CURRENT_COLOR = c_red;
COLORS[0] = c_aqua;
COLORS[1] = c_fuchsia;
COLORS[2] = c_red;
COLORS[3] = c_lime;
RATIO = 1;
 | |
``` | |
CURRENT_COLOR = c_red; | |
COLORS[0] = c_aqua; | |
COLORS[1] = c_fuchsia; | |
COLORS[2] = c_red; | |
COLORS[3] = c_lime; | |
RATIO = 1; |
What would a first episode be if not Hello World? In this episode we are going to create a simple Hello World application using GML only. For anybody who has used GML before this is going to be eyerollingling obvious but for those Drag & Drop developers this is for you.
So let's get started and create a new project helloWorld
and create a new object.
draw_set_color(c_red);
draw_text(x,y,"Hello World");
#Making Keyboard Tool Example Source
When all is done we will be making a small keyboard application that will listen to IO even when the screen is out of focus. To do this we will utilize the keyboard_check_direct
method that GM provides and use the built in Windows Virtual Key Codes. I heard somewhere that use of these keycodes is not recommended but I think we use whatever we can to accomplish the task at hand.
##Where to get started Create a new project and and let's create a rough skeleton of what this thing might look like.
- Create an obect
keyboardHUD
with a Create Event, Draw Event, and Step Event
set nocompatible " be iMproved, required | |
filetype off " required | |
" set the runtime path to include Vundle and initialize | |
set rtp+=~/.vim/bundle/Vundle.vim | |
call vundle#begin() | |
" | |
" " let Vundle manage Vundle, required | |
Plugin 'gmarik/vundle' |
We should be tracking and measuring the use of each feature. Since the configuration is derived from the application we should be able to achieve this from admin statistics: | |
##### Page Use: | |
- Most visited pages | |
- Most edited pages | |
- Most performed actions w/in edit pages | |
- Number of unique visitors to those pages | |
##### Feature Use | |
- Basic Product functionality used most often |
Cause we swag like that
page = agent.get('http://images.google.com/images?q=puppy')
Then find the appropriate url link that is oversized (hmm)
/url?q=http://www.123callingalldogs.com/FAQ&sa=U&ei=FIREU9LuHaaW2QWLyoD4BA&ved=0CDAQ9QEwAQ&usg=AFQjCNGa0jrNnHSiJ3QywWF1aQaDXbXmiA
The image we want is http://www.123callingalldogs.com/savedimages/macexplorer_com-puppy-dog-26.jpg so we are still pretty far off.
@DanBradbury Saw your note in HipChat about the confusing update_associations method. You are totally right that thing is poorly commented and confusing. I don't blame you for throwing up your hands. I myself was confused at the the code when I looked at it the other day (it was written quite a while ago and I'll take the blame for that). What I can tell you is that it was written for a particular purpose to allow people from other contexts to modify their associations to an object (like assigning a corporate message to their own local item) in a way that would preserve the associations made by someone at at a sibling level entity that they cannot see. As such, the above being said it may not be as necessary to use that method when updating associations via the API since we likely will never have to deal with that complicated context issue that we need to in the UI.
All that being said, something has gotten lost in the the functionality in how the update action has been handled (where it no longer calls the
When assets are being served (all properly) we get /javascripts/effects.js?83bb2c8dc7fb2ebd34943d7e86f73878df78abdd
However when we get a bad load (with the two files not including their extension) the same file is returned as follows /javascripts/effects.js?eb1dd1c52ca577a5ade625f0560dcad09939207f
Obviously there are two different fingerprints being added to the end of the same file.
The issue with the missing files came up because of extensions not being added to the file
<%= stylesheet_link_tag jquery-1.8.88.custom %>
General Knowledge: Good things to know around the map
- Alters unlock at 3 minutes
- Solo lanes has 3 waves come before 3 minutes. Level 3 is obtainable but you must push
- Jungle can clear 1 round of camps and repeat wolves for before 3 minutes (tested with Riven)
- Quick Jungle clear with counter jungle @ 2:38 with level 3. With Udyr I could get 3 and be in their bush by altar by 2:50 (nuts)