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@Devan-Kerman
Last active May 29, 2020 01:32
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/**
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright LAW.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* For more information, please refer to <http://unlicense.org/>
*/
@Mixin(ItemEntity.class)
public abstract class ItemEntityMixin extends Entity {
@Shadow public abstract ItemStack getStack();
@Shadow public abstract void setStack(ItemStack stack);
private static final Tag<Item> BLOCK = TagRegistry.item(new Identifier("glassmod", "glass"));
public ItemEntityMixin(EntityType<?> type, World world) {
super(type, world);
}
@Intrinsic
@Override
public boolean handleFallDamage(float fallDistance, float damageMultiplier) {
return super.handleFallDamage(fallDistance, damageMultiplier);
}
@Inject(method = "handleFallDamage(FF)Z", at = @At("HEAD"))
private void test(float fallDistance, float damageMultiplier, CallbackInfoReturnable<Boolean> concern) {
if (BLOCK.contains(this.getStack().getItem())) {
this.setStack(ItemStack.EMPTY);
for (int i = 0; i < 10; i++) {
this.world.addParticle(new BlockStateParticleEffect(ParticleTypes.BLOCK, Blocks.GLASS.getDefaultState()), this.getX(), this.getY(), this.getZ(), this.random.nextDouble() / 2, this.random.nextDouble(), this.random.nextDouble() / 2);
}
this.world.playSound(this.getX(), this.getY(), this.getZ(), SoundEvents.BLOCK_GLASS_BREAK, SoundCategory.BLOCKS, 1, 1, false);
}
}
}
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