This downloads standalone MSVC compiler, linker & other tools, also headers/libraries from Windows SDK into portable folder, without installing Visual Studio. Has bare minimum components - no UWP/Store/WindowsRT stuff, just files & tools for native desktop app development.
Run py.exe portable-msvc.py
and it will download output into msvc
folder. By default it will download latest available MSVC & Windows SDK - currently v14.40.33807 and v10.0.26100.0.
You can list available versions with py.exe portable-msvc.py --show-versions
and then pass versions you want with --msvc-version
and --sdk-version
arguments.
To use cl.exe/link.exe first run setup_TARGET.bat
- after that PATH/INCLUDE/LIB env variables will be updated to use all the tools as usual. You can also use clang-cl.exe with these includes & libraries.
To use clang-cl.exe without running setup.bat, pass extra /winsysroot msvc
argument (msvc is folder name where output is stored).
#pragma once | |
#include <stdint.h> | |
// pcg32_next() implementation matches pcg_engines::oneseq_xsh_rr_64_32 | |
// NOTE: use this only for compatibility with 32-bit architectures | |
// otherwise prefer using pcg64.h implementation with 128-bit state | |
typedef struct { |
Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube