https://github.com/Foundations-of-Alchemy
DM me on discord ueaj#0086
So, every mod has lore that explains how the mod functions, and usually the mod follows the logic outlined in the lore. In this mod, the content of the mod is finding out the lore.
You make up theories, kindof how in minecraft people like to make up lore (even though there is none), and based on those theories you experiment. For example if u think the mod operates on a doodle god (greek elements) like system, you'd put fire and water together an expect alcohol. If your theory is right, you're rewarded with alcohol, if it's not, you get nothing. But, to draw out the discovery process, we can make the lore undiscoverable with vanilla items, you need to make incomplete theories first. And in testing those incomplete theories, you will find things that agree with it, and things that don't. When you find something that isn't explained by your theory, you need to make a new one. If you truely understand your theory