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{ | |
"Type": "Function", | |
"Name": "CalcCaptureRate", | |
"Outer": "BP_PalGameSetting_C", | |
"Class": "UScriptClass'Function'", | |
"SuperStruct": { | |
"ObjectName": "Function'PalGameSetting:CalcCaptureRate'", | |
"ObjectPath": "/Script/Pal" | |
}, | |
"ChildProperties": [ |
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#!/usr/bin/env python3 | |
import collections | |
COMBI_RANKS = collections.OrderedDict([ | |
('Anubis', 570), | |
('Baphomet', 590), | |
('Baphomet_Dark', 580), | |
('Bastet', 1480), | |
('Bastet_Ice', 1440), |
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Relaxaurus + Sparkit = Relaxaurus Lux | |
Incineram + Maraith = Incineram Noct | |
Mau + Pengullet = Mau Cryst | |
Vanwyrm + Foxcicle = Vanwyrm Cryst | |
Eikthyrdeer + Hangyu = Eikthyrdeer Terra | |
Elphidran + Surfent = Elphidran Aqua | |
Pyrin + Katress = Pyrin Noct | |
Mammorest + Wumpo = Mammorest Cryst | |
Mossanda + Grizzbolt = Mossanda Lux | |
Dinossom + Rayhound = Dinossom Lux |
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enum class EClassRepNodeMapping { | |
NotRouted = 0, | |
RelevantAllConnections = 1, | |
Spatialize_Static = 2, | |
Spatialize_Dynamic = 3, | |
Spatialize_Dormancy = 4, | |
EClassRepNodeMapping_MAX = 5, | |
}; | |
enum class EEnterWaterFlag { |
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#ifndef UE4SS_SDK_Pal_HPP | |
#define UE4SS_SDK_Pal_HPP | |
#include "Pal_enums.hpp" | |
struct FActionDynamicParameter | |
{ | |
class AActor* ActionTarget; // 0x0000 (size: 0x8) | |
FTransform StartTransform; // 0x0010 (size: 0x60) | |
FVector ActionVelocity; // 0x0070 (size: 0x18) |
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function Register() | |
return "48 89 5C 24 08 57 48 83 EC 30 48 8B D9 48 89 54 24 20 33 C9" | |
end | |
function OnMatchFound(MatchAddress) | |
return MatchAddress | |
end |