This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import kandinsky | |
def plickers(): | |
cells = [ | |
1, 1, 1, 1, 1, | |
1, 1, 1, 1, 1, | |
0, 1, 0, 1, 1, | |
1, 1, 1, 1, 1, | |
1, 1, 1, 0, 1 | |
] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Cosmos.System.Graphics; | |
using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace DongOSEvolved.UI | |
{ | |
public abstract class UIElement | |
{ | |
// The problem with this technique is that if it's the same color, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Threading.Tasks; | |
using System.Web; | |
using HeimDotGG.Models; | |
using RiotSharp.Endpoints.MatchEndpoint; | |
using RiotSharp.Misc; | |
namespace HeimDotGG.Analysers |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public static class Extensions { | |
public static string ToDrunk(this string str,byte start = 0) { | |
string pre = ""; | |
byte space = start; | |
foreach (var character in str) { | |
if (space >= 1) { | |
pre += char.ToUpper(character); | |
if (char.IsLetter(character)) | |
space = 0; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package com.jeuxjeux20.tools.random; | |
import java.security.InvalidAlgorithmParameterException; | |
import java.util.HashMap; | |
import java.util.Map; | |
import java.util.Random; | |
/** | |
* <p>An {@link HashMap} to get random values followed by its chance to get it. </p> | |
* <h5>For example : </h5> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Interop; | |
namespace HotKeys | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Interop; | |
namespace HotKeys | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public static class Extensions { | |
public static void Print(this object obj) { | |
Console.WriteLine(obj.ToString()); | |
} | |
} |