of IMERSIVE 1:0, by importing the data from "aero 8 RP.msstyle"
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CypherpunkSamurai / steam-depot-deep-dive.md
Created September 3, 2026 06:25 — forked from mdeguzis/steam-depot-deep-dive.md
Steam Depot Data: How SteamDB Gets It and How We Can Replicate It (deep dive for proton-pulse-web)

Steam Depot Data: How SteamDB Gets It and How We Can Replicate It

Deep dive into Steam's depot system, how SteamDB tracks depot creation/update dates, and practical approaches for proton-pulse-web to replicate this functionality.

The Core Problem

Steam's official public Web API (partner.steamgames.com/doc/webapi) does not expose per-depot timestamps, manifest history, or OS-specific update dates. The store/api/appdetails endpoint returns app-level release dates but nothing about individual depots. We need this data to show users when a game's Linux depot was first added and when it was last updated.

How Steam's Depot System Works

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CypherpunkSamurai / install.sh
Created August 22, 2026 06:58 — forked from rexlow/install.sh
Enable zsh in Gcloud shell
##
# This is an adoption from Oh My Zsh for Google Cloud Shell
# author - bobvanluijt
# source - https://github.com/bobvanluijt/google-cloud-shell-pro-zsh
##
main() {
# Install zsh
sudo apt-get -qq update

Stop using JWTs!

TLDR: JWTs should not be used for keeping your user logged in. They are not designed for this purpose, they are not secure, and there is a much better tool which is designed for it: regular cookie sessions.

If you've got a bit of time to watch a presentation on it, I highly recommend this talk: https://www.youtube.com/watch?v=pYeekwv3vC4 (Note that other topics are largely skimmed over, such as CSRF protection. You should learn about other topics from other sources. Also note that "valid" usecases for JWTs at the end of the video can also be easily handled by other, better, and more secure tools. Specifically, PASETO.)

A related topic: Don't use localStorage (or sessionStorage) for authentication credentials, including JWT tokens: https://www.rdegges.com/2018/please-stop-using-local-storage/

The reason to avoid JWTs comes down to a couple different points:

  • The JWT specification is specifically designed only for very short-live tokens (~5 minute or less). Sessions
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CypherpunkSamurai / index.html
Created August 13, 2026 04:43 — forked from smontlouis/index.html
please don't sue me
<!doctype html>
<html lang="fr">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<meta name="color-scheme" content="light dark" />
<link
rel="icon"
href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 64 64%22><circle cx=%2232%22 cy=%2232%22 r=%2230%22 fill=%22%235b7fe5%22/><circle cx=%2224%22 cy=%2228%22 r=%225%22/><circle cx=%2240%22 cy=%2228%22 r=%225%22/></svg>"
/>
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CypherpunkSamurai / README.md
Created August 7, 2026 08:11 — forked from Maciejdziuba/README.md
The Software Factory Playbook — Dex Horthy's 4-gate workflow (Product → Architecture → Program Design → Vertical Slices) as an installable Claude Code skill. From the Dex Horthy episode on David Ondrej's podcast.

The Software Factory Playbook — Dex Horthy's 4-gate workflow as a skill

A Claude Code Agent Skill built from Dex Horthy's (HumanLayer) playbook on David Ondrej's podcast.

"Once the model has written thousands of lines of code, it is harder to change. The sessions that generate design docs are context-light — you get the most model intelligence when you do the hard thinking early."

By default, agents build horizontally: all the backend, then all the frontend, then a 2,000-line diff lands in your lap and reviewing it is your problem. This skill flips that. Every decision that matters gets made before the code exists — where changing your mind costs a sentence, not a rewrite.

What it does

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CypherpunkSamurai / gist:94a2cab8ae871d13e7be2b1f9ccdfdfc
Created August 4, 2026 18:35 — forked from diyan/gist:2850866
Python with PowerShell Remoting (Windows equivalent for Unix ssh sessions)
# Note that target_env.login and target_env.password is global variables
# Maybe I should add this into Fabric project (http://docs.fabfile.org/en/1.4.2/index.html).
# This is complicated task for sure but it would be nice if Fabric could use ssh under Linux and PowerShell Remoting under Windows.
def remote_sh(target_host, command_text, ignore_error=False):
print('run PowerShell script block at {0}: {1}'.format(target_host, command_text))
command_text = command_text.replace('"', '\'')
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CypherpunkSamurai / fabric_monkey_patch.py
Created August 4, 2026 18:35 — forked from diyan/fabric_monkey_patch.py
Fabric monkey patch for replacing SSH transport with WinRM
import sys
import time
import subprocess
import types
from tempfile import TemporaryFile
def remote_sh(target_host, login, password, command_text, stdout=None, stderr=None):
winrs_text = 'winrs -remote:{0} -username:{1} -password:{2} -noprofile {3}'.format(
target_host, login, password, command_text)
#print('winrs text: {0}\n'.format(winrs_text))
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CypherpunkSamurai / README.md
Created June 3, 2026 15:12 — forked from Artefact2/README.md
GGUF quantizations overview
package d3d11_main
import D3D11 "vendor:directx/d3d11"
import DXGI "vendor:directx/dxgi"
import D3D "vendor:directx/d3d_compiler"
import SDL "vendor:sdl2"
import glm "core:math/linalg/glsl"
// Based off https://gist.github.com/d7samurai/261c69490cce0620d0bfc93003cd1052