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@jamiephan
jamiephan / README.md
Last active October 27, 2025 11:42
A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
@DigiWorm0
DigiWorm0 / GIFFile.cs
Last active September 25, 2025 18:27
A pure C# GIF decoder for Unity. Made for the LevelImposter mod, but works for most Unity mods/games. Decoding is seperate from processing into a sprite for either multi-threading or real-time processing.
/*
Copyright 2023 - DigiWorm
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 3 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// by @kurtdekker - to make a Unity singleton that has some
// prefab-stored, data associated with it, eg a music manager
//
// To use: access with SingletonViaPrefab.Instance
//
// To set up:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// by @kurtdekker - to make a simple Unity singleton that has no
// predefined data associated with it, eg, a high score manager.
//
// To use: access with SingletonSimple.Instance
//
// To set up:
@RiggingRanger
RiggingRanger / resetBindPose.py
Created August 3, 2020 02:19
Reset / Save Bind Pose in Maya
"""Reset bind pose for selected joints."""
import maya.cmds as cmds
cmds.dagPose(bindPose=True, reset=True)
@Srfigie
Srfigie / .gitattributes
Created February 2, 2020 14:30 — forked from nemotoo/.gitattributes
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf