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function open_segments_intersect(a1, a2, b1, b2) { | |
if ((max(a1.x, a2.x) <= min(b1.x, b2.x)) || // a is left of b | |
(max(b1.x, b2.x) <= min(a1.x, a2.x)) || | |
(max(a1.y, a2.y) <= min(b1.y, b2.y)) || // a is above b (in coordinates where (0,0) is topleft) | |
(max(b1.y, b2.y) <= min(a1.y, a2.y)) | |
) {return false;} | |
else if ((vcross(vsub(b1,a1),vsub(a2,a1)) * vcross(vsub(b2,a1),vsub(a2,a1)) < 0) && // replace these with <= to make the segments act closed. | |
(vcross(vsub(a1,b1),vsub(b2,b1)) * vcross(vsub(a2,b1),vsub(b2,b1)) < 0)) {return true;} | |
else {return false;} | |
} | |
function vsub(a, b) { | |
return {x: a.x - b.x, y, a.y - b.y} | |
} | |
function vcross(a, b) { | |
return a.x * b.y - b.x * a.y; | |
} |
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/** | |
* checks if a point is inside of a concave or convex polygon TESTED | |
* polygon: array of {x:1, y: 1} objects | |
*/ | |
pointInPolygon = function (point, polygon){ | |
var i, | |
j, | |
c = 0, | |
pointX = point.x, | |
pointY = point.y; | |
for (i = 0, j = polygon.length - 1, len = polygon.length; i < len; j = i++){ | |
if (((polygon[i].y > pointY) != (polygon[j].y > pointY)) && (pointX < (polygon[j].x - polygon[i].x) * (pointY - polygon[i].y) / (polygon[j].y - polygon[i].y) + polygon[i].x)){ | |
c = !c; | |
} | |
} | |
return c; | |
} |
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