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DryreL / UnrealEnginePluginBuilder.bat
Last active September 3, 2025 10:26
Build your Unreal Engine plugins easily with this script
REM ========================================
REM EDITABLE PATHS - Edit these sections
REM ========================================
REM Plugin name (.uplugin file name without extension)
set "PLUGIN_NAME=EDITHERE"
REM Engine directory
set "ENGINE_DIR=D:\Program Files\Epic Games\UE_EDITHERE"
@DryreL
DryreL / UnrealEngineBuildGenerator.bat
Last active August 29, 2025 20:37
Unreal Engine Build Generator - A compact and automated build script for Unreal Engine projects that supports multiple platforms and build configurations. This script automatically detects project directories, Unreal Engine installations, and desktop locations.
@echo off
setlocal enabledelayedexpansion
:: ========================================
:: CONFIGURATION - Edit these variables
:: ========================================
set "PROJECT_NAME=Darkisher"
set "UE_VERSION=5.6"
set "UE_PATH=D:\Program Files\Epic Games\UE_5.6"
:: ========================================
using UnityEngine;
using UnityEngine.UI;
[ExecuteInEditMode] // Allows the script to run in the editor
[RequireComponent(typeof(Button))] // Ensure the GameObject has a Button component
public class ButtonTextUpdater : MonoBehaviour
{
public Button myButton; // Reference to the Button component
public string buttonText = "Default Text"; // Default button text
@DryreL
DryreL / resetBindPose.py
Created June 11, 2022 18:47 — forked from RiggingRanger/resetBindPose.py
Reset / Save Bind Pose in Maya
"""Reset bind pose for selected joints."""
import maya.cmds as cmds
cmds.dagPose(bindPose=True, reset=True)
@DryreL
DryreL / .gitattributes
Created July 25, 2021 07:50 — forked from Srfigie/.gitattributes
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf