| 😄 | 😆 | 😊 | 😃 |
😩 | 😔 | 😞 | 😖 | 😨 | 😰 | 😣 | 😢 | 😭 | 😂 | 😲 | 😱 |
| 😫 | 😠 | 😡 | 😤 | 😪 | 😋 | 😷
😎 | 😵 | 👿 | 😈 | 😐 | 😶 | 😇 | 👽 | 💛 | 💙 | 💜 | ❤️ | 💚 | 💔 | 💓 | 💗 | 💕 | 💞 | 💘 | ✨
| namespace WindowsGame2 | |
| import System.IO | |
| import Microsoft.Xna.Framework | |
| public class Extractor(Game): | |
| private graphics as GraphicsDeviceManager | |
| private basePath as string | |
| private outPath as string | |
| import rabbyt | |
| import pygame | |
| import pymunk | |
| from pygame.locals import QUIT | |
| from pyglet.gl import * | |
| pygame.init() | |
| pygame.display.set_mode((640,480), pygame.OPENGL | pygame.DOUBLEBUF) | |
| rabbyt.set_viewport((640,480)) | |
| rabbyt.set_default_attribs() |
| 😄 | 😆 | 😊 | 😃 |
😩 | 😔 | 😞 | 😖 | 😨 | 😰 | 😣 | 😢 | 😭 | 😂 | 😲 | 😱 |
| 😫 | 😠 | 😡 | 😤 | 😪 | 😋 | 😷
😎 | 😵 | 👿 | 😈 | 😐 | 😶 | 😇 | 👽 | 💛 | 💙 | 💜 | ❤️ | 💚 | 💔 | 💓 | 💗 | 💕 | 💞 | 💘 | ✨
| This is free and unencumbered software released into the public domain. | |
| Anyone is free to copy, modify, publish, use, compile, sell, or | |
| distribute this software, either in source code form or as a compiled | |
| binary, for any purpose, commercial or non-commercial, and by any | |
| means. | |
| In jurisdictions that recognize copyright laws, the author or authors | |
| of this software dedicate any and all copyright interest in the | |
| software to the public domain. We make this dedication for the benefit |
| """ | |
| MIT License | |
| Copyright (c) 2017 Cyrille Rossant | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is |
| # circle.py | |
| # by Dave Pape, for DMS 423 | |
| # | |
| # draws a circle, where the points for the vertex list are computed at run-time | |
| from math import * | |
| from pyglet.gl import * | |
| window = pyglet.window.Window() |
| // number of directions to sample in UV space | |
| #define NUM_SAMPLE_DIRECTIONS {{ numSampleDirections }} | |
| // number of sample steps when raymarching along a direction | |
| #define NUM_SAMPLE_STEPS {{ numSampleSteps }} | |
| #define APPLY_ATTENUATION {{ attenuation }} | |
| #define USE_ACTUAL_NORMALS {{ useActualNormals }} |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
|---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
| // this is the background code... | |
| // listen for our browerAction to be clicked | |
| chrome.browserAction.onClicked.addListener(function (tab) { | |
| // for the current tab, inject the "inject.js" file & execute it | |
| chrome.tabs.executeScript(tab.ib, { | |
| file: 'inject.js' | |
| }); | |
| }); |